vsg
1.1.0
VulkanSceneGraph library
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PrintEvents prints ui event settings to stream, used for tracking/debugging event handling in applications. More...
#include <PrintEvents.h>
Public Member Functions | |
PrintEvents (clock::time_point in_start_point) | |
PrintEvents (std::ostream &out, clock::time_point in_start_point) | |
virtual std::ostream & | print (UIEvent &event) |
void | apply (Object &object) override |
void | apply (UIEvent &event) override |
void | apply (FrameEvent &event) override |
void | apply (ExposeWindowEvent &event) override |
void | apply (CloseWindowEvent &event) override |
void | apply (KeyReleaseEvent &keyRelease) override |
void | apply (KeyPressEvent &keyPress) override |
void | apply (ButtonPressEvent &buttonPress) override |
void | apply (ButtonReleaseEvent &buttonRelease) override |
void | apply (MoveEvent &move) override |
void | apply (ScrollWheelEvent &scrollWheel) override |
Public Member Functions inherited from vsg::Inherit< Visitor, PrintEvents > | |
Inherit (Args &&... args) | |
std::size_t | sizeofObject () const noexcept override |
const char * | className () const noexcept override |
const std::type_info & | type_info () const noexcept override |
bool | is_compatible (const std::type_info &type) const noexcept override |
int | compare (const Object &rhs) const override |
void | accept (Visitor &visitor) override |
void | accept (ConstVisitor &visitor) const override |
void | accept (RecordTraversal &visitor) const override |
Public Member Functions inherited from vsg::Visitor | |
virtual void | apply (Objects &) |
virtual void | apply (External &) |
virtual void | apply (Data &) |
virtual void | apply (stringValue &) |
virtual void | apply (wstringValue &) |
virtual void | apply (boolValue &) |
virtual void | apply (intValue &) |
virtual void | apply (uintValue &) |
virtual void | apply (floatValue &) |
virtual void | apply (doubleValue &) |
virtual void | apply (vec2Value &) |
virtual void | apply (vec3Value &) |
virtual void | apply (vec4Value &) |
virtual void | apply (dvec2Value &) |
virtual void | apply (dvec3Value &) |
virtual void | apply (dvec4Value &) |
virtual void | apply (bvec2Value &) |
virtual void | apply (bvec3Value &) |
virtual void | apply (bvec4Value &) |
virtual void | apply (ubvec2Value &) |
virtual void | apply (ubvec3Value &) |
virtual void | apply (ubvec4Value &) |
virtual void | apply (svec2Value &) |
virtual void | apply (svec3Value &) |
virtual void | apply (svec4Value &) |
virtual void | apply (usvec2Value &) |
virtual void | apply (usvec3Value &) |
virtual void | apply (usvec4Value &) |
virtual void | apply (ivec2Value &) |
virtual void | apply (ivec3Value &) |
virtual void | apply (ivec4Value &) |
virtual void | apply (uivec2Value &) |
virtual void | apply (uivec3Value &) |
virtual void | apply (uivec4Value &) |
virtual void | apply (byteArray &) |
virtual void | apply (ubyteArray &) |
virtual void | apply (shortArray &) |
virtual void | apply (ushortArray &) |
virtual void | apply (intArray &) |
virtual void | apply (uintArray &) |
virtual void | apply (floatArray &) |
virtual void | apply (doubleArray &) |
virtual void | apply (vec2Array &) |
virtual void | apply (vec3Array &) |
virtual void | apply (vec4Array &) |
virtual void | apply (dvec2Array &) |
virtual void | apply (dvec3Array &) |
virtual void | apply (dvec4Array &) |
virtual void | apply (bvec2Array &) |
virtual void | apply (bvec3Array &) |
virtual void | apply (bvec4Array &) |
virtual void | apply (svec2Array &) |
virtual void | apply (svec3Array &) |
virtual void | apply (svec4Array &) |
virtual void | apply (ivec2Array &) |
virtual void | apply (ivec3Array &) |
virtual void | apply (ivec4Array &) |
virtual void | apply (ubvec2Array &) |
virtual void | apply (ubvec3Array &) |
virtual void | apply (ubvec4Array &) |
virtual void | apply (usvec2Array &) |
virtual void | apply (usvec3Array &) |
virtual void | apply (usvec4Array &) |
virtual void | apply (uivec2Array &) |
virtual void | apply (uivec3Array &) |
virtual void | apply (uivec4Array &) |
virtual void | apply (mat4Array &) |
virtual void | apply (dmat4Array &) |
virtual void | apply (block64Array &) |
virtual void | apply (block128Array &) |
virtual void | apply (ubyteArray2D &) |
virtual void | apply (ushortArray2D &) |
virtual void | apply (uintArray2D &) |
