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  | ArrayState (const ArrayState &)=default | 
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virtual ref_ptr< ArrayState >  | clone () | 
|   | clone self 
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virtual ref_ptr< ArrayState >  | clone (ref_ptr< ArrayState > arrayState) | 
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bool  | getAttributeDetails (const VertexInputState &vas, uint32_t location, AttributeDetails &attributeDetails) | 
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void  | apply (const BindGraphicsPipeline &bpg) override | 
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void  | apply (const VertexInputState &vas) override | 
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void  | apply (const InputAssemblyState &ias) override | 
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void  | apply (const Geometry &geometry) override | 
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void  | apply (const VertexDraw &vid) override | 
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void  | apply (const VertexIndexDraw &vid) override | 
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void  | apply (const BindVertexBuffers &bvb) override | 
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void  | apply (const BufferInfo &bufferInfo) override | 
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void  | apply (const vec3Array &array) override | 
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void  | apply (const Data &array) override | 
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virtual void  | applyArrays (uint32_t firstBinding, const BufferInfoList &in_arrays) | 
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virtual void  | applyArrays (uint32_t firstBinding, const DataList &in_arrays) | 
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virtual ref_ptr< const vec3Array >  | vertexArray (uint32_t instanceIndex) | 
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virtual void  | apply (const Object &) | 
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virtual void  | apply (const Objects &) | 
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virtual void  | apply (const External &) | 
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virtual void  | apply (const Data &) | 
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virtual void  | apply (const stringValue &) | 
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virtual void  | apply (const wstringValue &) | 
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virtual void  | apply (const boolValue &) | 
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virtual void  | apply (const intValue &) | 
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virtual void  | apply (const uintValue &) | 
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virtual void  | apply (const floatValue &) | 
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virtual void  | apply (const doubleValue &) | 
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virtual void  | apply (const vec2Value &) | 
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virtual void  | apply (const vec3Value &) | 
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virtual void  | apply (const vec4Value &) | 
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virtual void  | apply (const dvec2Value &) | 
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virtual void  | apply (const dvec3Value &) | 
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virtual void  | apply (const dvec4Value &) | 
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virtual void  | apply (const bvec2Value &) | 
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virtual void  | apply (const bvec3Value &) | 
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virtual void  | apply (const bvec4Value &) | 
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virtual void  | apply (const ubvec2Value &) | 
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virtual void  | apply (const ubvec3Value &) | 
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virtual void  | apply (const ubvec4Value &) | 
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virtual void  | apply (const svec2Value &) | 
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virtual void  | apply (const svec3Value &) | 
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virtual void  | apply (const svec4Value &) | 
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virtual void  | apply (const usvec2Value &) | 
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virtual void  | apply (const usvec3Value &) | 
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virtual void  | apply (const usvec4Value &) | 
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virtual void  | apply (const ivec2Value &) | 
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virtual void  | apply (const ivec3Value &) | 
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virtual void  | apply (const ivec4Value &) | 
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virtual void  | apply (const uivec2Value &) | 
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virtual void  | apply (const uivec3Value &) | 
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virtual void  | apply (const uivec4Value &) | 
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virtual void  | apply (const byteArray &) | 
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virtual void  | apply (const ubyteArray &) | 
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virtual void  | apply (const shortArray &) | 
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virtual void  | apply (const ushortArray &) | 
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virtual void  | apply (const intArray &) | 
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virtual void  | apply (const uintArray &) | 
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virtual void  | apply (const floatArray &) | 
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virtual void  | apply (const doubleArray &) | 
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virtual void  | apply (const vec2Array &) | 
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virtual void  | apply (const vec3Array &) | 
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virtual void  | apply (const vec4Array &) | 
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virtual void  | apply (const dvec2Array &) | 
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virtual void  | apply (const dvec3Array &) | 
