vsg
1.1.0
VulkanSceneGraph library
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#include <Context.h>
Public Member Functions | |
Context (Device *in_device, const ResourceRequirements &in_resourceRequirements={}) | |
Context (const Context &context) | |
ShaderCompiler * | getOrCreateShaderCompiler () |
get existing ShaderCompiler or create a new one when GLSLang is supported | |
ref_ptr< CommandBuffer > | getOrCreateCommandBuffer () |
void | getDescriptorPoolSizesToUse (uint32_t &maxSets, DescriptorPoolSizes &descriptorPoolSizes) |
get the maxSets and descriptorPoolSizes to use | |
ref_ptr< DescriptorSet::Implementation > | allocateDescriptorSet (DescriptorSetLayout *descriptorSetLayout) |
allocate or reuse a DescriptorSet::Implementation from the available DescriptorPool | |
void | reserve (const ResourceRequirements &requirements) |
reserve resources that may be needed during compile traversal. | |
void | copy (ref_ptr< Data > data, ref_ptr< ImageInfo > dest) |
void | copy (ref_ptr< Data > data, ref_ptr< ImageInfo > dest, uint32_t numMipMapLevels) |
void | copy (ref_ptr< BufferInfo > src, ref_ptr< BufferInfo > dest) |
bool | record () |
return true if there are commands that have been submitted | |
void | waitForCompletion () |
Public Member Functions inherited from vsg::Inherit< Object, Context > | |
Inherit (Args &&... args) | |
std::size_t | sizeofObject () const noexcept override |
const char * | className () const noexcept override |
const std::type_info & | type_info () const noexcept override |
bool | is_compatible (const std::type_info &type) const noexcept override |
int | compare (const Object &rhs) const override |
void | accept (Visitor &visitor) override |
void | accept (ConstVisitor &visitor) const override |
void | accept (RecordTraversal &visitor) const override |
Public Member Functions inherited from vsg::Object | |
Object (const Object &) | |
Object & | operator= (const Object &) |
template<class T > | |
T * | cast () |
template<class T > | |
const T * | cast () const |
virtual void | traverse (Visitor &) |
virtual void | traverse (ConstVisitor &) const |
virtual void | traverse (RecordTraversal &) const |
virtual void | read (Input &input) |
virtual void | write (Output &output) const |
void | ref () const noexcept |
void | unref () const noexcept |
void | unref_nodelete () const noexcept |
unsigned int | referenceCount () const noexcept |
template<typename T > | |
void | setValue (const std::string &key, const T &value) |
void | setValue (const std::string &key, const char *value) |
specialization of setValue to handle passing C strings | |
template<typename T > | |
bool | getValue (const std::string &key, T &value) const |
get specified value type, return false if value associated with key is not assigned or is not the correct type | |
void | setObject (const std::string &key, ref_ptr< Object > object) |
assign an Object associated with key | |
Object * | getObject (const std::string &key) |
get Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
const Object * | getObject (const std::string &key) const |
get const Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
T * | getObject (const std::string &key) |
get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const T * | getObject (const std::string &key) const |
get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< Object > | getRefObject (const std::string &key) |
get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< const Object > | getRefObject (const std::string &key) const |
get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
ref_ptr< T > | getRefObject (const std::string &key) |
get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const ref_ptr< const T > | getRefObject (const std::string &key) const |
get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
void | removeObject (const std::string &key) |
remove meta object or value associated with key | |
Auxiliary * | getOrCreateAuxiliary () |
Auxiliary * | getAuxiliary () |
const Auxiliary * | getAuxiliary () const |
Public Attributes | |
const uint32_t | deviceID = 0 |
ref_ptr< Device > | device |
ResourceRequirements | resourceRequirements |
observer_ptr< View > | view |
uint32_t | viewID = 0 |
Mask | mask = MASK_ALL |
ViewDependentState * | viewDependentState = nullptr |
uint32_t | minimum_maxSets = 0 |
DescriptorPoolSizes | minimum_descriptorPoolSizes |
ref_ptr< RenderPass > | renderPass |
GraphicsPipelineStates | defaultPipelineStates |
GraphicsPipelineStates | overridePipelineStates |
std::list< ref_ptr< DescriptorPool > > | descriptorPools |
ref_ptr< ShaderCompiler > | shaderCompiler |
ref_ptr< Queue > | graphicsQueue |
ref_ptr< CommandPool > | commandPool |
ref_ptr< CommandBuffer > | commandBuffer |
ref_ptr< Fence > | fence |
ref_ptr< Semaphore > | semaphore |
ref_ptr< ScratchMemory > | scratchMemory |
std::vector< ref_ptr< Command > > | commands |
ref_ptr< CopyAndReleaseImage > | copyImageCmd |
ref_ptr< CopyAndReleaseBuffer > | copyBufferCmd |
ref_ptr< MemoryBufferPools > | deviceMemoryBufferPools |
ref_ptr< MemoryBufferPools > | stagingMemoryBufferPools |
VkDeviceSize | scratchBufferSize |
std::vector< ref_ptr< BuildAccelerationStructureCommand > > | buildAccelerationStructureCommands |
Additional Inherited Members | |
Static Public Member Functions inherited from vsg::Inherit< Object, Context > | |
static ref_ptr< Context > | create (Args &&... args) |
static ref_ptr< Context > | create_if (bool flag, Args &&... args) |
Static Public Member Functions inherited from vsg::Object | |
static ref_ptr< Object > | create () |
static ref_ptr< Object > | create_if (bool flag) |
static void * | operator new (std::size_t count) |
provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS | |
static void | operator delete (void *ptr) |
Protected Member Functions inherited from vsg::Object | |
virtual void | _attemptDelete () const |
void | setAuxiliary (Auxiliary *auxiliary) |
Context manages details about Device, View or other state during compile traversal. The CompileTraversal uses the Device as it traverses the scene graph creating Vulkan objects and transferring any data to the GPU