virtual void | apply (floatArray2D &) |
virtual void | apply (doubleArray2D &) |
virtual void | apply (vec2Array2D &) |
virtual void | apply (vec3Array2D &) |
virtual void | apply (vec4Array2D &) |
virtual void | apply (dvec2Array2D &) |
virtual void | apply (dvec3Array2D &) |
virtual void | apply (dvec4Array2D &) |
virtual void | apply (bvec2Array2D &) |
virtual void | apply (bvec3Array2D &) |
virtual void | apply (bvec4Array2D &) |
virtual void | apply (svec2Array2D &) |
virtual void | apply (svec3Array2D &) |
virtual void | apply (svec4Array2D &) |
virtual void | apply (ivec2Array2D &) |
virtual void | apply (ivec3Array2D &) |
virtual void | apply (ivec4Array2D &) |
virtual void | apply (ubvec2Array2D &) |
virtual void | apply (ubvec3Array2D &) |
virtual void | apply (ubvec4Array2D &) |
virtual void | apply (usvec2Array2D &) |
virtual void | apply (usvec3Array2D &) |
virtual void | apply (usvec4Array2D &) |
virtual void | apply (uivec2Array2D &) |
virtual void | apply (uivec3Array2D &) |
virtual void | apply (uivec4Array2D &) |
virtual void | apply (block64Array2D &) |
virtual void | apply (block128Array2D &) |
virtual void | apply (ubyteArray3D &) |
virtual void | apply (ushortArray3D &) |
virtual void | apply (uintArray3D &) |
virtual void | apply (floatArray3D &) |
virtual void | apply (doubleArray3D &) |
virtual void | apply (vec2Array3D &) |
virtual void | apply (vec3Array3D &) |
virtual void | apply (vec4Array3D &) |
virtual void | apply (dvec2Array3D &) |
virtual void | apply (dvec3Array3D &) |
virtual void | apply (dvec4Array3D &) |
virtual void | apply (ubvec2Array3D &) |
virtual void | apply (ubvec3Array3D &) |
virtual void | apply (ubvec4Array3D &) |
virtual void | apply (block64Array3D &) |
virtual void | apply (block128Array3D &) |
virtual void | apply (Node &) |
virtual void | apply (Compilable &) |
virtual void | apply (Commands &) |
virtual void | apply (Group &) |
virtual void | apply (QuadGroup &) |
virtual void | apply (LOD &) |
virtual void | apply (PagedLOD &) |
virtual void | apply (StateGroup &) |
virtual void | apply (CullGroup &) |
virtual void | apply (CullNode &) |
virtual void | apply (MatrixTransform &) |
virtual void | apply (Transform &) |
virtual void | apply (Geometry &) |
virtual void | apply (VertexDraw &) |
virtual void | apply (VertexIndexDraw &) |
virtual void | apply (DepthSorted &) |
virtual void | apply (Bin &) |
virtual void | apply (Switch &) |
virtual void | apply (Light &) |
virtual void | apply (AmbientLight &) |
virtual void | apply (DirectionalLight &) |
virtual void | apply (PointLight &) |
virtual void | apply (SpotLight &) |
virtual void | apply (Text &) |
virtual void | apply (TextGroup &) |
virtual void | apply (TextTechnique &) |
virtual void | apply (TextLayout &) |
virtual void | apply (BufferInfo &) |
virtual void | apply (Command &) |
virtual void | apply (StateCommand &) |
virtual void | apply (StateSwitch &) |
virtual void | apply (CommandBuffer &) |
virtual void | apply (RenderPass &) |
virtual void | apply (BindDescriptorSet &) |
virtual void | apply (BindDescriptorSets &) |
virtual void | apply (BindViewDescriptorSets &) |
virtual void | apply (Descriptor &) |
virtual void | apply (DescriptorBuffer &) |
virtual void | apply (DescriptorImage &) |
virtual void | apply (DescriptorSet &) |
virtual void | apply (BindVertexBuffers &) |
virtual void | apply (BindIndexBuffer &) |
virtual void | apply (BindComputePipeline &) |
virtual void | apply (BindGraphicsPipeline &) |
virtual void | apply (BindRayTracingPipeline &) |
virtual void | apply (GraphicsPipeline &) |
virtual void | apply (ComputePipeline &) |
virtual void | apply (RayTracingPipeline &) |
virtual void | apply (GraphicsPipelineState &) |
virtual void | apply (ShaderStage &) |
virtual void | apply (VertexInputState &) |
virtual void | apply (InputAssemblyState &) |
virtual void | apply (TessellationState &) |
virtual void | apply (ViewportState &) |
virtual void | apply (RasterizationState &) |
virtual void | apply (MultisampleState &) |
virtual void | apply (DepthStencilState &) |
virtual void | apply (ColorBlendState &) |
virtual void | apply (DynamicState &) |
virtual void | apply (ResourceHints &) |
virtual void | apply (Draw &) |
virtual void | apply (DrawIndexed &) |
virtual void | apply (ClearAttachments &) |
virtual void | apply (ClearColorImage &) |
virtual void | apply (ClearDepthStencilImage &) |
virtual void | apply (QueryPool &) |
virtual void | apply (ResetQueryPool &) |
virtual void | apply (BeginQuery &) |
virtual void | apply (EndQuery &) |
virtual void | apply (WriteTimestamp &) |
virtual void | apply (CopyQueryPoolResults &) |
virtual void | apply (DrawMeshTasks &) |
virtual void | apply (DrawMeshTasksIndirect &) |
virtual void | apply (DrawMeshTasksIndirectCount &) |
virtual void | apply (WindowEvent &) |
virtual void | apply (ConfigureWindowEvent &) |
virtual void | apply (FocusInEvent &) |
virtual void | apply (FocusOutEvent &) |
virtual void | apply (KeyEvent &) |
virtual void | apply (PointerEvent &) |
virtual void | apply (TouchEvent &) |
virtual void | apply (TouchDownEvent &) |
virtual void | apply (TouchUpEvent &) |
virtual void | apply (TouchMoveEvent &) |
virtual void | apply (TerminateEvent &) |
virtual void | apply (AnimationPath &) |
virtual void | apply (ShaderCompileSettings &) |
virtual void | apply (Camera &) |
virtual void | apply (CommandGraph &) |
virtual void | apply (RenderGraph &) |
virtual void | apply (View &) |
virtual void | apply (Viewer &) |
virtual void | apply (FrameStamp &) |
Public Member Functions inherited from vsg::Object | |
Object (const Object &) | |
Object & | operator= (const Object &) |
template<class T > | |
T * | cast () |
template<class T > | |
const T * | cast () const |
virtual void | traverse (Visitor &) |
virtual void | traverse (ConstVisitor &) const |
virtual void | traverse (RecordTraversal &) const |
virtual void | read (Input &input) |
virtual void | write (Output &output) const |
void | ref () const noexcept |
void | unref () const noexcept |
void | unref_nodelete () const noexcept |
unsigned int | referenceCount () const noexcept |
template<typename T > | |
void | setValue (const std::string &key, const T &value) |
void | setValue (const std::string &key, const char *value) |
specialization of setValue to handle passing C strings | |
template<typename T > | |
bool | getValue (const std::string &key, T &value) const |
get specified value type, return false if value associated with key is not assigned or is not the correct type | |
void | setObject (const std::string &key, ref_ptr< Object > object) |
assign an Object associated with key | |
Object * | getObject (const std::string &key) |
get Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
const Object * | getObject (const std::string &key) const |
get const Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
T * | getObject (const std::string &key) |
get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const T * | getObject (const std::string &key) const |
get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< Object > | getRefObject (const std::string &key) |
get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< const Object > | getRefObject (const std::string &key) const |
get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
ref_ptr< T > | getRefObject (const std::string &key) |
get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const ref_ptr< const T > | getRefObject (const std::string &key) const |
get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
void | removeObject (const std::string &key) |
remove meta object or value associated with key | |
Auxiliary * | getOrCreateAuxiliary () |
Auxiliary * | getAuxiliary () |
const Auxiliary * | getAuxiliary () const |
Public Attributes | |
std::ostream & | output |
clock::time_point | start_point |
Public Attributes inherited from vsg::Visitor | |
Mask | traversalMask = MASK_ALL |
Mask | overrideMask = MASK_OFF |
Additional Inherited Members | |
Static Public Member Functions inherited from vsg::Inherit< Visitor, PrintEvents > | |
static ref_ptr< PrintEvents > | create (Args &&... args) |
static ref_ptr< PrintEvents > | create_if (bool flag, Args &&... args) |
Static Public Member Functions inherited from vsg::Object | |
static ref_ptr< Object > | create () |
static ref_ptr< Object > | create_if (bool flag) |
static void * | operator new (std::size_t count) |
provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS | |
static void | operator delete (void *ptr) |
Protected Member Functions inherited from vsg::Object | |
virtual void | _attemptDelete () const |
void | setAuxiliary (Auxiliary *auxiliary) |
PrintEvents prints ui event settings to stream, used for tracking/debugging event handling in applications.