vsg  1.1.0
VulkanSceneGraph library
Public Member Functions | Public Attributes | Protected Attributes | List of all members
vsg::ShaderCompiler Class Reference

#include <ShaderCompiler.h>

Inheritance diagram for vsg::ShaderCompiler:
Inheritance graph
[legend]
Collaboration diagram for vsg::ShaderCompiler:
Collaboration graph
[legend]

Public Member Functions

bool supported () const
 
bool compile (ShaderStages &shaders, const std::vector< std::string > &defines={}, ref_ptr< const Options > options={})
 
bool compile (ref_ptr< ShaderStage > shaderStage, const std::vector< std::string > &defines={}, ref_ptr< const Options > options={})
 
std::string combineSourceAndDefines (const std::string &source, const std::vector< std::string > &defines)
 
void apply (Node &node) override
 
void apply (StateGroup &stategroup) override
 
void apply (BindGraphicsPipeline &bgp) override
 
void apply (BindComputePipeline &bgp) override
 
void apply (BindRayTracingPipeline &bgp) override
 
- Public Member Functions inherited from vsg::Inherit< Visitor, ShaderCompiler >
 Inherit (Args &&... args)
 
std::size_t sizeofObject () const noexcept override
 
const char * className () const noexcept override
 
const std::type_info & type_info () const noexcept override
 
bool is_compatible (const std::type_info &type) const noexcept override
 
int compare (const Object &rhs) const override
 
void accept (Visitor &visitor) override
 
void accept (ConstVisitor &visitor) const override
 
void accept (RecordTraversal &visitor) const override
 
- Public Member Functions inherited from vsg::Visitor
virtual void apply (Object &)
 
virtual void apply (Objects &)
 
virtual void apply (External &)
 
virtual void apply (Data &)
 
virtual void apply (stringValue &)
 
virtual void apply (wstringValue &)
 
virtual void apply (boolValue &)
 
virtual void apply (intValue &)
 
virtual void apply (uintValue &)
 
virtual void apply (floatValue &)
 
virtual void apply (doubleValue &)
 
virtual void apply (vec2Value &)
 
virtual void apply (vec3Value &)
 
virtual void apply (vec4Value &)
 
virtual void apply (dvec2Value &)
 
virtual void apply (dvec3Value &)
 
virtual void apply (dvec4Value &)
 
virtual void apply (bvec2Value &)
 
virtual void apply (bvec3Value &)
 
virtual void apply (bvec4Value &)
 
virtual void apply (ubvec2Value &)
 
virtual void apply (ubvec3Value &)
 
virtual void apply (ubvec4Value &)
 
virtual void apply (svec2Value &)
 
virtual void apply (svec3Value &)
 
virtual void apply (svec4Value &)
 
virtual void apply (usvec2Value &)
 
virtual void apply (usvec3Value &)
 
virtual void apply (usvec4Value &)
 
virtual void apply (ivec2Value &)
 
virtual void apply (ivec3Value &)
 
virtual void apply (ivec4Value &)
 
virtual void apply (uivec2Value &)
 
virtual void apply (uivec3Value &)
 
virtual void apply (uivec4Value &)
 
virtual void apply (byteArray &)
 
virtual void apply (ubyteArray &)
 
virtual void apply (shortArray &)
 
virtual void apply (ushortArray &)
 
virtual void apply (intArray &)
 
virtual void apply (uintArray &)
 
virtual void apply (floatArray &)
 
virtual void apply (doubleArray &)
 
virtual void apply (vec2Array &)
 
virtual void apply (vec3Array &)
 
virtual void apply (vec4Array &)
 
virtual void apply (dvec2Array &)
 
virtual void apply (dvec3Array &)
 
virtual void apply (dvec4Array &)
 
virtual void apply (bvec2Array &)
 
virtual void apply (bvec3Array &)
 
virtual void apply (bvec4Array &)
 
virtual void apply (svec2Array &)
 
virtual void apply (svec3Array &)
 
virtual void apply (svec4Array &)
 
virtual void apply (ivec2Array &)
 
virtual void apply (ivec3Array &)
 
virtual void apply (ivec4Array &)
 
virtual void apply (ubvec2Array &)
 
virtual void apply (ubvec3Array &)
 
virtual void apply (ubvec4Array &)
 
virtual void apply (usvec2Array &)
 
virtual void apply (usvec3Array &)
 
virtual void apply (usvec4Array &)
 
virtual void apply (uivec2Array &)
 
virtual void apply (uivec3Array &)
 
virtual void apply (uivec4Array &)
 
virtual void apply (mat4Array &)
 
virtual void apply (dmat4Array &)
 
virtual void apply (block64Array &)
 
virtual void apply (block128Array &)
 
virtual void apply (ubyteArray2D &)
 
virtual void apply (ushortArray2D &)
 
virtual void apply (uintArray2D &)
 
virtual void apply (floatArray2D &)
 
virtual void apply (doubleArray2D &)
 
virtual void apply (vec2Array2D &)
 
virtual void apply (vec3Array2D &)
 
