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| Intersector (ref_ptr< ArrayState > initialArrayState={}) |
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void | apply (const Node &node) override |
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void | apply (const StateGroup &stategroup) override |
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void | apply (const Transform &transform) override |
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void | apply (const LOD &lod) override |
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void | apply (const PagedLOD &plod) override |
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void | apply (const CullNode &cn) override |
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void | apply (const CullGroup &cn) override |
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void | apply (const DepthSorted &cn) override |
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void | apply (const VertexDraw &vid) override |
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void | apply (const VertexIndexDraw &vid) override |
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void | apply (const Geometry &geometry) override |
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void | apply (const BindVertexBuffers &bvb) override |
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void | apply (const BindIndexBuffer &bib) override |
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void | apply (const Draw &draw) override |
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void | apply (const DrawIndexed &drawIndexed) override |
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void | apply (const BufferInfo &bufferInfo) override |
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void | apply (const ushortArray &array) override |
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void | apply (const uintArray &array) override |
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virtual void | pushTransform (const Transform &transform)=0 |
| clone and transform this Intersector to provide a new Intersector in local coordinates
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virtual void | popTransform ()=0 |
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virtual bool | intersects (const dsphere &sphere)=0 |
| check for intersection with sphere
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virtual bool | intersectDraw (uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount)=0 |
| intersect with a vkCmdDraw primitive
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virtual bool | intersectDrawIndexed (uint32_t firstIndex, uint32_t indexCount, uint32_t firstInstance, uint32_t instanceCount)=0 |
| intersect with a vkCmdDrawIndexed primitive
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std::vector< dmat4 > & | localToWorldStack () |
| get the current local to world matrix stack
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std::vector< dmat4 > & | worldToLocalStack () |
| get the current world to local matrix stack
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| Inherit (Args &&... args) |
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std::size_t | sizeofObject () const noexcept override |
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const char * | className () const noexcept override |
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const std::type_info & | type_info () const noexcept override |
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bool | is_compatible (const std::type_info &type) const noexcept override |
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int | compare (const Object &rhs) const override |
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void | accept (Visitor &visitor) override |
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void | accept (ConstVisitor &visitor) const override |
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void | accept (RecordTraversal &visitor) const override |
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virtual void | apply (const Object &) |
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virtual void | apply (const Objects &) |
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virtual void | apply (const External &) |
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virtual void | apply (const Data &) |
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virtual void | apply (const stringValue &) |
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virtual void | apply (const wstringValue &) |
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virtual void | apply (const boolValue &) |
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virtual void | apply (const intValue &) |
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virtual void | apply (const uintValue &) |
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virtual void | apply (const floatValue &) |
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virtual void | apply (const doubleValue &) |
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virtual void | apply (const vec2Value &) |
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virtual void | apply (const vec3Value &) |
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virtual void | apply (const vec4Value &) |
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virtual void | apply (const dvec2Value &) |
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virtual void | apply (const dvec3Value &) |
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virtual void | apply (const dvec4Value &) |
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virtual void | apply (const bvec2Value &) |
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virtual void | apply (const bvec3Value &) |
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virtual void | apply (const bvec4Value &) |
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virtual void | apply (const ubvec2Value &) |
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virtual void | apply (const ubvec3Value &) |
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virtual void | apply (const ubvec4Value &) |
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virtual void | apply (const svec2Value &) |
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virtual void | apply (const svec3Value &) |
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virtual void | apply (const svec4Value &) |
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virtual void | apply (const usvec2Value &) |
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virtual void | apply (const usvec3Value &) |
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virtual void | apply (const usvec4Value &) |
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virtual void | apply (const ivec2Value &) |
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virtual void | apply (const ivec3Value &) |
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virtual void | apply (const ivec4Value &) |
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virtual void | apply (const uivec2Value &) |
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virtual void | apply (const uivec3Value &) |
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virtual void | apply (const uivec4Value &) |
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virtual void | apply (const byteArray &) |
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virtual void | apply (const ubyteArray &) |
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virtual void | apply (const shortArray &) |
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virtual void | apply (const intArray &) |
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virtual void | apply (const floatArray &) |
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virtual void | apply (const doubleArray &) |
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virtual void | apply (const vec2Array &) |
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virtual void | apply (const vec3Array &) |
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virtual void | apply (const vec4Array &) |
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virtual void | apply (const dvec2Array &) |
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virtual void | apply (const dvec3Array &) |
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virtual void | apply (const dvec4Array &) |
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virtual void | apply (const bvec2Array &) |
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virtual void | apply (const bvec3Array &) |
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virtual void | apply (const bvec4Array &) |
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virtual void | apply (const svec2Array &) |
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virtual void | apply (const svec3Array &) |
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virtual void | apply (const svec4Array &) |
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virtual void | apply (const ivec2Array &) |
