vsg
1.1.0
VulkanSceneGraph library
|
Keyboard tracks keyboard events to enable the querying of the key pressed state and how long the key has been held for. More...
#include <Keyboard.h>
Classes | |
struct | KeyHistory |
Public Member Functions | |
void | apply (KeyPressEvent &keyPress) override |
void | apply (KeyReleaseEvent &keyRelease) override |
void | apply (FocusInEvent &focusIn) override |
void | apply (FocusOutEvent &focusOut) override |
bool | pressed (KeySymbol key, bool ignore_handled_keys=true) const |
return true if key is currently pressed | |
std::pair< double, double > | times (KeySymbol key, bool ignore_handled_keys=true) const |
Public Member Functions inherited from vsg::Inherit< Visitor, Keyboard > | |
Inherit (Args &&... args) | |
std::size_t | sizeofObject () const noexcept override |
const char * | className () const noexcept override |
const std::type_info & | type_info () const noexcept override |
bool | is_compatible (const std::type_info &type) const noexcept override |
int | compare (const Object &rhs) const override |
void | accept (Visitor &visitor) override |
void | accept (ConstVisitor &visitor) const override |
void | accept (RecordTraversal &visitor) const override |
Public Member Functions inherited from vsg::Visitor | |
virtual void | apply (Object &) |
virtual void | apply (Objects &) |
virtual void | apply (External &) |
virtual void | apply (Data &) |
virtual void | apply (stringValue &) |
virtual void | apply (wstringValue &) |
virtual void | apply (boolValue &) |
virtual void | apply (intValue &) |
virtual void | apply (uintValue &) |
virtual void | apply (floatValue &) |
virtual void | apply (doubleValue &) |
virtual void | apply (vec2Value &) |
virtual void | apply (vec3Value &) |
virtual void | apply (vec4Value &) |
virtual void | apply (dvec2Value &) |
virtual void | apply (dvec3Value &) |
virtual void | apply (dvec4Value &) |
virtual void | apply (bvec2Value &) |
virtual void | apply (bvec3Value &) |
virtual void | apply (bvec4Value &) |
virtual void | apply (ubvec2Value &) |
virtual void | apply (ubvec3Value &) |
virtual void | apply (ubvec4Value &) |
virtual void | apply (svec2Value &) |
virtual void | apply (svec3Value &) |
virtual void | apply (svec4Value &) |
virtual void | apply (usvec2Value &) |
virtual void | apply (usvec3Value &) |
virtual void | apply (usvec4Value &) |
virtual void | apply (ivec2Value &) |
virtual void | apply (ivec3Value &) |
virtual void | apply (ivec4Value &) |
virtual void | apply (uivec2Value &) |
virtual void | apply (uivec3Value &) |
virtual void | apply (uivec4Value &) |
virtual void | apply (byteArray &) |
virtual void | apply (ubyteArray &) |
virtual void | apply (shortArray &) |
virtual void | apply (ushortArray &) |
virtual void | apply (intArray &) |
virtual void | apply (uintArray &) |
virtual void | apply (floatArray &) |
virtual void | apply (doubleArray &) |
virtual void | apply (vec2Array &) |
virtual void | apply (vec3Array &) |
virtual void | apply (vec4Array &) |
virtual void | apply (dvec2Array &) |
virtual void | apply (dvec3Array &) |
virtual void | apply (dvec4Array &) |
virtual void | apply (bvec2Array &) |
virtual void | apply (bvec3Array &) |
virtual void | apply (bvec4Array &) |
virtual void | apply (svec2Array &) |
virtual void | apply (svec3Array &) |
virtual void | apply (svec4Array &) |
virtual void | apply (ivec2Array &) |
virtual void | apply (ivec3Array &) |
virtual void | apply (ivec4Array &) |
virtual void | apply (ubvec2Array &) |
virtual void | apply (ubvec3Array &) |
virtual void | apply (ubvec4Array &) |
virtual void | apply (usvec2Array &) |
virtual void | apply (usvec3Array &) |
virtual void | apply (usvec4Array &) |
virtual void | apply (uivec2Array &) |
virtual void | apply (uivec3Array &) |
virtual void | apply (uivec4Array &) |
virtual void | apply (mat4Array &) |
virtual void | apply (dmat4Array &) |
virtual void | apply (block64Array &) |
virtual void | apply (block128Array &) |
virtual void | apply (ubyteArray2D &) |
virtual void | apply (ushortArray2D &) |
virtual void | apply (uintArray2D &) |
virtual void | apply (floatArray2D &) |
virtual void | apply (doubleArray2D &) |
virtual void | apply (vec2Array2D &) |
virtual void | apply (vec3Array2D &) |
virtual void | apply (vec4Array2D &) |
virtual void | apply (dvec2Array2D &) |
virtual void | apply (dvec3Array2D &) |
virtual void | apply (dvec4Array2D &) |
virtual void | apply (bvec2Array2D &) |
virtual void | apply (bvec3Array2D &) |
virtual void | apply (bvec4Array2D &) |
