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| RayTracingPipeline (PipelineLayout *pipelineLayout, const ShaderStages &shaderStages, const RayTracingShaderGroups &shaderGroups) |
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int | compare (const Object &rhs_object) const override |
| compare two objects, return -1 if this object is less than rhs, return 0 if it's equal, return 1 if rhs is greater,
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void | read (Input &input) override |
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void | write (Output &output) const override |
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PipelineLayout * | getPipelineLayout () |
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const PipelineLayout * | getPipelineLayout () const |
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ShaderStages & | getShaderStages () |
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const ShaderStages & | getShaderStages () const |
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RayTracingShaderGroups & | getRayTracingShaderGroups () |
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const RayTracingShaderGroups & | getRayTracingShaderGroups () const |
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uint32_t & | maxRecursionDepth () |
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const uint32_t & | maxRecursionDepth () const |
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void | compile (Context &context) |
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void | release (uint32_t deviceID) |
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void | release () |
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VkPipeline | vk (uint32_t deviceID) const |
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| Inherit (Args &&... args) |
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std::size_t | sizeofObject () const noexcept override |
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const char * | className () const noexcept override |
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const std::type_info & | type_info () const noexcept override |
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bool | is_compatible (const std::type_info &type) const noexcept override |
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int | compare (const Object &rhs) const override |
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void | accept (Visitor &visitor) override |
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void | accept (ConstVisitor &visitor) const override |
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void | accept (RecordTraversal &visitor) const override |
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| Object (const Object &) |
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Object & | operator= (const Object &) |
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template<class T > |
T * | cast () |
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template<class T > |
const T * | cast () const |
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virtual void | traverse (Visitor &) |
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virtual void | traverse (ConstVisitor &) const |
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virtual void | traverse (RecordTraversal &) const |
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void | ref () const noexcept |
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void | unref () const noexcept |
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void | unref_nodelete () const noexcept |
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unsigned int | referenceCount () const noexcept |
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template<typename T > |
void | setValue (const std::string &key, const T &value) |
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void | setValue (const std::string &key, const char *value) |
| specialization of setValue to handle passing C strings
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template<typename T > |
bool | getValue (const std::string &key, T &value) const |
| get specified value type, return false if value associated with key is not assigned or is not the correct type
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void | setObject (const std::string &key, ref_ptr< Object > object) |
| assign an Object associated with key
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Object * | getObject (const std::string &key) |
| get Object pointer associated with key, return nullptr if no object associated with key has been assigned
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const Object * | getObject (const std::string &key) const |
| get const Object pointer associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
T * | getObject (const std::string &key) |
| get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
const T * | getObject (const std::string &key) const |
| get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
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ref_ptr< Object > | getRefObject (const std::string &key) |
| get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned
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ref_ptr< const Object > | getRefObject (const std::string &key) const |
| get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
ref_ptr< T > | getRefObject (const std::string &key) |
| get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
const ref_ptr< const T > | getRefObject (const std::string &key) const |
| get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned
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void | removeObject (const std::string &key) |
| remove meta object or value associated with key
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Auxiliary * | getOrCreateAuxiliary () |
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Auxiliary * | getAuxiliary () |
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const Auxiliary * | getAuxiliary () const |
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RayTracingPipeline encapsulates vkCreateRayTracingPipelinesKHR call and associated settings. Assigned to the scene graph using BindRayTracingPipeline.