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virtual void  | apply (const dvec4Array &) | 
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virtual void  | apply (const bvec2Array &) | 
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virtual void  | apply (const bvec3Array &) | 
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virtual void  | apply (const bvec4Array &) | 
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virtual void  | apply (const svec2Array &) | 
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virtual void  | apply (const svec3Array &) | 
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virtual void  | apply (const svec4Array &) | 
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virtual void  | apply (const ivec2Array &) | 
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virtual void  | apply (const ivec3Array &) | 
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virtual void  | apply (const ivec4Array &) | 
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virtual void  | apply (const ubvec2Array &) | 
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virtual void  | apply (const ubvec3Array &) | 
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virtual void  | apply (const ubvec4Array &) | 
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virtual void  | apply (const usvec2Array &) | 
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virtual void  | apply (const usvec3Array &) | 
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virtual void  | apply (const usvec4Array &) | 
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virtual void  | apply (const uivec2Array &) | 
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virtual void  | apply (const uivec3Array &) | 
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virtual void  | apply (const uivec4Array &) | 
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virtual void  | apply (const mat4Array &) | 
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virtual void  | apply (const dmat4Array &) | 
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virtual void  | apply (const block64Array &) | 
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virtual void  | apply (const block128Array &) | 
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virtual void  | apply (const ubyteArray2D &) | 
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virtual void  | apply (const ushortArray2D &) | 
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virtual void  | apply (const uintArray2D &) | 
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virtual void  | apply (const floatArray2D &) | 
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virtual void  | apply (const doubleArray2D &) | 
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virtual void  | apply (const vec2Array2D &) | 
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virtual void  | apply (const vec3Array2D &) | 
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virtual void  | apply (const vec4Array2D &) | 
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virtual void  | apply (const dvec2Array2D &) | 
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virtual void  | apply (const dvec3Array2D &) | 
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virtual void  | apply (const dvec4Array2D &) | 
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virtual void  | apply (const bvec2Array2D &) | 
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virtual void  | apply (const bvec3Array2D &) | 
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virtual void  | apply (const bvec4Array2D &) | 
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virtual void  | apply (const svec2Array2D &) | 
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virtual void  | apply (const svec3Array2D &) | 
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virtual void  | apply (const svec4Array2D &) | 
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virtual void  | apply (const ivec2Array2D &) | 
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virtual void  | apply (const ivec3Array2D &) | 
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virtual void  | apply (const ivec4Array2D &) | 
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virtual void  | apply (const ubvec2Array2D &) | 
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virtual void  | apply (const ubvec3Array2D &) | 
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virtual void  | apply (const ubvec4Array2D &) | 
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virtual void  | apply (const usvec2Array2D &) | 
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virtual void  | apply (const usvec3Array2D &) | 
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virtual void  | apply (const usvec4Array2D &) | 
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virtual void  | apply (const uivec2Array2D &) | 
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virtual void  | apply (const uivec3Array2D &) | 
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virtual void  | apply (const uivec4Array2D &) | 
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virtual void  | apply (const block64Array2D &) | 
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virtual void  | apply (const block128Array2D &) | 
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virtual void  | apply (const ubyteArray3D &) | 
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virtual void  | apply (const ushortArray3D &) | 
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virtual void  | apply (const uintArray3D &) | 
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virtual void  | apply (const floatArray3D &) | 
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virtual void  | apply (const doubleArray3D &) | 
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virtual void  | apply (const vec2Array3D &) | 
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virtual void  | apply (const vec3Array3D &) | 
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virtual void  | apply (const vec4Array3D &) | 
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virtual void  | apply (const dvec2Array3D &) | 
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virtual void  | apply (const dvec3Array3D &) | 
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virtual void  | apply (const dvec4Array3D &) | 
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virtual void  | apply (const ubvec2Array3D &) | 
