vsg  1.1.0
VulkanSceneGraph library
Public Member Functions | Public Attributes | List of all members
vsg::Visitor Class Reference
Inheritance diagram for vsg::Visitor:
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Collaboration diagram for vsg::Visitor:
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Public Member Functions

virtual void apply (Object &)
 
virtual void apply (Objects &)
 
virtual void apply (External &)
 
virtual void apply (Data &)
 
virtual void apply (stringValue &)
 
virtual void apply (wstringValue &)
 
virtual void apply (boolValue &)
 
virtual void apply (intValue &)
 
virtual void apply (uintValue &)
 
virtual void apply (floatValue &)
 
virtual void apply (doubleValue &)
 
virtual void apply (vec2Value &)
 
virtual void apply (vec3Value &)
 
virtual void apply (vec4Value &)
 
virtual void apply (dvec2Value &)
 
virtual void apply (dvec3Value &)
 
virtual void apply (dvec4Value &)
 
virtual void apply (bvec2Value &)
 
virtual void apply (bvec3Value &)
 
virtual void apply (bvec4Value &)
 
virtual void apply (ubvec2Value &)
 
virtual void apply (ubvec3Value &)
 
virtual void apply (ubvec4Value &)
 
virtual void apply (svec2Value &)
 
virtual void apply (svec3Value &)
 
virtual void apply (svec4Value &)
 
virtual void apply (usvec2Value &)
 
virtual void apply (usvec3Value &)
 
virtual void apply (usvec4Value &)
 
virtual void apply (ivec2Value &)
 
virtual void apply (ivec3Value &)
 
virtual void apply (ivec4Value &)
 
virtual void apply (uivec2Value &)
 
virtual void apply (uivec3Value &)
 
virtual void apply (uivec4Value &)
 
virtual void apply (byteArray &)
 
virtual void apply (ubyteArray &)
 
virtual void apply (shortArray &)
 
virtual void apply (ushortArray &)
 
virtual void apply (intArray &)
 
virtual void apply (uintArray &)
 
virtual void apply (floatArray &)
 
virtual void apply (doubleArray &)
 
virtual void apply (vec2Array &)
 
virtual void apply (vec3Array &)
 
virtual void apply (vec4Array &)
 
virtual void apply (dvec2Array &)
 
virtual void apply (dvec3Array &)
 
virtual void apply (dvec4Array &)
 
virtual void apply (bvec2Array &)
 
virtual void apply (bvec3Array &)
 
virtual void apply (bvec4Array &)
 
virtual void apply (svec2Array &)
 
virtual void apply (svec3Array &)
 
virtual void apply (svec4Array &)
 
virtual void apply (ivec2Array &)
 
virtual void apply (ivec3Array &)
 
virtual void apply (ivec4Array &)
 
virtual void apply (ubvec2Array &)
 
virtual void apply (ubvec3Array &)
 
virtual void apply (ubvec4Array &)
 
virtual void apply (usvec2Array &)
 
virtual void apply (usvec3Array &)
 
virtual void apply (usvec4Array &)
 
virtual void apply (uivec2Array &)
 
virtual void apply (uivec3Array &)
 
virtual void apply (uivec4Array &)
 
virtual void apply (mat4Array &)
 
virtual void apply (dmat4Array &)
 
virtual void apply (block64Array &)
 
virtual void apply (block128Array &)
 
virtual void apply (ubyteArray2D &)
 
virtual void apply (ushortArray2D &)
 
virtual void apply (uintArray2D &)
 
virtual void apply (floatArray2D &)
 
virtual void apply (doubleArray2D &)
 
virtual void apply (vec2Array2D &)
 
virtual void apply (vec3Array2D &)
 
virtual void apply (vec4Array2D &)
 
virtual void apply (dvec2Array2D &)
 
virtual void apply (dvec3Array2D &)
 
virtual void apply (dvec4Array2D &)
 
virtual void apply (bvec2Array2D &)
 
virtual void apply (bvec3Array2D &)
 
virtual void apply (bvec4Array2D &)
 
virtual void apply (svec2Array2D &)
 
virtual void apply (svec3Array2D &)
 
virtual void apply (svec4Array2D &)
 
virtual void apply (ivec2Array2D &)
 
virtual void apply (ivec3Array2D &)
 
virtual void apply (ivec4Array2D &)
 
virtual void apply (ubvec2Array2D &)
 
virtual void apply (ubvec3Array2D &)
 
virtual void apply (ubvec4Array2D &)
 