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virtual void | apply (const ivec3Array &) |
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virtual void | apply (const ivec4Array &) |
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virtual void | apply (const ubvec2Array &) |
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virtual void | apply (const ubvec3Array &) |
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virtual void | apply (const ubvec4Array &) |
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virtual void | apply (const usvec2Array &) |
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virtual void | apply (const usvec3Array &) |
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virtual void | apply (const usvec4Array &) |
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virtual void | apply (const uivec2Array &) |
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virtual void | apply (const uivec3Array &) |
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virtual void | apply (const uivec4Array &) |
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virtual void | apply (const mat4Array &) |
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virtual void | apply (const dmat4Array &) |
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virtual void | apply (const block64Array &) |
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virtual void | apply (const block128Array &) |
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virtual void | apply (const ubyteArray2D &) |
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virtual void | apply (const ushortArray2D &) |
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virtual void | apply (const uintArray2D &) |
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virtual void | apply (const floatArray2D &) |
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virtual void | apply (const doubleArray2D &) |
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virtual void | apply (const vec2Array2D &) |
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virtual void | apply (const vec3Array2D &) |
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virtual void | apply (const vec4Array2D &) |
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virtual void | apply (const dvec2Array2D &) |
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virtual void | apply (const dvec3Array2D &) |
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virtual void | apply (const dvec4Array2D &) |
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virtual void | apply (const bvec2Array2D &) |
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virtual void | apply (const bvec3Array2D &) |
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virtual void | apply (const bvec4Array2D &) |
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virtual void | apply (const svec2Array2D &) |
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virtual void | apply (const svec3Array2D &) |
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virtual void | apply (const svec4Array2D &) |
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virtual void | apply (const ivec2Array2D &) |
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virtual void | apply (const ivec3Array2D &) |
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virtual void | apply (const ivec4Array2D &) |
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virtual void | apply (const ubvec2Array2D &) |
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virtual void | apply (const ubvec3Array2D &) |
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virtual void | apply (const ubvec4Array2D &) |
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virtual void | apply (const usvec2Array2D &) |
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virtual void | apply (const usvec3Array2D &) |
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virtual void | apply (const usvec4Array2D &) |
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virtual void | apply (const uivec2Array2D &) |
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virtual void | apply (const uivec3Array2D &) |
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virtual void | apply (const uivec4Array2D &) |
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virtual void | apply (const block64Array2D &) |
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virtual void | apply (const block128Array2D &) |
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virtual void | apply (const ubyteArray3D &) |
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virtual void | apply (const ushortArray3D &) |
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virtual void | apply (const uintArray3D &) |
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virtual void | apply (const floatArray3D &) |
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virtual void | apply (const doubleArray3D &) |
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virtual void | apply (const vec2Array3D &) |
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virtual void | apply (const vec3Array3D &) |
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virtual void | apply (const vec4Array3D &) |
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virtual void | apply (const dvec2Array3D &) |
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virtual void | apply (const dvec3Array3D &) |
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virtual void | apply (const dvec4Array3D &) |
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virtual void | apply (const ubvec2Array3D &) |
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virtual void | apply (const ubvec3Array3D &) |
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virtual void | apply (const ubvec4Array3D &) |
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virtual void | apply (const block64Array3D &) |
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virtual void | apply (const block128Array3D &) |
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virtual void | apply (const Compilable &) |
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virtual void | apply (const Commands &) |
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virtual void | apply (const Group &) |
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virtual void | apply (const QuadGroup &) |
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virtual void | apply (const MatrixTransform &) |
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virtual void | apply (const Bin &) |
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virtual void | apply (const Switch &) |
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virtual void | apply (const Light &) |
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virtual void | apply (const AmbientLight &) |
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virtual void | apply (const DirectionalLight &) |
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virtual void | apply (const PointLight &) |
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virtual void | apply (const SpotLight &) |
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virtual void | apply (const Text &) |
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virtual void | apply (const TextGroup &) |
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virtual void | apply (const TextTechnique &) |
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virtual void | apply (const TextLayout &) |
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virtual void | apply (const Command &) |
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virtual void | apply (const StateCommand &) |
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virtual void | apply (const StateSwitch &) |
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virtual void | apply (const CommandBuffer &) |
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virtual void | apply (const RenderPass &) |
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virtual void | apply (const BindDescriptorSet &) |
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virtual void | apply (const BindDescriptorSets &) |
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virtual void | apply (const BindViewDescriptorSets &) |
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virtual void | apply (const Descriptor &) |
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virtual void | apply (const DescriptorBuffer &) |
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virtual void | apply (const DescriptorImage &) |
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virtual void | apply (const DescriptorSet &) |
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virtual void | apply (const BindComputePipeline &) |
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virtual void | apply (const BindGraphicsPipeline &) |
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virtual void | apply (const BindRayTracingPipeline &) |