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virtual void  | apply (const ubvec3Array3D &) | 
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virtual void  | apply (const ubvec4Array3D &) | 
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virtual void  | apply (const block64Array3D &) | 
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virtual void  | apply (const block128Array3D &) | 
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virtual void  | apply (const Node &) | 
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virtual void  | apply (const Compilable &) | 
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virtual void  | apply (const Commands &) | 
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virtual void  | apply (const Group &) | 
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virtual void  | apply (const QuadGroup &) | 
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virtual void  | apply (const LOD &) | 
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virtual void  | apply (const PagedLOD &) | 
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virtual void  | apply (const StateGroup &) | 
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virtual void  | apply (const CullGroup &) | 
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virtual void  | apply (const CullNode &) | 
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virtual void  | apply (const MatrixTransform &) | 
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virtual void  | apply (const Transform &) | 
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virtual void  | apply (const Geometry &) | 
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virtual void  | apply (const VertexDraw &) | 
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virtual void  | apply (const VertexIndexDraw &) | 
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virtual void  | apply (const DepthSorted &) | 
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virtual void  | apply (const Bin &) | 
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virtual void  | apply (const Switch &) | 
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virtual void  | apply (const Light &) | 
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virtual void  | apply (const AmbientLight &) | 
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virtual void  | apply (const DirectionalLight &) | 
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virtual void  | apply (const PointLight &) | 
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virtual void  | apply (const SpotLight &) | 
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virtual void  | apply (const Text &) | 
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virtual void  | apply (const TextGroup &) | 
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virtual void  | apply (const TextTechnique &) | 
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virtual void  | apply (const TextLayout &) | 
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virtual void  | apply (const BufferInfo &) | 
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virtual void  | apply (const Command &) | 
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virtual void  | apply (const StateCommand &) | 
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virtual void  | apply (const StateSwitch &) | 
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virtual void  | apply (const CommandBuffer &) | 
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virtual void  | apply (const RenderPass &) | 
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virtual void  | apply (const BindDescriptorSet &) | 
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virtual void  | apply (const BindDescriptorSets &) | 
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virtual void  | apply (const BindViewDescriptorSets &) | 
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virtual void  | apply (const Descriptor &) | 
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virtual void  | apply (const DescriptorBuffer &) | 
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virtual void  | apply (const DescriptorImage &) | 
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virtual void  | apply (const DescriptorSet &) | 
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virtual void  | apply (const BindVertexBuffers &) | 
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virtual void  | apply (const BindIndexBuffer &) | 
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virtual void  | apply (const BindComputePipeline &) | 
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virtual void  | apply (const BindGraphicsPipeline &) | 
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virtual void  | apply (const BindRayTracingPipeline &) | 
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virtual void  | apply (const GraphicsPipeline &) | 
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virtual void  | apply (const ComputePipeline &) | 
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virtual void  | apply (const RayTracingPipeline &) | 
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virtual void  | apply (const GraphicsPipelineState &) | 
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virtual void  | apply (const ShaderStage &) | 
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virtual void  | apply (const VertexInputState &) | 
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virtual void  | apply (const InputAssemblyState &) | 
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virtual void  | apply (const TessellationState &) | 
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virtual void  | apply (const ViewportState &) | 
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virtual void  | apply (const RasterizationState &) | 
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virtual void  | apply (const MultisampleState &) | 
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virtual void  | apply (const DepthStencilState &) | 
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virtual void  | apply (const ColorBlendState &) | 
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virtual void  | apply (const DynamicState &) | 
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virtual void  | apply (const ResourceHints &) | 
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virtual void  | apply (const Draw &) | 
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virtual void  | apply (const DrawIndexed &) | 
