vsg
1.1.0
VulkanSceneGraph library
|
DisplacementMapArrayState is an ArrayState subclass for mapping vertex array data for displacement mapped geometries. More...
#include <ArrayState.h>
Public Member Functions | |
DisplacementMapArrayState (const DisplacementMapArrayState &rhs) | |
DisplacementMapArrayState (const ArrayState &rhs) | |
ref_ptr< ArrayState > | clone () override |
clone self | |
ref_ptr< ArrayState > | clone (ref_ptr< ArrayState > arrayState) override |
void | apply (const DescriptorImage &di) override |
void | apply (const DescriptorSet &ds) override |
void | apply (const BindDescriptorSet &bds) override |
void | apply (const BindDescriptorSets &bds) override |
void | apply (const VertexInputState &vas) override |
ref_ptr< const vec3Array > | vertexArray (uint32_t instanceIndex) override |
void | apply (const BindGraphicsPipeline &bpg) override |
void | apply (const VertexInputState &vas) override |
void | apply (const InputAssemblyState &ias) override |
void | apply (const Geometry &geometry) override |
void | apply (const VertexDraw &vid) override |
void | apply (const VertexIndexDraw &vid) override |
void | apply (const BindVertexBuffers &bvb) override |
void | apply (const BufferInfo &bufferInfo) override |
void | apply (const vec3Array &array) override |
void | apply (const Data &array) override |
virtual void | apply (const Object &) |
virtual void | apply (const Objects &) |
virtual void | apply (const External &) |
virtual void | apply (const Data &) |
virtual void | apply (const stringValue &) |
virtual void | apply (const wstringValue &) |
virtual void | apply (const boolValue &) |
virtual void | apply (const intValue &) |
virtual void | apply (const uintValue &) |
virtual void | apply (const floatValue &) |
virtual void | apply (const doubleValue &) |
virtual void | apply (const vec2Value &) |
virtual void | apply (const vec3Value &) |
virtual void | apply (const vec4Value &) |
virtual void | apply (const dvec2Value &) |
virtual void | apply (const dvec3Value &) |
virtual void | apply (const dvec4Value &) |
virtual void | apply (const bvec2Value &) |
virtual void | apply (const bvec3Value &) |
virtual void | apply (const bvec4Value &) |
virtual void | apply (const ubvec2Value &) |
virtual void | apply (const ubvec3Value &) |
virtual void | apply (const ubvec4Value &) |
virtual void | apply (const svec2Value &) |
virtual void | apply (const svec3Value &) |
virtual void | apply (const svec4Value &) |
virtual void | apply (const usvec2Value &) |
virtual void | apply (const usvec3Value &) |
virtual void | apply (const usvec4Value &) |
virtual void | apply (const ivec2Value &) |
virtual void | apply (const ivec3Value &) |
virtual void | apply (const ivec4Value &) |
virtual void | apply (const uivec2Value &) |
virtual void | apply (const uivec3Value &) |
virtual void | apply (const uivec4Value &) |
virtual void | apply (const byteArray &) |
virtual void | apply (const ubyteArray &) |
virtual void | apply (const shortArray &) |
virtual void | apply (const ushortArray &) |
virtual void | apply (const intArray &) |
virtual void | apply (const uintArray &) |
virtual void | apply (const floatArray &) |
virtual void | apply (const doubleArray &) |
virtual void | apply (const vec2Array &) |
virtual void | apply (const vec3Array &) |
virtual void | apply (const vec4Array &) |
virtual void | apply (const dvec2Array &) |
virtual void | apply (const dvec3Array &) |
virtual void | apply (const dvec4Array &) |
virtual void | apply (const bvec2Array &) |
virtual void | apply (const bvec3Array &) |
virtual void | apply (const bvec4Array &) |
virtual void | apply (const svec2Array &) |
virtual void | apply (const svec3Array &) |
virtual void | apply (const svec4Array &) |
virtual void | apply (const ivec2Array &) |
virtual void | apply (const ivec3Array &) |
virtual void | apply (const ivec4Array &) |
virtual void | apply (const ubvec2Array &) |
virtual void | apply (const ubvec3Array &) |
virtual void | apply (const ubvec4Array &) |
virtual void | apply (const usvec2Array &) |
virtual void | apply (const usvec3Array &) |
virtual void | apply (const usvec4Array &) |
virtual void | apply (const uivec2Array &) |
virtual void | apply (const uivec3Array &) |
virtual void | apply (const uivec4Array &) |
virtual void | apply (const mat4Array &) |
virtual void | apply (const dmat4Array &) |
virtual void | apply (const block64Array &) |
virtual void | apply (const block128Array &) |
virtual void | apply (const ubyteArray2D &) |
virtual void | apply (const ushortArray2D &) |
virtual void | apply (const uintArray2D &) |