virtual void apply (vec4Array2D &)
 
virtual void apply (dvec2Array2D &)
 
virtual void apply (dvec3Array2D &)
 
virtual void apply (dvec4Array2D &)
 
virtual void apply (bvec2Array2D &)
 
virtual void apply (bvec3Array2D &)
 
virtual void apply (bvec4Array2D &)
 
virtual void apply (svec2Array2D &)
 
virtual void apply (svec3Array2D &)
 
virtual void apply (svec4Array2D &)
 
virtual void apply (ivec2Array2D &)
 
virtual void apply (ivec3Array2D &)
 
virtual void apply (ivec4Array2D &)
 
virtual void apply (ubvec2Array2D &)
 
virtual void apply (ubvec3Array2D &)
 
virtual void apply (ubvec4Array2D &)
 
virtual void apply (usvec2Array2D &)
 
virtual void apply (usvec3Array2D &)
 
virtual void apply (usvec4Array2D &)
 
virtual void apply (uivec2Array2D &)
 
virtual void apply (uivec3Array2D &)
 
virtual void apply (uivec4Array2D &)
 
virtual void apply (block64Array2D &)
 
virtual void apply (block128Array2D &)
 
virtual void apply (ubyteArray3D &)
 
virtual void apply (ushortArray3D &)
 
virtual void apply (uintArray3D &)
 
virtual void apply (floatArray3D &)
 
virtual void apply (doubleArray3D &)
 
virtual void apply (vec2Array3D &)
 
virtual void apply (vec3Array3D &)
 
virtual void apply (vec4Array3D &)
 
virtual void apply (dvec2Array3D &)
 
virtual void apply (dvec3Array3D &)
 
virtual void apply (dvec4Array3D &)
 
virtual void apply (ubvec2Array3D &)
 
virtual void apply (ubvec3Array3D &)
 
virtual void apply (ubvec4Array3D &)
 
virtual void apply (block64Array3D &)
 
virtual void apply (block128Array3D &)
 
virtual void apply (Compilable &)
 
virtual void apply (Commands &)
 
virtual void apply (Group &)
 
virtual void apply (QuadGroup &)
 
virtual void apply (LOD &)
 
virtual void apply (PagedLOD &)
 
virtual void apply (CullGroup &)
 
virtual void apply (CullNode &)
 
virtual void apply (MatrixTransform &)
 
virtual void apply (Transform &)
 
virtual void apply (Geometry &)
 
virtual void apply (VertexDraw &)
 
virtual void apply (VertexIndexDraw &)
 
virtual void apply (DepthSorted &)
 
virtual void apply (Bin &)
 
virtual void apply (Switch &)
 
virtual void apply (Light &)
 
virtual void apply (AmbientLight &)
 
virtual void apply (DirectionalLight &)
 
virtual void apply (PointLight &)
 
virtual void apply (SpotLight &)
 
virtual void apply (Text &)
 
virtual void apply (TextGroup &)
 
virtual void apply (TextTechnique &)
 
virtual void apply (TextLayout &)
 
virtual void apply (BufferInfo &)
 
virtual void apply (Command &)
 
virtual void apply (StateCommand &)
 
virtual void apply (StateSwitch &)
 
virtual void apply (CommandBuffer &)
 
virtual void apply (RenderPass &)
 
virtual void apply (BindDescriptorSet &)
 
virtual void apply (BindDescriptorSets &)
 
virtual void apply (BindViewDescriptorSets &)
 
virtual void apply (Descriptor &)
 
virtual void apply (DescriptorBuffer &)
 
virtual void apply (DescriptorImage &)
 
virtual void apply (DescriptorSet &)
 
virtual void apply (BindVertexBuffers &)
 
virtual void apply (BindIndexBuffer &)
 
virtual void apply (GraphicsPipeline &)
 
virtual void apply (ComputePipeline &)
 
virtual void apply (RayTracingPipeline &)
 
virtual void apply (GraphicsPipelineState &)
 
virtual void apply (ShaderStage &)
 
virtual void apply (VertexInputState &)
 
virtual void apply (InputAssemblyState &)
 
virtual void apply (TessellationState &)
 
virtual void apply (ViewportState &)
 
virtual void apply (RasterizationState &)
 
virtual void apply (MultisampleState &)
 
virtual void apply (DepthStencilState &)
 
virtual void apply (ColorBlendState &)
 
virtual void apply (DynamicState &)
 
virtual void apply (ResourceHints &)
 
virtual void apply (Draw &)
 
virtual void apply (DrawIndexed &)
 
virtual void apply (ClearAttachments &)
 
virtual void apply (ClearColorImage &)
 
virtual void apply (ClearDepthStencilImage &)
 
virtual void apply (QueryPool &)
 
virtual void apply (ResetQueryPool &)
 
virtual void apply (BeginQuery &)
 
virtual void apply (EndQuery &)
 
virtual void apply (WriteTimestamp &)
 
virtual void apply (CopyQueryPoolResults &)
 
virtual void apply (DrawMeshTasks &)
 