virtual void | apply (svec2Array2D &) |
virtual void | apply (svec3Array2D &) |
virtual void | apply (svec4Array2D &) |
virtual void | apply (ivec2Array2D &) |
virtual void | apply (ivec3Array2D &) |
virtual void | apply (ivec4Array2D &) |
virtual void | apply (ubvec2Array2D &) |
virtual void | apply (ubvec3Array2D &) |
virtual void | apply (ubvec4Array2D &) |
virtual void | apply (usvec2Array2D &) |
virtual void | apply (usvec3Array2D &) |
virtual void | apply (usvec4Array2D &) |
virtual void | apply (uivec2Array2D &) |
virtual void | apply (uivec3Array2D &) |
virtual void | apply (uivec4Array2D &) |
virtual void | apply (block64Array2D &) |
virtual void | apply (block128Array2D &) |
virtual void | apply (ubyteArray3D &) |
virtual void | apply (ushortArray3D &) |
virtual void | apply (uintArray3D &) |
virtual void | apply (floatArray3D &) |
virtual void | apply (doubleArray3D &) |
virtual void | apply (vec2Array3D &) |
virtual void | apply (vec3Array3D &) |
virtual void | apply (vec4Array3D &) |
virtual void | apply (dvec2Array3D &) |
virtual void | apply (dvec3Array3D &) |
virtual void | apply (dvec4Array3D &) |
virtual void | apply (ubvec2Array3D &) |
virtual void | apply (ubvec3Array3D &) |
virtual void | apply (ubvec4Array3D &) |
virtual void | apply (block64Array3D &) |
virtual void | apply (block128Array3D &) |
virtual void | apply (Node &) |
virtual void | apply (Compilable &) |
virtual void | apply (Commands &) |
virtual void | apply (Group &) |
virtual void | apply (QuadGroup &) |
virtual void | apply (LOD &) |
virtual void | apply (PagedLOD &) |
virtual void | apply (StateGroup &) |
virtual void | apply (CullGroup &) |
virtual void | apply (CullNode &) |
virtual void | apply (MatrixTransform &) |
virtual void | apply (Transform &) |
virtual void | apply (Geometry &) |
virtual void | apply (VertexDraw &) |
virtual void | apply (VertexIndexDraw &) |
virtual void | apply (DepthSorted &) |
virtual void | apply (Bin &) |
virtual void | apply (Switch &) |
virtual void | apply (Light &) |
virtual void | apply (AmbientLight &) |
virtual void | apply (DirectionalLight &) |
virtual void | apply (PointLight &) |
virtual void | apply (SpotLight &) |
virtual void | apply (Text &) |
virtual void | apply (TextGroup &) |
virtual void | apply (TextTechnique &) |
virtual void | apply (TextLayout &) |
virtual void | apply (BufferInfo &) |
virtual void | apply (Command &) |
virtual void | apply (StateCommand &) |
virtual void | apply (StateSwitch &) |
virtual void | apply (CommandBuffer &) |
virtual void | apply (RenderPass &) |
virtual void | apply (BindDescriptorSet &) |
virtual void | apply (BindDescriptorSets &) |
virtual void | apply (BindViewDescriptorSets &) |
virtual void | apply (Descriptor &) |
virtual void | apply (DescriptorBuffer &) |
virtual void | apply (DescriptorImage &) |
virtual void | apply (DescriptorSet &) |
virtual void | apply (BindVertexBuffers &) |
virtual void | apply (BindIndexBuffer &) |
virtual void | apply (BindComputePipeline &) |
virtual void | apply (BindGraphicsPipeline &) |
virtual void | apply (BindRayTracingPipeline &) |
virtual void | apply (GraphicsPipeline &) |
virtual void | apply (ComputePipeline &) |
virtual void | apply (RayTracingPipeline &) |
virtual void | apply (GraphicsPipelineState &) |
virtual void | apply (ShaderStage &) |
virtual void | apply (VertexInputState &) |
virtual void | apply (InputAssemblyState &) |
virtual void | apply (TessellationState &) |
virtual void | apply (ViewportState &) |
virtual void | apply (RasterizationState &) |
virtual void | apply (MultisampleState &) |
virtual void | apply (DepthStencilState &) |
virtual void | apply (ColorBlendState &) |
virtual void | apply (DynamicState &) |
virtual void | apply (ResourceHints &) |
virtual void | apply (Draw &) |
virtual void | apply (DrawIndexed &) |
virtual void | apply (ClearAttachments &) |
virtual void | apply (ClearColorImage &) |
virtual void | apply (ClearDepthStencilImage &) |
virtual void | apply (QueryPool &) |
virtual void | apply (ResetQueryPool &) |
virtual void | apply (BeginQuery &) |
virtual void | apply (EndQuery &) |
virtual void | apply (WriteTimestamp &) |
virtual void | apply (CopyQueryPoolResults &) |
virtual void | apply (DrawMeshTasks &) |
virtual void | apply (DrawMeshTasksIndirect &) |
virtual void | apply (DrawMeshTasksIndirectCount &) |
virtual void | apply (UIEvent &) |
virtual void | apply (WindowEvent &) |
virtual void | apply (ExposeWindowEvent &) |