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virtual void  | apply (const ClearAttachments &) | 
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virtual void  | apply (const ClearColorImage &) | 
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virtual void  | apply (const ClearDepthStencilImage &) | 
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virtual void  | apply (const QueryPool &) | 
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virtual void  | apply (const ResetQueryPool &) | 
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virtual void  | apply (const BeginQuery &) | 
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virtual void  | apply (const EndQuery &) | 
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virtual void  | apply (const WriteTimestamp &) | 
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virtual void  | apply (const CopyQueryPoolResults &) | 
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virtual void  | apply (const DrawMeshTasks &) | 
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virtual void  | apply (const DrawMeshTasksIndirect &) | 
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virtual void  | apply (const DrawMeshTasksIndirectCount &) | 
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virtual void  | apply (const UIEvent &) | 
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virtual void  | apply (const WindowEvent &) | 
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virtual void  | apply (const ExposeWindowEvent &) | 
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virtual void  | apply (const ConfigureWindowEvent &) | 
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virtual void  | apply (const CloseWindowEvent &) | 
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virtual void  | apply (const FocusInEvent &) | 
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virtual void  | apply (const FocusOutEvent &) | 
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virtual void  | apply (const KeyEvent &) | 
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virtual void  | apply (const KeyPressEvent &) | 
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virtual void  | apply (const KeyReleaseEvent &) | 
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virtual void  | apply (const PointerEvent &) | 
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virtual void  | apply (const ButtonPressEvent &) | 
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virtual void  | apply (const ButtonReleaseEvent &) | 
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virtual void  | apply (const MoveEvent &) | 
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virtual void  | apply (const TouchEvent &) | 
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virtual void  | apply (const TouchDownEvent &) | 
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virtual void  | apply (const TouchUpEvent &) | 
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virtual void  | apply (const TouchMoveEvent &) | 
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virtual void  | apply (const ScrollWheelEvent &) | 
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virtual void  | apply (const TerminateEvent &) | 
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virtual void  | apply (const FrameEvent &) | 
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virtual void  | apply (const AnimationPath &) | 
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virtual void  | apply (const ShaderCompileSettings &) | 
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virtual void  | apply (const Camera &) | 
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virtual void  | apply (const CommandGraph &) | 
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virtual void  | apply (const RenderGraph &) | 
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virtual void  | apply (const View &) | 
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virtual void  | apply (const Viewer &) | 
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virtual void  | apply (const FrameStamp &) | 
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  | Inherit (Args &&... args) | 
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std::size_t  | sizeofObject () const noexcept override | 
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const char *  | className () const noexcept override | 
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const std::type_info &  | type_info () const noexcept override | 
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bool  | is_compatible (const std::type_info &type) const noexcept override | 
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int  | compare (const Object &rhs) const override | 
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void  | accept (Visitor &visitor) override | 
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void  | accept (ConstVisitor &visitor) const override | 
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void  | accept (RecordTraversal &visitor) const override | 
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virtual void  | apply (const Object &) | 
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virtual void  | apply (const Objects &) | 
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virtual void  | apply (const External &) | 
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virtual void  | apply (const stringValue &) | 
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| 
virtual void  | apply (const wstringValue &) | 
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virtual void  | apply (const boolValue &) | 
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| 
virtual void  | apply (const intValue &) | 
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| 
virtual void  | apply (const uintValue &) | 
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| 
virtual void  | apply (const floatValue &) | 
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| 
virtual void  | apply (const doubleValue &) | 
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| 
virtual void  | apply (const vec2Value &) | 
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| 
virtual void  | apply (const vec3Value &) | 
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| 
virtual void  | apply (const vec4Value &) | 
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| 
virtual void  | apply (const dvec2Value &) | 
|   | 
| 
virtual void  | apply (const dvec3Value &) | 
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| 
virtual void  | apply (const dvec4Value &) | 
