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void | traverse (Visitor &visitor) override |
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void | traverse (ConstVisitor &visitor) const override |
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void | traverse (RecordTraversal &visitor) const override |
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int | compare (const Object &rhs) const override |
| compare two objects, return -1 if this object is less than rhs, return 0 if it's equal, return 1 if rhs is greater,
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void | read (Input &input) override |
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void | write (Output &output) const override |
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void | addChild (const Child &lodChild) |
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| Inherit (Args &&... args) |
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std::size_t | sizeofObject () const noexcept override |
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const char * | className () const noexcept override |
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const std::type_info & | type_info () const noexcept override |
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bool | is_compatible (const std::type_info &type) const noexcept override |
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int | compare (const Object &rhs) const override |
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void | accept (Visitor &visitor) override |
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void | accept (ConstVisitor &visitor) const override |
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void | accept (RecordTraversal &visitor) const override |
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| Inherit (Args &&... args) |
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std::size_t | sizeofObject () const noexcept override |
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const char * | className () const noexcept override |
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const std::type_info & | type_info () const noexcept override |
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bool | is_compatible (const std::type_info &type) const noexcept override |
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int | compare (const Object &rhs) const override |
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void | accept (Visitor &visitor) override |
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void | accept (ConstVisitor &visitor) const override |
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void | accept (RecordTraversal &visitor) const override |
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| Object (const Object &) |
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Object & | operator= (const Object &) |
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template<class T > |
T * | cast () |
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template<class T > |
const T * | cast () const |
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void | ref () const noexcept |
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void | unref () const noexcept |
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void | unref_nodelete () const noexcept |
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unsigned int | referenceCount () const noexcept |
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template<typename T > |
void | setValue (const std::string &key, const T &value) |
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void | setValue (const std::string &key, const char *value) |
| specialization of setValue to handle passing C strings
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template<typename T > |
bool | getValue (const std::string &key, T &value) const |
| get specified value type, return false if value associated with key is not assigned or is not the correct type
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void | setObject (const std::string &key, ref_ptr< Object > object) |
| assign an Object associated with key
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Object * | getObject (const std::string &key) |
| get Object pointer associated with key, return nullptr if no object associated with key has been assigned
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const Object * | getObject (const std::string &key) const |
| get const Object pointer associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
T * | getObject (const std::string &key) |
| get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
const T * | getObject (const std::string &key) const |
| get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
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ref_ptr< Object > | getRefObject (const std::string &key) |
| get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned
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ref_ptr< const Object > | getRefObject (const std::string &key) const |
| get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
ref_ptr< T > | getRefObject (const std::string &key) |
| get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
const ref_ptr< const T > | getRefObject (const std::string &key) const |
| get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned
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void | removeObject (const std::string &key) |
| remove meta object or value associated with key
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Auxiliary * | getOrCreateAuxiliary () |
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Auxiliary * | getAuxiliary () |
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const Auxiliary * | getAuxiliary () const |
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Level of Detail Node, Children should be ordered with the highest resolution child first, through to lowest resolution LOD child last. The Child struct stores the minimumScreenHeightRatio and child that it's associated with. During culling the minimumScreenHeightRatio is used as a minimum ratio of screen height that a bounding sphere needs to occupy in order for the associated child to be traversed. Once one child passes this test no more children are checked, so that no more than one child will ever be traversed in a record traversal. If no child passes the visible height test then none of the LOD's children will be visible. During the record traversals the Bound sphere is also checked against the view frustum so that LOD's also enable view frustum culling for subgraphs so there is no need for a separate CullNode/CullGroup to decorate it.