vsg
1.1.0
VulkanSceneGraph library
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#include <StateCommand.h>
Public Member Functions | |
StateCommand (uint32_t in_slot=0) | |
int | compare (const Object &rhs_object) const override |
compare two objects, return -1 if this object is less than rhs, return 0 if it's equal, return 1 if rhs is greater, | |
void | read (Input &input) override |
void | write (Output &output) const override |
Public Member Functions inherited from vsg::Inherit< Command, StateCommand > | |
Inherit (Args &&... args) | |
std::size_t | sizeofObject () const noexcept override |
const char * | className () const noexcept override |
const std::type_info & | type_info () const noexcept override |
bool | is_compatible (const std::type_info &type) const noexcept override |
int | compare (const Object &rhs) const override |
void | accept (Visitor &visitor) override |
void | accept (ConstVisitor &visitor) const override |
void | accept (RecordTraversal &visitor) const override |
Public Member Functions inherited from vsg::Command | |
virtual void | record (CommandBuffer &commandBuffer) const =0 |
Public Member Functions inherited from vsg::Inherit< Compilable, Command > | |
Inherit (Args &&... args) | |
Public Member Functions inherited from vsg::Compilable | |
virtual void | compile (Context &) |
Public Member Functions inherited from vsg::Inherit< Node, Compilable > | |
Inherit (Args &&... args) | |
Public Member Functions inherited from vsg::Inherit< Object, Node > | |
Inherit (Args &&... args) | |
Public Member Functions inherited from vsg::Object | |
Object (const Object &) | |
Object & | operator= (const Object &) |
template<class T > | |
T * | cast () |
template<class T > | |
const T * | cast () const |
virtual void | traverse (Visitor &) |
virtual void | traverse (ConstVisitor &) const |
virtual void | traverse (RecordTraversal &) const |
void | ref () const noexcept |
void | unref () const noexcept |
void | unref_nodelete () const noexcept |
unsigned int | referenceCount () const noexcept |
template<typename T > | |
void | setValue (const std::string &key, const T &value) |
void | setValue (const std::string &key, const char *value) |
specialization of setValue to handle passing C strings | |
template<typename T > | |
bool | getValue (const std::string &key, T &value) const |
get specified value type, return false if value associated with key is not assigned or is not the correct type | |
void | setObject (const std::string &key, ref_ptr< Object > object) |
assign an Object associated with key | |
Object * | getObject (const std::string &key) |
get Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
const Object * | getObject (const std::string &key) const |
get const Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
T * | getObject (const std::string &key) |
get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const T * | getObject (const std::string &key) const |
get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< Object > | getRefObject (const std::string &key) |
get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< const Object > | getRefObject (const std::string &key) const |
get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
ref_ptr< T > | getRefObject (const std::string &key) |
get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const ref_ptr< const T > | getRefObject (const std::string &key) const |
get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
void | removeObject (const std::string &key) |
remove meta object or value associated with key | |
Auxiliary * | getOrCreateAuxiliary () |
Auxiliary * | getAuxiliary () |
const Auxiliary * | getAuxiliary () const |
Public Attributes | |
uint32_t | slot = 0 |
Additional Inherited Members | |
Static Public Member Functions inherited from vsg::Inherit< Command, StateCommand > | |
static ref_ptr< StateCommand > | create (Args &&... args) |
static ref_ptr< StateCommand > | create_if (bool flag, Args &&... args) |
Static Public Member Functions inherited from vsg::Inherit< Compilable, Command > | |
static ref_ptr< Command > | create (Args &&... args) |
static ref_ptr< Command > | create_if (bool flag, Args &&... args) |
Static Public Member Functions inherited from vsg::Inherit< Node, Compilable > | |
static ref_ptr< Compilable > | create (Args &&... args) |
static ref_ptr< Compilable > | create_if (bool flag, Args &&... args) |
Static Public Member Functions inherited from vsg::Node | |
static void * | operator new (std::size_t count) |
provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_NODES_OBJECTS | |
static void | operator delete (void *ptr) |
Static Public Member Functions inherited from vsg::Inherit< Object, Node > | |
static ref_ptr< Node > | create (Args &&... args) |
static ref_ptr< Node > | create_if (bool flag, Args &&... args) |
Static Public Member Functions inherited from vsg::Object | |
static ref_ptr< Object > | create () |
static ref_ptr< Object > | create_if (bool flag) |
static void * | operator new (std::size_t count) |
provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS | |
static void | operator delete (void *ptr) |
Protected Member Functions inherited from vsg::Object | |
virtual void | _attemptDelete () const |
void | setAuxiliary (Auxiliary *auxiliary) |
Base class for Vulkan commands associated with state, such as binding graphics pipelines and descriptor sets for textures, uniform buffers and storage buffers. StateCommands can be attached directly as nodes in the scene graph, or more typically assigned to StateGroup nodes to enable push/popping of state.