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virtual void | apply (const GraphicsPipeline &) |
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virtual void | apply (const ComputePipeline &) |
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virtual void | apply (const RayTracingPipeline &) |
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virtual void | apply (const GraphicsPipelineState &) |
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virtual void | apply (const ShaderStage &) |
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virtual void | apply (const VertexInputState &) |
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virtual void | apply (const InputAssemblyState &) |
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virtual void | apply (const TessellationState &) |
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virtual void | apply (const ViewportState &) |
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virtual void | apply (const RasterizationState &) |
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virtual void | apply (const MultisampleState &) |
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virtual void | apply (const DepthStencilState &) |
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virtual void | apply (const ColorBlendState &) |
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virtual void | apply (const DynamicState &) |
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virtual void | apply (const ResourceHints &) |
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virtual void | apply (const ClearAttachments &) |
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virtual void | apply (const ClearColorImage &) |
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virtual void | apply (const ClearDepthStencilImage &) |
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virtual void | apply (const QueryPool &) |
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virtual void | apply (const ResetQueryPool &) |
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virtual void | apply (const BeginQuery &) |
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virtual void | apply (const EndQuery &) |
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virtual void | apply (const WriteTimestamp &) |
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virtual void | apply (const CopyQueryPoolResults &) |
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virtual void | apply (const DrawMeshTasks &) |
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virtual void | apply (const DrawMeshTasksIndirect &) |
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virtual void | apply (const DrawMeshTasksIndirectCount &) |
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virtual void | apply (const UIEvent &) |
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virtual void | apply (const WindowEvent &) |
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virtual void | apply (const ExposeWindowEvent &) |
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virtual void | apply (const ConfigureWindowEvent &) |
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virtual void | apply (const CloseWindowEvent &) |
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virtual void | apply (const FocusInEvent &) |
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virtual void | apply (const FocusOutEvent &) |
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virtual void | apply (const KeyEvent &) |
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virtual void | apply (const KeyPressEvent &) |
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virtual void | apply (const KeyReleaseEvent &) |
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virtual void | apply (const PointerEvent &) |
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virtual void | apply (const ButtonPressEvent &) |
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virtual void | apply (const ButtonReleaseEvent &) |
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virtual void | apply (const MoveEvent &) |
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virtual void | apply (const TouchEvent &) |
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virtual void | apply (const TouchDownEvent &) |
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virtual void | apply (const TouchUpEvent &) |
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virtual void | apply (const TouchMoveEvent &) |
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virtual void | apply (const ScrollWheelEvent &) |
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virtual void | apply (const TerminateEvent &) |
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virtual void | apply (const FrameEvent &) |
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virtual void | apply (const AnimationPath &) |
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virtual void | apply (const ShaderCompileSettings &) |
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virtual void | apply (const Camera &) |
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virtual void | apply (const CommandGraph &) |
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virtual void | apply (const RenderGraph &) |
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virtual void | apply (const View &) |
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virtual void | apply (const Viewer &) |
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virtual void | apply (const FrameStamp &) |
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| Object (const Object &) |
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Object & | operator= (const Object &) |
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template<class T > |
T * | cast () |
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template<class T > |
const T * | cast () const |
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virtual void | traverse (Visitor &) |
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virtual void | traverse (ConstVisitor &) const |
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virtual void | traverse (RecordTraversal &) const |
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virtual void | read (Input &input) |
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virtual void | write (Output &output) const |
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void | ref () const noexcept |
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void | unref () const noexcept |
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void | unref_nodelete () const noexcept |
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unsigned int | referenceCount () const noexcept |
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template<typename T > |
void | setValue (const std::string &key, const T &value) |
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void | setValue (const std::string &key, const char *value) |
| specialization of setValue to handle passing C strings
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template<typename T > |
bool | getValue (const std::string &key, T &value) const |
| get specified value type, return false if value associated with key is not assigned or is not the correct type
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void | setObject (const std::string &key, ref_ptr< Object > object) |
| assign an Object associated with key
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Object * | getObject (const std::string &key) |
| get Object pointer associated with key, return nullptr if no object associated with key has been assigned
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const Object * | getObject (const std::string &key) const |
| get const Object pointer associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
T * | getObject (const std::string &key) |
| get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
const T * | getObject (const std::string &key) const |
| get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
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ref_ptr< Object > | getRefObject (const std::string &key) |
| get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned
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ref_ptr< const Object > | getRefObject (const std::string &key) const |
| get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
ref_ptr< T > | getRefObject (const std::string &key) |
| get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
const ref_ptr< const T > | getRefObject (const std::string &key) const |
| get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned
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void | removeObject (const std::string &key) |
| remove meta object or value associated with key
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Auxiliary * | getOrCreateAuxiliary () |
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Auxiliary * | getAuxiliary () |
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const Auxiliary * | getAuxiliary () const |
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