virtual void | apply (ConfigureWindowEvent &) |
virtual void | apply (CloseWindowEvent &) |
virtual void | apply (KeyEvent &) |
virtual void | apply (PointerEvent &) |
virtual void | apply (ButtonPressEvent &) |
virtual void | apply (ButtonReleaseEvent &) |
virtual void | apply (MoveEvent &) |
virtual void | apply (TouchEvent &) |
virtual void | apply (TouchDownEvent &) |
virtual void | apply (TouchUpEvent &) |
virtual void | apply (TouchMoveEvent &) |
virtual void | apply (ScrollWheelEvent &) |
virtual void | apply (TerminateEvent &) |
virtual void | apply (FrameEvent &) |
virtual void | apply (AnimationPath &) |
virtual void | apply (ShaderCompileSettings &) |
virtual void | apply (Camera &) |
virtual void | apply (CommandGraph &) |
virtual void | apply (RenderGraph &) |
virtual void | apply (View &) |
virtual void | apply (Viewer &) |
virtual void | apply (FrameStamp &) |
Public Member Functions inherited from vsg::Object | |
Object (const Object &) | |
Object & | operator= (const Object &) |
template<class T > | |
T * | cast () |
template<class T > | |
const T * | cast () const |
virtual void | traverse (Visitor &) |
virtual void | traverse (ConstVisitor &) const |
virtual void | traverse (RecordTraversal &) const |
virtual void | read (Input &input) |
virtual void | write (Output &output) const |
void | ref () const noexcept |
void | unref () const noexcept |
void | unref_nodelete () const noexcept |
unsigned int | referenceCount () const noexcept |
template<typename T > | |
void | setValue (const std::string &key, const T &value) |
void | setValue (const std::string &key, const char *value) |
specialization of setValue to handle passing C strings | |
template<typename T > | |
bool | getValue (const std::string &key, T &value) const |
get specified value type, return false if value associated with key is not assigned or is not the correct type | |
void | setObject (const std::string &key, ref_ptr< Object > object) |
assign an Object associated with key | |
Object * | getObject (const std::string &key) |
get Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
const Object * | getObject (const std::string &key) const |
get const Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
T * | getObject (const std::string &key) |
get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const T * | getObject (const std::string &key) const |
get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< Object > | getRefObject (const std::string &key) |
get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< const Object > | getRefObject (const std::string &key) const |
get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
ref_ptr< T > | getRefObject (const std::string &key) |
get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const ref_ptr< const T > | getRefObject (const std::string &key) const |
get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
void | removeObject (const std::string &key) |
remove meta object or value associated with key | |
Auxiliary * | getOrCreateAuxiliary () |
Auxiliary * | getAuxiliary () |
const Auxiliary * | getAuxiliary () const |
Public Attributes | |
std::map< KeySymbol, KeyHistory > | keyState |
Public Attributes inherited from vsg::Visitor | |
Mask | traversalMask = MASK_ALL |
Mask | overrideMask = MASK_OFF |
Additional Inherited Members | |
Static Public Member Functions inherited from vsg::Inherit< Visitor, Keyboard > | |
static ref_ptr< Keyboard > | create (Args &&... args) |
static ref_ptr< Keyboard > | create_if (bool flag, Args &&... args) |
Static Public Member Functions inherited from vsg::Object | |
static ref_ptr< Object > | create () |
static ref_ptr< Object > | create_if (bool flag) |
static void * | operator new (std::size_t count) |
provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS | |
static void | operator delete (void *ptr) |
Protected Member Functions inherited from vsg::Object | |
virtual void | _attemptDelete () const |
void | setAuxiliary (Auxiliary *auxiliary) |
Keyboard tracks keyboard events to enable the querying of the key pressed state and how long the key has been held for.
std::pair<double, double> vsg::Keyboard::times | ( | KeySymbol | key, |
bool | ignore_handled_keys = true |
||
) | const |
return a pair of times, the first is the time, in seconds, since the key was first pressed and the second is the time, in seconds, since it was released. if the key hasn't been pressed then then the first value will be < 0.0, if the key is still pressed then the second value will be 0.0.