virtual void apply (DrawMeshTasksIndirect &)
 
virtual void apply (DrawMeshTasksIndirectCount &)
 
virtual void apply (UIEvent &)
 
virtual void apply (WindowEvent &)
 
virtual void apply (ExposeWindowEvent &)
 
virtual void apply (ConfigureWindowEvent &)
 
virtual void apply (CloseWindowEvent &)
 
virtual void apply (FocusInEvent &)
 
virtual void apply (FocusOutEvent &)
 
virtual void apply (KeyEvent &)
 
virtual void apply (KeyPressEvent &)
 
virtual void apply (KeyReleaseEvent &)
 
virtual void apply (PointerEvent &)
 
virtual void apply (ButtonPressEvent &)
 
virtual void apply (ButtonReleaseEvent &)
 
virtual void apply (MoveEvent &)
 
virtual void apply (TouchEvent &)
 
virtual void apply (TouchDownEvent &)
 
virtual void apply (TouchUpEvent &)
 
virtual void apply (TouchMoveEvent &)
 
virtual void apply (ScrollWheelEvent &)
 
virtual void apply (TerminateEvent &)
 
virtual void apply (FrameEvent &)
 
virtual void apply (AnimationPath &)
 
virtual void apply (ShaderCompileSettings &)
 
virtual void apply (Camera &)
 
virtual void apply (CommandGraph &)
 
virtual void apply (RenderGraph &)
 
virtual void apply (View &)
 
virtual void apply (Viewer &)
 
virtual void apply (FrameStamp &)
 
- Public Member Functions inherited from vsg::Object
 Object (const Object &)
 
Objectoperator= (const Object &)
 
template<class T >
T * cast ()
 
template<class T >
const T * cast () const
 
virtual void traverse (Visitor &)
 
virtual void traverse (ConstVisitor &) const
 
virtual void traverse (RecordTraversal &) const
 
virtual void read (Input &input)
 
virtual void write (Output &output) const
 
void ref () const noexcept
 
void unref () const noexcept
 
void unref_nodelete () const noexcept
 
unsigned int referenceCount () const noexcept
 
template<typename T >
void setValue (const std::string &key, const T &value)
 
void setValue (const std::string &key, const char *value)
 specialization of setValue to handle passing C strings
 
template<typename T >
bool getValue (const std::string &key, T &value) const
 get specified value type, return false if value associated with key is not assigned or is not the correct type
 
void setObject (const std::string &key, ref_ptr< Object > object)
 assign an Object associated with key
 
ObjectgetObject (const std::string &key)
 get Object pointer associated with key, return nullptr if no object associated with key has been assigned
 
const ObjectgetObject (const std::string &key) const
 get const Object pointer associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
T * getObject (const std::string &key)
 get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
const T * getObject (const std::string &key) const
 get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
 
ref_ptr< ObjectgetRefObject (const std::string &key)
 get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned
 
ref_ptr< const ObjectgetRefObject (const std::string &key) const
 get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
ref_ptr< T > getRefObject (const std::string &key)
 get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
const ref_ptr< const T > getRefObject (const std::string &key) const
 get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned
 
void removeObject (const std::string &key)
 remove meta object or value associated with key
 
AuxiliarygetOrCreateAuxiliary ()
 
AuxiliarygetAuxiliary ()
 
const AuxiliarygetAuxiliary () const
 

Public Attributes

ref_ptr< ShaderCompileSettingsdefaults
 
- Public Attributes inherited from vsg::Visitor
Mask traversalMask = MASK_ALL
 
Mask overrideMask = MASK_OFF
 

Protected Attributes

bool _initialized = false
 

Additional Inherited Members

- Static Public Member Functions inherited from vsg::Inherit< Visitor, ShaderCompiler >
static ref_ptr< ShaderCompilercreate (Args &&... args)
 
static ref_ptr< ShaderCompilercreate_if (bool flag, Args &&... args)
 
- Static Public Member Functions inherited from vsg::Object
static ref_ptr< Objectcreate ()
 
static ref_ptr< Objectcreate_if (bool flag)
 
static void * operator new (std::size_t count)
 provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS
 
static void operator delete (void *ptr)
 
- Protected Member Functions inherited from vsg::Object
virtual void _attemptDelete () const
 
void setAuxiliary (Auxiliary *auxiliary)
 

Detailed Description

ShaderCompiler integrates with GLSLang to provide shader compilation from GLSL shaders to SPIRV shaders usable by Vulkan. To be able to compile GLSL the VulkanSceneGraph has to be compiled against GLSLang, you can check whether shader compilation is supported via the VSG_SUPPORTS_ShaderCompiler #define provided in include/core/Version.h, if the value is 1 then shader compilation is supported. You can also check the ShaderCompiler::supported() method.

Member Function Documentation

◆ supported()

bool vsg::ShaderCompiler::supported ( ) const

return true if shader compilation is supported by this build of VulkanSceneGraph you can also use the VSG_SUPPORTS_ShaderCompiler define provided by include/vsg/core/Version.h


The documentation for this class was generated from the following file: