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vsg
1.1.0
VulkanSceneGraph library
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ResourceRequirements provides a container for various Vulkan resource requirements that can be used to help guide allocation of resources. More...
#include <ResourceRequirements.h>

Classes | |
| struct | DynamicData |
| struct | ViewDetails |
Public Types | |
| using | Descriptors = std::set< const Descriptor * > |
| using | DescriptorSets = std::set< const DescriptorSet * > |
| using | DescriptorTypeMap = std::map< VkDescriptorType, uint32_t > |
| using | Views = std::map< const View *, ViewDetails > |
| using | ViewDetailStack = std::stack< ViewDetails > |
Public Member Functions | |
| ResourceRequirements (ref_ptr< ResourceHints > hints={}) | |
| ResourceRequirements (const ResourceRequirements &rhs)=default | |
| ResourceRequirements & | operator= (const ResourceRequirements &rhs)=default |
| void | apply (const ResourceHints &resourceHints) |
| uint32_t | computeNumDescriptorSets () const |
| DescriptorPoolSizes | computeDescriptorPoolSizes () const |
Public Attributes | |
| DynamicData | earlyDynamicData |
| DynamicData | lateDynamicData |
| Descriptors | descriptors |
| DescriptorSets | descriptorSets |
| DescriptorTypeMap | descriptorTypeMap |
| Views | views |
| ViewDetailStack | viewDetailsStack |
| uint32_t | maxSlot = 0 |
| uint32_t | externalNumDescriptorSets = 0 |
| bool | containsPagedLOD = false |
| VkDeviceSize | minimumBufferSize = 16 * 1024 * 1024 |
| VkDeviceSize | minimumDeviceMemorySize = 16 * 1024 * 1024 |
| uivec2 | numLightsRange = {8, 1024} |
| uivec2 | numShadowMapsRange = {0, 64} |
| uivec2 | shadowMapSize = {2048, 2048} |
ResourceRequirements provides a container for various Vulkan resource requirements that can be used to help guide allocation of resources.