virtual void | apply (const floatArray2D &) |
virtual void | apply (const doubleArray2D &) |
virtual void | apply (const vec2Array2D &) |
virtual void | apply (const vec3Array2D &) |
virtual void | apply (const vec4Array2D &) |
virtual void | apply (const dvec2Array2D &) |
virtual void | apply (const dvec3Array2D &) |
virtual void | apply (const dvec4Array2D &) |
virtual void | apply (const bvec2Array2D &) |
virtual void | apply (const bvec3Array2D &) |
virtual void | apply (const bvec4Array2D &) |
virtual void | apply (const svec2Array2D &) |
virtual void | apply (const svec3Array2D &) |
virtual void | apply (const svec4Array2D &) |
virtual void | apply (const ivec2Array2D &) |
virtual void | apply (const ivec3Array2D &) |
virtual void | apply (const ivec4Array2D &) |
virtual void | apply (const ubvec2Array2D &) |
virtual void | apply (const ubvec3Array2D &) |
virtual void | apply (const ubvec4Array2D &) |
virtual void | apply (const usvec2Array2D &) |
virtual void | apply (const usvec3Array2D &) |
virtual void | apply (const usvec4Array2D &) |
virtual void | apply (const uivec2Array2D &) |
virtual void | apply (const uivec3Array2D &) |
virtual void | apply (const uivec4Array2D &) |
virtual void | apply (const block64Array2D &) |
virtual void | apply (const block128Array2D &) |
virtual void | apply (const ubyteArray3D &) |
virtual void | apply (const ushortArray3D &) |
virtual void | apply (const uintArray3D &) |
virtual void | apply (const floatArray3D &) |
virtual void | apply (const doubleArray3D &) |
virtual void | apply (const vec2Array3D &) |
virtual void | apply (const vec3Array3D &) |
virtual void | apply (const vec4Array3D &) |
virtual void | apply (const dvec2Array3D &) |
virtual void | apply (const dvec3Array3D &) |
virtual void | apply (const dvec4Array3D &) |
virtual void | apply (const ubvec2Array3D &) |
virtual void | apply (const ubvec3Array3D &) |
virtual void | apply (const ubvec4Array3D &) |
virtual void | apply (const block64Array3D &) |
virtual void | apply (const block128Array3D &) |
virtual void | apply (const Node &) |
virtual void | apply (const Compilable &) |
virtual void | apply (const Commands &) |
virtual void | apply (const Group &) |
virtual void | apply (const QuadGroup &) |
virtual void | apply (const LOD &) |
virtual void | apply (const PagedLOD &) |
virtual void | apply (const StateGroup &) |
virtual void | apply (const CullGroup &) |
virtual void | apply (const CullNode &) |
virtual void | apply (const MatrixTransform &) |
virtual void | apply (const Transform &) |
virtual void | apply (const Geometry &) |
virtual void | apply (const VertexDraw &) |
virtual void | apply (const VertexIndexDraw &) |
virtual void | apply (const DepthSorted &) |
virtual void | apply (const Bin &) |
virtual void | apply (const Switch &) |
virtual void | apply (const Light &) |
virtual void | apply (const AmbientLight &) |
virtual void | apply (const DirectionalLight &) |
virtual void | apply (const PointLight &) |
virtual void | apply (const SpotLight &) |
virtual void | apply (const Text &) |
virtual void | apply (const TextGroup &) |
virtual void | apply (const TextTechnique &) |
virtual void | apply (const TextLayout &) |
virtual void | apply (const BufferInfo &) |
virtual void | apply (const Command &) |
virtual void | apply (const StateCommand &) |
virtual void | apply (const StateSwitch &) |
virtual void | apply (const CommandBuffer &) |
virtual void | apply (const RenderPass &) |
virtual void | apply (const BindDescriptorSet &) |
virtual void | apply (const BindDescriptorSets &) |
virtual void | apply (const BindViewDescriptorSets &) |
virtual void | apply (const Descriptor &) |
virtual void | apply (const DescriptorBuffer &) |
virtual void | apply (const DescriptorImage &) |
virtual void | apply (const DescriptorSet &) |
virtual void | apply (const BindVertexBuffers &) |
virtual void | apply (const BindIndexBuffer &) |
virtual void | apply (const BindComputePipeline &) |
virtual void | apply (const BindGraphicsPipeline &) |
virtual void | apply (const BindRayTracingPipeline &) |
virtual void | apply (const GraphicsPipeline &) |
virtual void | apply (const ComputePipeline &) |
virtual void | apply (const RayTracingPipeline &) |
virtual void | apply (const GraphicsPipelineState &) |
virtual void | apply (const ShaderStage &) |
virtual void | apply (const VertexInputState &) |
virtual void | apply (const InputAssemblyState &) |
virtual void | apply (const TessellationState &) |
virtual void | apply (const ViewportState &) |
virtual void | apply (const RasterizationState &) |
virtual void | apply (const MultisampleState &) |
virtual void | apply (const DepthStencilState &) |
virtual void | apply (const ColorBlendState &) |
virtual void | apply (const DynamicState &) |
virtual void | apply (const ResourceHints &) |
virtual void | apply (const Draw &) |
virtual void | apply (const DrawIndexed &) |
virtual void | apply (const ClearAttachments &) |
virtual void | apply (const ClearColorImage &) |
virtual void | apply (const ClearDepthStencilImage &) |
virtual void | apply (const QueryPool &) |
virtual void | apply (const ResetQueryPool &) |
virtual void | apply (const BeginQuery &) |
virtual void | apply (const EndQuery &) |
virtual void | apply (const WriteTimestamp &) |
virtual void | apply (const CopyQueryPoolResults &) |
virtual void | apply (const DrawMeshTasks &) |
virtual void | apply (const DrawMeshTasksIndirect &) |
virtual void | apply (const DrawMeshTasksIndirectCount &) |
virtual void | apply (const UIEvent &) |
virtual void | apply (const WindowEvent &) |
virtual void | apply (const ExposeWindowEvent &) |
virtual void | apply (const ConfigureWindowEvent &) |
virtual void | apply (const CloseWindowEvent &) |
virtual void | apply (const FocusInEvent &) |
virtual void | apply (const FocusOutEvent &) |
virtual void | apply (const KeyEvent &) |
virtual void | apply (const KeyPressEvent &) |
virtual void | apply (const KeyReleaseEvent &) |
virtual void | apply (const PointerEvent &) |
virtual void | apply (const ButtonPressEvent &) |
virtual void | apply (const ButtonReleaseEvent &) |
virtual void | apply (const MoveEvent &) |
virtual void | apply (const TouchEvent &) |
virtual void | apply (const TouchDownEvent &) |
virtual void | apply (const TouchUpEvent &) |
virtual void | apply (const TouchMoveEvent &) |
virtual void | apply (const ScrollWheelEvent &) |
virtual void | apply (const TerminateEvent &) |
virtual void | apply (const FrameEvent &) |
virtual void | apply (const AnimationPath &) |
virtual void | apply (const ShaderCompileSettings &) |
virtual void | apply (const Camera &) |
virtual void | apply (const CommandGraph &) |
virtual void | apply (const RenderGraph &) |
virtual void | apply (const View &) |
virtual void | apply (const Viewer &) |
virtual void | apply (const FrameStamp &) |
Public Member Functions inherited from vsg::Inherit< ArrayState, DisplacementMapArrayState > | |
Inherit (Args &&... args) | |
std::size_t | sizeofObject () const noexcept override |
const char * | className () const noexcept override |
const std::type_info & | type_info () const noexcept override |
bool | is_compatible (const std::type_info &type) const noexcept override |
int | compare (const Object &rhs) const override |
void | accept (Visitor &visitor) override |
void | accept (ConstVisitor &visitor) const override |
void | accept (RecordTraversal &visitor) const override |
Public Member Functions inherited from vsg::ArrayState | |
ArrayState (const ArrayState &)=default | |
bool | getAttributeDetails (const VertexInputState &vas, uint32_t location, AttributeDetails &attributeDetails) |
void | apply (const BindGraphicsPipeline &bpg) override |
void | apply (const InputAssemblyState &ias) override |
void | apply (const Geometry &geometry) override |
void | apply (const VertexDraw &vid) override |
void | apply (const VertexIndexDraw &vid) override |
void | apply (const BindVertexBuffers &bvb) override |
void | apply (const BufferInfo &bufferInfo) override |
void | apply (const vec3Array &array) override |
void | apply (const Data &array) override |
virtual void | applyArrays (uint32_t firstBinding, const BufferInfoList &in_arrays) |
virtual void | applyArrays (uint32_t firstBinding, const DataList &in_arrays) |
virtual void | apply (const Object &) |
virtual void | apply (const Objects &) |
virtual void | apply (const External &) |
virtual void | apply (const Data &) |
virtual void | apply (const stringValue &) |
virtual void | apply (const wstringValue &) |
virtual void | apply (const boolValue &) |
virtual void | apply (const intValue &) |
virtual void | apply (const uintValue &) |
virtual void | apply (const floatValue &) |
virtual void | apply (const doubleValue &) |
virtual void | apply (const vec2Value &) |
virtual void | apply (const vec3Value &) |
virtual void | apply (const vec4Value &) |
virtual void | apply (const dvec2Value &) |
virtual void | apply (const dvec3Value &) |
virtual void | apply (const dvec4Value &) |
virtual void | apply (const bvec2Value &) |
virtual void | apply (const bvec3Value &) |
virtual void | apply (const bvec4Value &) |
virtual void | apply (const ubvec2Value &) |
virtual void | apply (const ubvec3Value &) |
virtual void | apply (const ubvec4Value &) |
virtual void | apply (const svec2Value &) |
virtual void | apply (const svec3Value &) |
virtual void | apply (const svec4Value &) |
virtual void | apply (const usvec2Value &) |
virtual void | apply (const usvec3Value &) |
virtual void | apply (const usvec4Value &) |
virtual void | apply (const ivec2Value &) |
virtual void | apply (const ivec3Value &) |
virtual void | apply (const ivec4Value &) |
virtual void | apply (const uivec2Value &) |
virtual void | apply (const uivec3Value &) |
virtual void | apply (const uivec4Value &) |
virtual void | apply (const byteArray &) |
virtual void | apply (const ubyteArray &) |
virtual void | apply (const shortArray &) |
virtual void | apply (const ushortArray &) |
virtual void | apply (const intArray &) |
virtual void | apply (const uintArray &) |
virtual void | apply (const floatArray &) |
virtual void | apply (const doubleArray &) |
virtual void | apply (const vec2Array &) |
virtual void | apply (const vec3Array &) |
virtual void | apply (const vec4Array &) |
virtual void | apply (const dvec2Array &) |
virtual void | apply (const dvec3Array &) |
virtual void | apply (const dvec4Array &) |
virtual void | apply (const bvec2Array &) |
virtual void | apply (const bvec3Array &) |
virtual void | apply (const bvec4Array &) |
virtual void | apply (const svec2Array &) |
virtual void | apply (const svec3Array &) |
virtual void | apply (const svec4Array &) |
virtual void | apply (const ivec2Array &) |
virtual void | apply (const ivec3Array &) |
virtual void | apply (const ivec4Array &) |
virtual void | apply (const ubvec2Array &) |
virtual void | apply (const ubvec3Array &) |
virtual void | apply (const ubvec4Array &) |
virtual void | apply (const usvec2Array &) |
virtual void | apply (const usvec3Array &) |
virtual void | apply (const usvec4Array &) |
virtual void | apply (const uivec2Array &) |
virtual void | apply (const uivec3Array &) |
virtual void | apply (const uivec4Array &) |
virtual void | apply (const mat4Array &) |
virtual void | apply (const dmat4Array &) |
virtual void | apply (const block64Array &) |
virtual void | apply (const block128Array &) |
virtual void | apply (const ubyteArray2D &) |
virtual void | apply (const ushortArray2D &) |
virtual void | apply (const uintArray2D &) |
virtual void | apply (const floatArray2D &) |
virtual void | apply (const doubleArray2D &) |
virtual void | apply (const vec2Array2D &) |
virtual void | apply (const vec3Array2D &) |
virtual void | apply (const vec4Array2D &) |
virtual void | apply (const dvec2Array2D &) |
virtual void | apply (const dvec3Array2D &) |
virtual void | apply (const dvec4Array2D &) |
virtual void | apply (const bvec2Array2D &) |
virtual void | apply (const bvec3Array2D &) |
virtual void | apply (const bvec4Array2D &) |
virtual void | apply (const svec2Array2D &) |
virtual void | apply (const svec3Array2D &) |
virtual void | apply (const svec4Array2D &) |
virtual void | apply (const ivec2Array2D &) |
virtual void | apply (const ivec3Array2D &) |
virtual void | apply (const ivec4Array2D &) |
virtual void | apply (const ubvec2Array2D &) |
virtual void | apply (const ubvec3Array2D &) |
virtual void | apply (const ubvec4Array2D &) |
virtual void | apply (const usvec2Array2D &) |
virtual void | apply (const usvec3Array2D &) |
virtual void | apply (const usvec4Array2D &) |
virtual void | apply (const uivec2Array2D &) |
virtual void | apply (const uivec3Array2D &) |
virtual void | apply (const uivec4Array2D &) |
virtual void | apply (const block64Array2D &) |
virtual void | apply (const block128Array2D &) |
virtual void | apply (const ubyteArray3D &) |
virtual void | apply (const ushortArray3D &) |
virtual void | apply (const uintArray3D &) |
virtual void | apply (const floatArray3D &) |
virtual void | apply (const doubleArray3D &) |
virtual void | apply (const vec2Array3D &) |
virtual void | apply (const vec3Array3D &) |
virtual void | apply (const vec4Array3D &) |
virtual void | apply (const dvec2Array3D &) |
virtual void | apply (const dvec3Array3D &) |
virtual void | apply (const dvec4Array3D &) |
virtual void | apply (const ubvec2Array3D &) |
virtual void | apply (const ubvec3Array3D &) |
virtual void | apply (const ubvec4Array3D &) |
virtual void | apply (const block64Array3D &) |
virtual void | apply (const block128Array3D &) |
virtual void | apply (const Node &) |
virtual void | apply (const Compilable &) |
virtual void | apply (const Commands &) |
virtual void | apply (const Group &) |
virtual void | apply (const QuadGroup &) |