virtual void apply (usvec2Array2D &)
 
virtual void apply (usvec3Array2D &)
 
virtual void apply (usvec4Array2D &)
 
virtual void apply (uivec2Array2D &)
 
virtual void apply (uivec3Array2D &)
 
virtual void apply (uivec4Array2D &)
 
virtual void apply (block64Array2D &)
 
virtual void apply (block128Array2D &)
 
virtual void apply (ubyteArray3D &)
 
virtual void apply (ushortArray3D &)
 
virtual void apply (uintArray3D &)
 
virtual void apply (floatArray3D &)
 
virtual void apply (doubleArray3D &)
 
virtual void apply (vec2Array3D &)
 
virtual void apply (vec3Array3D &)
 
virtual void apply (vec4Array3D &)
 
virtual void apply (dvec2Array3D &)
 
virtual void apply (dvec3Array3D &)
 
virtual void apply (dvec4Array3D &)
 
virtual void apply (ubvec2Array3D &)
 
virtual void apply (ubvec3Array3D &)
 
virtual void apply (ubvec4Array3D &)
 
virtual void apply (block64Array3D &)
 
virtual void apply (block128Array3D &)
 
virtual void apply (Node &)
 
virtual void apply (Compilable &)
 
virtual void apply (Commands &)
 
virtual void apply (Group &)
 
virtual void apply (QuadGroup &)
 
virtual void apply (LOD &)
 
virtual void apply (PagedLOD &)
 
virtual void apply (StateGroup &)
 
virtual void apply (CullGroup &)
 
virtual void apply (CullNode &)
 
virtual void apply (MatrixTransform &)
 
virtual void apply (Transform &)
 
virtual void apply (Geometry &)
 
virtual void apply (VertexDraw &)
 
virtual void apply (VertexIndexDraw &)
 
virtual void apply (DepthSorted &)
 
virtual void apply (Bin &)
 
virtual void apply (Switch &)
 
virtual void apply (Light &)
 
virtual void apply (AmbientLight &)
 
virtual void apply (DirectionalLight &)
 
virtual void apply (PointLight &)
 
virtual void apply (SpotLight &)
 
virtual void apply (Text &)
 
virtual void apply (TextGroup &)
 
virtual void apply (TextTechnique &)
 
virtual void apply (TextLayout &)
 
virtual void apply (BufferInfo &)
 
virtual void apply (Command &)
 
virtual void apply (StateCommand &)
 
virtual void apply (StateSwitch &)
 
virtual void apply (CommandBuffer &)
 
virtual void apply (RenderPass &)
 
virtual void apply (BindDescriptorSet &)
 
virtual void apply (BindDescriptorSets &)
 
virtual void apply (BindViewDescriptorSets &)
 
virtual void apply (Descriptor &)
 
virtual void apply (DescriptorBuffer &)
 
virtual void apply (DescriptorImage &)
 
virtual void apply (DescriptorSet &)
 
virtual void apply (BindVertexBuffers &)
 
virtual void apply (BindIndexBuffer &)
 
virtual void apply (BindComputePipeline &)
 
virtual void apply (BindGraphicsPipeline &)
 
virtual void apply (BindRayTracingPipeline &)
 
virtual void apply (GraphicsPipeline &)
 
virtual void apply (ComputePipeline &)
 
virtual void apply (RayTracingPipeline &)
 
virtual void apply (GraphicsPipelineState &)
 
virtual void apply (ShaderStage &)
 
virtual void apply (VertexInputState &)
 
virtual void apply (InputAssemblyState &)
 
virtual void apply (TessellationState &)
 
virtual void apply (ViewportState &)
 
virtual void apply (RasterizationState &)
 
virtual void apply (MultisampleState &)
 
virtual void apply (DepthStencilState &)
 
virtual void apply (ColorBlendState &)
 
virtual void apply (DynamicState &)
 
virtual void apply (ResourceHints &)
 
virtual void apply (Draw &)
 
virtual void apply (DrawIndexed &)
 
virtual void apply (ClearAttachments &)
 
virtual void apply (ClearColorImage &)
 
virtual void apply (ClearDepthStencilImage &)
 
virtual void apply (QueryPool &)
 
virtual void apply (ResetQueryPool &)
 
virtual void apply (BeginQuery &)
 
virtual void apply (EndQuery &)
 
virtual void apply (WriteTimestamp &)
 
virtual void apply (CopyQueryPoolResults &)
 
virtual void apply (DrawMeshTasks &)
 