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| 
virtual void  | apply (const bvec2Value &) | 
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| 
virtual void  | apply (const bvec3Value &) | 
|   | 
| 
virtual void  | apply (const bvec4Value &) | 
|   | 
| 
virtual void  | apply (const ubvec2Value &) | 
|   | 
| 
virtual void  | apply (const ubvec3Value &) | 
|   | 
| 
virtual void  | apply (const ubvec4Value &) | 
|   | 
| 
virtual void  | apply (const svec2Value &) | 
|   | 
| 
virtual void  | apply (const svec3Value &) | 
|   | 
| 
virtual void  | apply (const svec4Value &) | 
|   | 
| 
virtual void  | apply (const usvec2Value &) | 
|   | 
| 
virtual void  | apply (const usvec3Value &) | 
|   | 
| 
virtual void  | apply (const usvec4Value &) | 
|   | 
| 
virtual void  | apply (const ivec2Value &) | 
|   | 
| 
virtual void  | apply (const ivec3Value &) | 
|   | 
| 
virtual void  | apply (const ivec4Value &) | 
|   | 
| 
virtual void  | apply (const uivec2Value &) | 
|   | 
| 
virtual void  | apply (const uivec3Value &) | 
|   | 
| 
virtual void  | apply (const uivec4Value &) | 
|   | 
| 
virtual void  | apply (const byteArray &) | 
|   | 
| 
virtual void  | apply (const ubyteArray &) | 
|   | 
| 
virtual void  | apply (const shortArray &) | 
|   | 
| 
virtual void  | apply (const ushortArray &) | 
|   | 
| 
virtual void  | apply (const intArray &) | 
|   | 
| 
virtual void  | apply (const uintArray &) | 
|   | 
| 
virtual void  | apply (const floatArray &) | 
|   | 
| 
virtual void  | apply (const doubleArray &) | 
|   | 
| 
virtual void  | apply (const vec2Array &) | 
|   | 
| 
virtual void  | apply (const vec4Array &) | 
|   | 
| 
virtual void  | apply (const dvec2Array &) | 
|   | 
| 
virtual void  | apply (const dvec3Array &) | 
|   | 
| 
virtual void  | apply (const dvec4Array &) | 
|   | 
| 
virtual void  | apply (const bvec2Array &) | 
|   | 
| 
virtual void  | apply (const bvec3Array &) | 
|   | 
| 
virtual void  | apply (const bvec4Array &) | 
|   | 
| 
virtual void  | apply (const svec2Array &) | 
|   | 
| 
virtual void  | apply (const svec3Array &) | 
|   | 
| 
virtual void  | apply (const svec4Array &) | 
|   | 
| 
virtual void  | apply (const ivec2Array &) | 
|   | 
| 
virtual void  | apply (const ivec3Array &) | 
|   | 
| 
virtual void  | apply (const ivec4Array &) | 
|   | 
| 
virtual void  | apply (const ubvec2Array &) | 
|   | 
| 
virtual void  | apply (const ubvec3Array &) | 
|   | 
| 
virtual void  | apply (const ubvec4Array &) | 
|   | 
| 
virtual void  | apply (const usvec2Array &) | 
|   | 
| 
virtual void  | apply (const usvec3Array &) | 
|   | 
| 
virtual void  | apply (const usvec4Array &) | 
|   | 
| 
virtual void  | apply (const uivec2Array &) | 
|   | 
| 
virtual void  | apply (const uivec3Array &) | 
|   | 
| 
virtual void  | apply (const uivec4Array &) | 
|   | 
| 
virtual void  | apply (const mat4Array &) | 
|   | 
| 
virtual void  | apply (const dmat4Array &) | 
|   | 
| 
virtual void  | apply (const block64Array &) | 
|   | 
| 
virtual void  | apply (const block128Array &) | 
|   | 
| 
virtual void  | apply (const ubyteArray2D &) | 
|   | 
| 
virtual void  | apply (const ushortArray2D &) | 
|   | 
| 
virtual void  | apply (const uintArray2D &) | 
|   | 
| 
virtual void  | apply (const floatArray2D &) | 
|   | 
| 
virtual void  | apply (const doubleArray2D &) | 
|   | 
| 
virtual void  | apply (const vec2Array2D &) | 
|   | 
| 
virtual void  | apply (const vec3Array2D &) | 
|   | 
| 
virtual void  | apply (const vec4Array2D &) | 
|   | 
| 
virtual void  | apply (const dvec2Array2D &) | 
|   | 
| 
virtual void  | apply (const dvec3Array2D &) | 
|   | 
| 
virtual void  | apply (const dvec4Array2D &) | 
|   | 
| 
virtual void  | apply (const bvec2Array2D &) | 
|   | 
| 
virtual void  | apply (const bvec3Array2D &) | 
|   | 
| 
virtual void  | apply (const bvec4Array2D &) | 
|   | 
| 
virtual void  | apply (const svec2Array2D &) | 
|   | 
| 
virtual void  | apply (const svec3Array2D &) | 
|   | 
| 
virtual void  | apply (const svec4Array2D &) | 
|   | 
| 
virtual void  | apply (const ivec2Array2D &) | 
|   | 
| 
virtual void  | apply (const ivec3Array2D &) | 
|   | 
| 
virtual void  | apply (const ivec4Array2D &) | 
|   | 
| 
virtual void  | apply (const ubvec2Array2D &) | 
|   | 
| 
virtual void  | apply (const ubvec3Array2D &) | 
|   | 
| 
virtual void  | apply (const ubvec4Array2D &) | 
|   | 
| 
virtual void  | apply (const usvec2Array2D &) | 
|   | 
| 
virtual void  | apply (const usvec3Array2D &) | 
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virtual void  | apply (const usvec4Array2D &) | 
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virtual void  | apply (const uivec2Array2D &) | 
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virtual void  | apply (const uivec3Array2D &) | 
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virtual void  | apply (const uivec4Array2D &) | 
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virtual void  | apply (const block64Array2D &) | 
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virtual void  | apply (const block128Array2D &) | 
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virtual void  | apply (const ubyteArray3D &) | 
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virtual void  | apply (const ushortArray3D &) | 
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virtual void  | apply (const uintArray3D &) | 
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virtual void  | apply (const floatArray3D &) | 
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virtual void  | apply (const doubleArray3D &) | 
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virtual void  | apply (const vec2Array3D &) | 
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virtual void  | apply (const vec3Array3D &) | 
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virtual void  | apply (const vec4Array3D &) | 
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virtual void  | apply (const dvec2Array3D &) | 
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virtual void  | apply (const dvec3Array3D &) | 
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virtual void  | apply (const dvec4Array3D &) | 
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virtual void  | apply (const ubvec2Array3D &) | 
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virtual void  | apply (const ubvec3Array3D &) | 
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virtual void  | apply (const ubvec4Array3D &) | 
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virtual void  | apply (const block64Array3D &) | 
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virtual void  | apply (const block128Array3D &) | 
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virtual void  | apply (const Node &) | 
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virtual void  | apply (const Compilable &) | 
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virtual void  | apply (const Commands &) | 
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virtual void  | apply (const Group &) | 
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virtual void  | apply (const QuadGroup &) | 
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virtual void  | apply (const LOD &) | 
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virtual void  | apply (const PagedLOD &) | 
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virtual void  | apply (const StateGroup &) | 
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virtual void  | apply (const CullGroup &) | 
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virtual void  | apply (const CullNode &) | 
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virtual void  | apply (const MatrixTransform &) | 
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virtual void  | apply (const Transform &) | 
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virtual void  | apply (const DepthSorted &) | 
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virtual void  | apply (const Bin &) | 
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virtual void  | apply (const Switch &) | 
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virtual void  | apply (const Light &) | 
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virtual void  | apply (const AmbientLight &) | 
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virtual void  | apply (const DirectionalLight &) | 
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virtual void  | apply (const PointLight &) | 
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virtual void  | apply (const SpotLight &) | 
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virtual void  | apply (const Text &) | 
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virtual void  | apply (const TextGroup &) | 
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virtual void  | apply (const TextTechnique &) | 
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virtual void  | apply (const TextLayout &) | 
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virtual void  | apply (const Command &) | 
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virtual void  | apply (const StateCommand &) | 
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virtual void  | apply (const StateSwitch &) | 
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virtual void  | apply (const CommandBuffer &) | 
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virtual void  | apply (const RenderPass &) | 
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virtual void  | apply (const BindDescriptorSet &) | 
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virtual void  | apply (const BindDescriptorSets &) | 
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virtual void  | apply (const BindViewDescriptorSets &) | 
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virtual void  | apply (const Descriptor &) | 
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virtual void  | apply (const DescriptorBuffer &) | 
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virtual void  | apply (const DescriptorImage &) | 
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virtual void  | apply (const DescriptorSet &) | 
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virtual void  | apply (const BindIndexBuffer &) | 
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virtual void  | apply (const BindComputePipeline &) | 
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virtual void  | apply (const BindRayTracingPipeline &) | 
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virtual void  | apply (const GraphicsPipeline &) | 
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virtual void  | apply (const ComputePipeline &) | 
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virtual void  | apply (const RayTracingPipeline &) | 
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virtual void  | apply (const GraphicsPipelineState &) | 
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virtual void  | apply (const ShaderStage &) | 
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virtual void  | apply (const TessellationState &) | 
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virtual void  | apply (const ViewportState &) | 
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virtual void  | apply (const RasterizationState &) | 
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virtual void  | apply (const MultisampleState &) | 
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virtual void  | apply (const DepthStencilState &) | 
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virtual void  | apply (const ColorBlendState &) | 
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virtual void  | apply (const DynamicState &) | 
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virtual void  | apply (const ResourceHints &) | 
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virtual void  | apply (const Draw &) | 
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virtual void  | apply (const DrawIndexed &) | 
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virtual void  | apply (const ClearAttachments &) | 
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virtual void  | apply (const ClearColorImage &) | 
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virtual void  | apply (const ClearDepthStencilImage &) | 
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virtual void  | apply (const QueryPool &) | 
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virtual void  | apply (const ResetQueryPool &) | 
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virtual void  | apply (const BeginQuery &) | 
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virtual void  | apply (const EndQuery &) | 
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virtual void  | apply (const WriteTimestamp &) | 
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virtual void  | apply (const CopyQueryPoolResults &) | 
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virtual void  | apply (const DrawMeshTasks &) | 
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virtual void  | apply (const DrawMeshTasksIndirect &) | 
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virtual void  | apply (const DrawMeshTasksIndirectCount &) | 
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virtual void  | apply (const UIEvent &) | 
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virtual void  | apply (const WindowEvent &) | 
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virtual void  | apply (const ExposeWindowEvent &) | 
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virtual void  | apply (const ConfigureWindowEvent &) | 
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virtual void  | apply (const CloseWindowEvent &) | 
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virtual void  | apply (const FocusInEvent &) | 
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virtual void  | apply (const FocusOutEvent &) | 
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virtual void  | apply (const KeyEvent &) | 
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virtual void  | apply (const KeyPressEvent &) | 
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virtual void  | apply (const KeyReleaseEvent &) | 
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virtual void  | apply (const PointerEvent &) | 
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virtual void  | apply (const ButtonPressEvent &) | 
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virtual void  | apply (const ButtonReleaseEvent &) | 
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virtual void  | apply (const MoveEvent &) | 
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virtual void  | apply (const TouchEvent &) | 
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virtual void  | apply (const TouchDownEvent &) | 
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virtual void  | apply (const TouchUpEvent &) | 
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virtual void  | apply (const TouchMoveEvent &) | 
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virtual void  | apply (const ScrollWheelEvent &) | 
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virtual void  | apply (const TerminateEvent &) | 
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virtual void  | apply (const FrameEvent &) | 
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virtual void  | apply (const AnimationPath &) | 
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virtual void  | apply (const ShaderCompileSettings &) | 
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virtual void  | apply (const Camera &) | 
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virtual void  | apply (const CommandGraph &) | 
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virtual void  | apply (const RenderGraph &) | 
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virtual void  | apply (const View &) | 
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virtual void  | apply (const Viewer &) | 
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virtual void  | apply (const FrameStamp &) | 
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  | Object (const Object &) | 
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| 
Object &  | operator= (const Object &) | 
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template<class T >  | 
| T *  | cast () | 
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template<class T >  | 
| const T *  | cast () const | 
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| 
virtual void  | traverse (Visitor &) | 
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virtual void  | traverse (ConstVisitor &) const | 
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virtual void  | traverse (RecordTraversal &) const | 
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virtual void  | read (Input &input) | 
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virtual void  | write (Output &output) const | 
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void  | ref () const noexcept | 
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void  | unref () const noexcept | 
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void  | unref_nodelete () const noexcept | 
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unsigned int  | referenceCount () const noexcept | 
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| template<typename T >  | 
| void  | setValue (const std::string &key, const T &value) | 
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| 
void  | setValue (const std::string &key, const char *value) | 
|   | specialization of setValue to handle passing C strings 
  | 
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| 
template<typename T >  | 
| bool  | getValue (const std::string &key, T &value) const | 
|   | get specified value type, return false if value associated with key is not assigned or is not the correct type 
  | 
|   | 
| 
void  | setObject (const std::string &key, ref_ptr< Object > object) | 
|   | assign an Object associated with key 
  | 
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| 
Object *  | getObject (const std::string &key) | 
|   | get Object pointer associated with key, return nullptr if no object associated with key has been assigned 
  | 
|   | 
| 
const Object *  | getObject (const std::string &key) const | 
|   | get const Object pointer associated with key, return nullptr if no object associated with key has been assigned 
  | 
|   | 
| 
template<class T >  | 
| T *  | getObject (const std::string &key) | 
|   | get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned 
  | 
|   | 
| 
template<class T >  | 
| const T *  | getObject (const std::string &key) const | 
|   | get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned 
  | 
|   | 
| 
ref_ptr< Object >  | getRefObject (const std::string &key) | 
|   | get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned 
  | 
|   | 
| 
ref_ptr< const Object >  | getRefObject (const std::string &key) const | 
|   | get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned 
  | 
|   | 
| 
template<class T >  | 
| ref_ptr< T >  | getRefObject (const std::string &key) | 
|   | get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned 
  | 
|   | 
| 
template<class T >  | 
| const ref_ptr< const T >  | getRefObject (const std::string &key) const | 
|   | get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned 
  | 
|   | 
| 
void  | removeObject (const std::string &key) | 
|   | remove meta object or value associated with key 
  | 
|   | 
| 
Auxiliary *  | getOrCreateAuxiliary () | 
|   | 
| 
Auxiliary *  | getAuxiliary () | 
|   | 
| 
const Auxiliary *  | getAuxiliary () const | 
|   |