virtual void | apply (const LOD &) |
virtual void | apply (const PagedLOD &) |
virtual void | apply (const StateGroup &) |
virtual void | apply (const CullGroup &) |
virtual void | apply (const CullNode &) |
virtual void | apply (const MatrixTransform &) |
virtual void | apply (const Transform &) |
virtual void | apply (const Geometry &) |
virtual void | apply (const VertexDraw &) |
virtual void | apply (const VertexIndexDraw &) |
virtual void | apply (const DepthSorted &) |
virtual void | apply (const Bin &) |
virtual void | apply (const Switch &) |
virtual void | apply (const Light &) |
virtual void | apply (const AmbientLight &) |
virtual void | apply (const DirectionalLight &) |
virtual void | apply (const PointLight &) |
virtual void | apply (const SpotLight &) |
virtual void | apply (const Text &) |
virtual void | apply (const TextGroup &) |
virtual void | apply (const TextTechnique &) |
virtual void | apply (const TextLayout &) |
virtual void | apply (const BufferInfo &) |
virtual void | apply (const Command &) |
virtual void | apply (const StateCommand &) |
virtual void | apply (const StateSwitch &) |
virtual void | apply (const CommandBuffer &) |
virtual void | apply (const RenderPass &) |
virtual void | apply (const BindDescriptorSet &) |
virtual void | apply (const BindDescriptorSets &) |
virtual void | apply (const BindViewDescriptorSets &) |
virtual void | apply (const Descriptor &) |
virtual void | apply (const DescriptorBuffer &) |
virtual void | apply (const DescriptorImage &) |
virtual void | apply (const DescriptorSet &) |
virtual void | apply (const BindVertexBuffers &) |
virtual void | apply (const BindIndexBuffer &) |
virtual void | apply (const BindComputePipeline &) |
virtual void | apply (const BindGraphicsPipeline &) |
virtual void | apply (const BindRayTracingPipeline &) |
virtual void | apply (const GraphicsPipeline &) |
virtual void | apply (const ComputePipeline &) |
virtual void | apply (const RayTracingPipeline &) |
virtual void | apply (const GraphicsPipelineState &) |
virtual void | apply (const ShaderStage &) |
virtual void | apply (const VertexInputState &) |
virtual void | apply (const InputAssemblyState &) |
virtual void | apply (const TessellationState &) |
virtual void | apply (const ViewportState &) |
virtual void | apply (const RasterizationState &) |
virtual void | apply (const MultisampleState &) |
virtual void | apply (const DepthStencilState &) |
virtual void | apply (const ColorBlendState &) |
virtual void | apply (const DynamicState &) |
virtual void | apply (const ResourceHints &) |
virtual void | apply (const Draw &) |
virtual void | apply (const DrawIndexed &) |
virtual void | apply (const ClearAttachments &) |
virtual void | apply (const ClearColorImage &) |
virtual void | apply (const ClearDepthStencilImage &) |
virtual void | apply (const QueryPool &) |
virtual void | apply (const ResetQueryPool &) |
virtual void | apply (const BeginQuery &) |
virtual void | apply (const EndQuery &) |
virtual void | apply (const WriteTimestamp &) |
virtual void | apply (const CopyQueryPoolResults &) |
virtual void | apply (const DrawMeshTasks &) |
virtual void | apply (const DrawMeshTasksIndirect &) |
virtual void | apply (const DrawMeshTasksIndirectCount &) |
virtual void | apply (const UIEvent &) |
virtual void | apply (const WindowEvent &) |
virtual void | apply (const ExposeWindowEvent &) |
virtual void | apply (const ConfigureWindowEvent &) |
virtual void | apply (const CloseWindowEvent &) |
virtual void | apply (const FocusInEvent &) |
virtual void | apply (const FocusOutEvent &) |
virtual void | apply (const KeyEvent &) |
virtual void | apply (const KeyPressEvent &) |
virtual void | apply (const KeyReleaseEvent &) |
virtual void | apply (const PointerEvent &) |
virtual void | apply (const ButtonPressEvent &) |
virtual void | apply (const ButtonReleaseEvent &) |
virtual void | apply (const MoveEvent &) |
virtual void | apply (const TouchEvent &) |
virtual void | apply (const TouchDownEvent &) |
virtual void | apply (const TouchUpEvent &) |
virtual void | apply (const TouchMoveEvent &) |
virtual void | apply (const ScrollWheelEvent &) |
virtual void | apply (const TerminateEvent &) |
virtual void | apply (const FrameEvent &) |
virtual void | apply (const AnimationPath &) |
virtual void | apply (const ShaderCompileSettings &) |
virtual void | apply (const Camera &) |
virtual void | apply (const CommandGraph &) |
virtual void | apply (const RenderGraph &) |
virtual void | apply (const View &) |
virtual void | apply (const Viewer &) |
virtual void | apply (const FrameStamp &) |
Public Member Functions inherited from vsg::Inherit< ConstVisitor, ArrayState > | |
Inherit (Args &&... args) | |
Public Member Functions inherited from vsg::ConstVisitor | |
virtual void | apply (const Object &) |
virtual void | apply (const Objects &) |
virtual void | apply (const External &) |
virtual void | apply (const stringValue &) |
virtual void | apply (const wstringValue &) |
virtual void | apply (const boolValue &) |
virtual void | apply (const intValue &) |
virtual void | apply (const uintValue &) |
virtual void | apply (const floatValue &) |
virtual void | apply (const doubleValue &) |
virtual void | apply (const vec2Value &) |
virtual void | apply (const vec3Value &) |
virtual void | apply (const vec4Value &) |
virtual void | apply (const dvec2Value &) |
virtual void | apply (const dvec3Value &) |
virtual void | apply (const dvec4Value &) |
virtual void | apply (const bvec2Value &) |
virtual void | apply (const bvec3Value &) |
virtual void | apply (const bvec4Value &) |
virtual void | apply (const ubvec2Value &) |
virtual void | apply (const ubvec3Value &) |
virtual void | apply (const ubvec4Value &) |
virtual void | apply (const svec2Value &) |
virtual void | apply (const svec3Value &) |
virtual void | apply (const svec4Value &) |
virtual void | apply (const usvec2Value &) |
virtual void | apply (const usvec3Value &) |
virtual void | apply (const usvec4Value &) |
virtual void | apply (const ivec2Value &) |
virtual void | apply (const ivec3Value &) |
virtual void | apply (const ivec4Value &) |
virtual void | apply (const uivec2Value &) |
virtual void | apply (const uivec3Value &) |
virtual void | apply (const uivec4Value &) |
virtual void | apply (const byteArray &) |
virtual void | apply (const ubyteArray &) |
virtual void | apply (const shortArray &) |
virtual void | apply (const ushortArray &) |
virtual void | apply (const intArray &) |
virtual void | apply (const uintArray &) |
virtual void | apply (const floatArray &) |
virtual void | apply (const doubleArray &) |
virtual void | apply (const vec2Array &) |
virtual void | apply (const vec4Array &) |
virtual void | apply (const dvec2Array &) |
virtual void | apply (const dvec3Array &) |
virtual void | apply (const dvec4Array &) |
virtual void | apply (const bvec2Array &) |
virtual void | apply (const bvec3Array &) |
virtual void | apply (const bvec4Array &) |
virtual void | apply (const svec2Array &) |
virtual void | apply (const svec3Array &) |
virtual void | apply (const svec4Array &) |
virtual void | apply (const ivec2Array &) |
virtual void | apply (const ivec3Array &) |
virtual void | apply (const ivec4Array &) |
virtual void | apply (const ubvec2Array &) |
virtual void | apply (const ubvec3Array &) |
virtual void | apply (const ubvec4Array &) |
virtual void | apply (const usvec2Array &) |
virtual void | apply (const usvec3Array &) |
virtual void | apply (const usvec4Array &) |
virtual void | apply (const uivec2Array &) |
virtual void | apply (const uivec3Array &) |
virtual void | apply (const uivec4Array &) |
virtual void | apply (const mat4Array &) |
virtual void | apply (const dmat4Array &) |
virtual void | apply (const block64Array &) |
virtual void | apply (const block128Array &) |
virtual void | apply (const ubyteArray2D &) |
virtual void | apply (const ushortArray2D &) |
virtual void | apply (const uintArray2D &) |
virtual void | apply (const floatArray2D &) |
virtual void | apply (const doubleArray2D &) |
virtual void | apply (const vec2Array2D &) |
virtual void | apply (const vec3Array2D &) |
virtual void | apply (const vec4Array2D &) |
virtual void | apply (const dvec2Array2D &) |
virtual void | apply (const dvec3Array2D &) |
virtual void | apply (const dvec4Array2D &) |
virtual void | apply (const bvec2Array2D &) |
virtual void | apply (const bvec3Array2D &) |
virtual void | apply (const bvec4Array2D &) |
virtual void | apply (const svec2Array2D &) |
virtual void | apply (const svec3Array2D &) |
virtual void | apply (const svec4Array2D &) |
virtual void | apply (const ivec2Array2D &) |
virtual void | apply (const ivec3Array2D &) |
virtual void | apply (const ivec4Array2D &) |
virtual void | apply (const ubvec2Array2D &) |
virtual void | apply (const ubvec3Array2D &) |
virtual void | apply (const ubvec4Array2D &) |
virtual void | apply (const usvec2Array2D &) |
virtual void | apply (const usvec3Array2D &) |
virtual void | apply (const usvec4Array2D &) |
virtual void | apply (const uivec2Array2D &) |
virtual void | apply (const uivec3Array2D &) |
virtual void | apply (const uivec4Array2D &) |
virtual void | apply (const block64Array2D &) |
virtual void | apply (const block128Array2D &) |
virtual void | apply (const ubyteArray3D &) |
virtual void | apply (const ushortArray3D &) |
virtual void | apply (const uintArray3D &) |
virtual void | apply (const floatArray3D &) |
virtual void | apply (const doubleArray3D &) |
virtual void | apply (const vec2Array3D &) |
virtual void | apply (const vec3Array3D &) |
virtual void | apply (const vec4Array3D &) |
virtual void | apply (const dvec2Array3D &) |
virtual void | apply (const dvec3Array3D &) |
virtual void | apply (const dvec4Array3D &) |
virtual void | apply (const ubvec2Array3D &) |
virtual void | apply (const ubvec3Array3D &) |
virtual void | apply (const ubvec4Array3D &) |
virtual void | apply (const block64Array3D &) |
virtual void | apply (const block128Array3D &) |
virtual void | apply (const Node &) |
virtual void | apply (const Compilable &) |
virtual void | apply (const Commands &) |
virtual void | apply (const Group &) |
virtual void | apply (const QuadGroup &) |
virtual void | apply (const LOD &) |
virtual void | apply (const PagedLOD &) |
virtual void | apply (const StateGroup &) |
virtual void | apply (const CullGroup &) |
virtual void | apply (const CullNode &) |
virtual void | apply (const MatrixTransform &) |
virtual void | apply (const Transform &) |
virtual void | apply (const DepthSorted &) |
virtual void | apply (const Bin &) |
virtual void | apply (const Switch &) |
virtual void | apply (const Light &) |
virtual void | apply (const AmbientLight &) |
virtual void | apply (const DirectionalLight &) |
virtual void | apply (const PointLight &) |
virtual void | apply (const SpotLight &) |
virtual void | apply (const Text &) |
virtual void | apply (const TextGroup &) |
virtual void | apply (const TextTechnique &) |
virtual void | apply (const TextLayout &) |
virtual void | apply (const Command &) |
virtual void | apply (const StateCommand &) |
virtual void | apply (const StateSwitch &) |
virtual void | apply (const CommandBuffer &) |
virtual void | apply (const RenderPass &) |
virtual void | apply (const BindViewDescriptorSets &) |
virtual void | apply (const Descriptor &) |
virtual void | apply (const DescriptorBuffer &) |
virtual void | apply (const BindIndexBuffer &) |
virtual void | apply (const BindComputePipeline &) |
virtual void | apply (const BindRayTracingPipeline &) |
virtual void | apply (const GraphicsPipeline &) |
virtual void | apply (const ComputePipeline &) |
virtual void | apply (const RayTracingPipeline &) |
virtual void | apply (const GraphicsPipelineState &) |
virtual void | apply (const ShaderStage &) |
virtual void | apply (const TessellationState &) |
virtual void | apply (const ViewportState &) |
virtual void | apply (const RasterizationState &) |
virtual void | apply (const MultisampleState &) |
virtual void | apply (const DepthStencilState &) |
virtual void | apply (const ColorBlendState &) |
virtual void | apply (const DynamicState &) |
virtual void | apply (const ResourceHints &) |
virtual void | apply (const Draw &) |
virtual void | apply (const DrawIndexed &) |
virtual void | apply (const ClearAttachments &) |
virtual void | apply (const ClearColorImage &) |
virtual void | apply (const ClearDepthStencilImage &) |
virtual void | apply (const QueryPool &) |
virtual void | apply (const ResetQueryPool &) |
virtual void | apply (const BeginQuery &) |
virtual void | apply (const EndQuery &) |
virtual void | apply (const WriteTimestamp &) |
virtual void | apply (const CopyQueryPoolResults &) |
virtual void | apply (const DrawMeshTasks &) |
virtual void | apply (const DrawMeshTasksIndirect &) |
virtual void | apply (const DrawMeshTasksIndirectCount &) |
virtual void | apply (const UIEvent &) |
virtual void | apply (const WindowEvent &) |
virtual void | apply (const ExposeWindowEvent &) |
virtual void | apply (const ConfigureWindowEvent &) |
virtual void | apply (const CloseWindowEvent &) |
virtual void | apply (const FocusInEvent &) |
virtual void | apply (const FocusOutEvent &) |
virtual void | apply (const KeyEvent &) |
virtual void | apply (const KeyPressEvent &) |
virtual void | apply (const KeyReleaseEvent &) |
virtual void | apply (const PointerEvent &) |
virtual void | apply (const ButtonPressEvent &) |
virtual void | apply (const ButtonReleaseEvent &) |
virtual void | apply (const MoveEvent &) |
virtual void | apply (const TouchEvent &) |
virtual void | apply (const TouchDownEvent &) |
virtual void | apply (const TouchUpEvent &) |
virtual void | apply (const TouchMoveEvent &) |
virtual void | apply (const ScrollWheelEvent &) |
virtual void | apply (const TerminateEvent &) |
virtual void | apply (const FrameEvent &) |
virtual void | apply (const AnimationPath &) |
virtual void | apply (const ShaderCompileSettings &) |
virtual void | apply (const Camera &) |
virtual void | apply (const CommandGraph &) |
virtual void | apply (const RenderGraph &) |
virtual void | apply (const View &) |
virtual void | apply (const Viewer &) |
virtual void | apply (const FrameStamp &) |
Public Member Functions inherited from vsg::Object | |
Object (const Object &) | |
Object & | operator= (const Object &) |
template<class T > | |
T * | cast () |
template<class T > | |
const T * | cast () const |
virtual void | traverse (Visitor &) |
virtual void | traverse (ConstVisitor &) const |
virtual void | traverse (RecordTraversal &) const |
virtual void | read (Input &input) |
virtual void | write (Output &output) const |
void | ref () const noexcept |
void | unref () const noexcept |
void | unref_nodelete () const noexcept |
unsigned int | referenceCount () const noexcept |
template<typename T > | |
void | setValue (const std::string &key, const T &value) |
void | setValue (const std::string &key, const char *value) |
specialization of setValue to handle passing C strings | |
template<typename T > | |
bool | getValue (const std::string &key, T &value) const |
get specified value type, return false if value associated with key is not assigned or is not the correct type | |
void | setObject (const std::string &key, ref_ptr< Object > object) |
assign an Object associated with key | |
Object * | getObject (const std::string &key) |
get Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
const Object * | getObject (const std::string &key) const |
get const Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
T * | getObject (const std::string &key) |
get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const T * | getObject (const std::string &key) const |
get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< Object > | getRefObject (const std::string &key) |
get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< const Object > | getRefObject (const std::string &key) const |
get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
ref_ptr< T > | getRefObject (const std::string &key) |
get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const ref_ptr< const T > | getRefObject (const std::string &key) const |
get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
void | removeObject (const std::string &key) |
remove meta object or value associated with key | |
Auxiliary * | getOrCreateAuxiliary () |
Auxiliary * | getAuxiliary () |
const Auxiliary * | getAuxiliary () const |
Public Attributes | |
uint32_t | normal_attribute_location = 1 |
uint32_t | texcoord_attribute_location = 2 |
uint32_t | dm_set = 0 |
uint32_t | dm_binding = 6 |
ref_ptr< floatArray2D > | displacementMap |
ref_ptr< Sampler > | sampler |
AttributeDetails | normalAttribute |
AttributeDetails | texcoordAttribute |
Public Attributes inherited from vsg::ArrayState | |
std::vector< dmat4 > | localToWorldStack |
std::vector< dmat4 > | worldToLocalStack |
VkPrimitiveTopology | topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST |
uint32_t | vertex_attribute_location = 0 |
AttributeDetails | vertexAttribute |
ref_ptr< const vec3Array > | vertices |
ref_ptr< vec3Array > | proxy_vertices |
DataList | arrays |
Public Attributes inherited from vsg::ConstVisitor | |
Mask | traversalMask = MASK_ALL |
Mask | overrideMask = MASK_OFF |
Additional Inherited Members | |
Static Public Member Functions inherited from vsg::Inherit< ArrayState, DisplacementMapArrayState > | |
static ref_ptr< DisplacementMapArrayState > | create (Args &&... args) |
static ref_ptr< DisplacementMapArrayState > | create_if (bool flag, Args &&... args) |
Static Public Member Functions inherited from vsg::Inherit< ConstVisitor, ArrayState > | |
static ref_ptr< ArrayState > | create (Args &&... args) |
static ref_ptr< ArrayState > | create_if (bool flag, Args &&... args) |
Static Public Member Functions inherited from vsg::Object | |
static ref_ptr< Object > | create () |
static ref_ptr< Object > | create_if (bool flag) |
static void * | operator new (std::size_t count) |
provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS | |
static void | operator delete (void *ptr) |
Protected Member Functions inherited from vsg::Object | |
virtual void | _attemptDelete () const |
void | setAuxiliary (Auxiliary *auxiliary) |
DisplacementMapArrayState is an ArrayState subclass for mapping vertex array data for displacement mapped geometries.