virtual void apply (DrawMeshTasksIndirect &)
 
virtual void apply (DrawMeshTasksIndirectCount &)
 
virtual void apply (UIEvent &)
 
virtual void apply (WindowEvent &)
 
virtual void apply (ExposeWindowEvent &)
 
virtual void apply (ConfigureWindowEvent &)
 
virtual void apply (CloseWindowEvent &)
 
virtual void apply (FocusInEvent &)
 
virtual void apply (FocusOutEvent &)
 
virtual void apply (KeyEvent &)
 
virtual void apply (KeyPressEvent &)
 
virtual void apply (KeyReleaseEvent &)
 
virtual void apply (PointerEvent &)
 
virtual void apply (ButtonPressEvent &)
 
virtual void apply (ButtonReleaseEvent &)
 
virtual void apply (MoveEvent &)
 
virtual void apply (TouchEvent &)
 
virtual void apply (TouchDownEvent &)
 
virtual void apply (TouchUpEvent &)
 
virtual void apply (TouchMoveEvent &)
 
virtual void apply (ScrollWheelEvent &)
 
virtual void apply (TerminateEvent &)
 
virtual void apply (FrameEvent &)
 
virtual void apply (AnimationPath &)
 
virtual void apply (ShaderCompileSettings &)
 
virtual void apply (Camera &)
 
virtual void apply (CommandGraph &)
 
virtual void apply (RenderGraph &)
 
virtual void apply (View &)
 
virtual void apply (Viewer &)
 
virtual void apply (FrameStamp &)
 
- Public Member Functions inherited from vsg::Object
 Object (const Object &)
 
Objectoperator= (const Object &)
 
virtual std::size_t sizeofObject () const noexcept
 
virtual const char * className () const noexcept
 
virtual const std::type_info & type_info () const noexcept
 return the std::type_info of this Object
 
virtual bool is_compatible (const std::type_info &type) const noexcept
 
template<class T >
T * cast ()
 
template<class T >
const T * cast () const
 
virtual int compare (const Object &rhs) const
 compare two objects, return -1 if this object is less than rhs, return 0 if it's equal, return 1 if rhs is greater,
 
virtual void accept (Visitor &visitor)
 
virtual void traverse (Visitor &)
 
virtual void accept (ConstVisitor &visitor) const
 
virtual void traverse (ConstVisitor &) const
 
virtual void accept (RecordTraversal &visitor) const
 
virtual void traverse (RecordTraversal &) const
 
virtual void read (Input &input)
 
virtual void write (Output &output) const
 
void ref () const noexcept
 
void unref () const noexcept
 
void unref_nodelete () const noexcept
 
unsigned int referenceCount () const noexcept
 
template<typename T >
void setValue (const std::string &key, const T &value)
 
void setValue (const std::string &key, const char *value)
 specialization of setValue to handle passing C strings
 
template<typename T >
bool getValue (const std::string &key, T &value) const
 get specified value type, return false if value associated with key is not assigned or is not the correct type
 
void setObject (const std::string &key, ref_ptr< Object > object)
 assign an Object associated with key
 
ObjectgetObject (const std::string &key)
 get Object pointer associated with key, return nullptr if no object associated with key has been assigned
 
const ObjectgetObject (const std::string &key) const
 get const Object pointer associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
T * getObject (const std::string &key)
 get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
const T * getObject (const std::string &key) const
 get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
 
ref_ptr< ObjectgetRefObject (const std::string &key)
 get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned
 
ref_ptr< const ObjectgetRefObject (const std::string &key) const
 get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
ref_ptr< T > getRefObject (const std::string &key)
 get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
const ref_ptr< const T > getRefObject (const std::string &key) const
 get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned
 
void removeObject (const std::string &key)
 remove meta object or value associated with key
 
AuxiliarygetOrCreateAuxiliary ()
 
AuxiliarygetAuxiliary ()
 
const AuxiliarygetAuxiliary () const
 

Public Attributes

Mask traversalMask = MASK_ALL
 
Mask overrideMask = MASK_OFF
 

Additional Inherited Members

- Static Public Member Functions inherited from vsg::Object
static ref_ptr< Objectcreate ()
 
static ref_ptr< Objectcreate_if (bool flag)
 
static void * operator new (std::size_t count)
 provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS
 
static void operator delete (void *ptr)
 
- Protected Member Functions inherited from vsg::Object
virtual void _attemptDelete () const
 
void setAuxiliary (Auxiliary *auxiliary)
 

The documentation for this class was generated from the following file: