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  | BuildAccelerationStructureTraversal (Device *in_device) | 
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void  | apply (Object &object) override | 
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void  | apply (Transform &transform) override | 
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void  | apply (Geometry &geometry) override | 
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void  | apply (VertexIndexDraw &vid) override | 
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virtual void  | apply (Objects &) | 
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virtual void  | apply (External &) | 
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virtual void  | apply (Data &) | 
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virtual void  | apply (stringValue &) | 
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virtual void  | apply (wstringValue &) | 
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virtual void  | apply (boolValue &) | 
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virtual void  | apply (intValue &) | 
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virtual void  | apply (uintValue &) | 
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virtual void  | apply (floatValue &) | 
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virtual void  | apply (doubleValue &) | 
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virtual void  | apply (vec2Value &) | 
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virtual void  | apply (vec3Value &) | 
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virtual void  | apply (vec4Value &) | 
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virtual void  | apply (dvec2Value &) | 
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virtual void  | apply (dvec3Value &) | 
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virtual void  | apply (dvec4Value &) | 
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virtual void  | apply (bvec2Value &) | 
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virtual void  | apply (bvec3Value &) | 
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virtual void  | apply (bvec4Value &) | 
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virtual void  | apply (ubvec2Value &) | 
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virtual void  | apply (ubvec3Value &) | 
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virtual void  | apply (ubvec4Value &) | 
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virtual void  | apply (svec2Value &) | 
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virtual void  | apply (svec3Value &) | 
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virtual void  | apply (svec4Value &) | 
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virtual void  | apply (usvec2Value &) | 
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virtual void  | apply (usvec3Value &) | 
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virtual void  | apply (usvec4Value &) | 
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virtual void  | apply (ivec2Value &) | 
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virtual void  | apply (ivec3Value &) | 
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virtual void  | apply (ivec4Value &) | 
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virtual void  | apply (uivec2Value &) | 
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virtual void  | apply (uivec3Value &) | 
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virtual void  | apply (uivec4Value &) | 
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virtual void  | apply (byteArray &) | 
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virtual void  | apply (ubyteArray &) | 
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virtual void  | apply (shortArray &) | 
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virtual void  | apply (ushortArray &) | 
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virtual void  | apply (intArray &) | 
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virtual void  | apply (uintArray &) | 
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virtual void  | apply (floatArray &) | 
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virtual void  | apply (doubleArray &) | 
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virtual void  | apply (vec2Array &) | 
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virtual void  | apply (vec3Array &) | 
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virtual void  | apply (vec4Array &) | 
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virtual void  | apply (dvec2Array &) | 
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virtual void  | apply (dvec3Array &) | 
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virtual void  | apply (dvec4Array &) | 
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virtual void  | apply (bvec2Array &) | 
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virtual void  | apply (bvec3Array &) | 
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virtual void  | apply (bvec4Array &) | 
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virtual void  | apply (svec2Array &) | 
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virtual void  | apply (svec3Array &) | 
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virtual void  | apply (svec4Array &) | 
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virtual void  | apply (ivec2Array &) | 
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virtual void  | apply (ivec3Array &) | 
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virtual void  | apply (ivec4Array &) | 
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virtual void  | apply (ubvec2Array &) | 
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virtual void  | apply (ubvec3Array &) | 
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virtual void  | apply (ubvec4Array &) | 
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virtual void  | apply (usvec2Array &) | 
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virtual void  | apply (usvec3Array &) | 
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virtual void  | apply (usvec4Array &) | 
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virtual void  | apply (uivec2Array &) | 
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virtual void  | apply (uivec3Array &) | 
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virtual void  | apply (uivec4Array &) | 
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virtual void  | apply (mat4Array &) | 
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virtual void  | apply (dmat4Array &) | 
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virtual void  | apply (block64Array &) | 
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virtual void  | apply (block128Array &) | 
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virtual void  | apply (ubyteArray2D &) | 
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virtual void  | apply (ushortArray2D &) | 
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virtual void  | apply (uintArray2D &) | 
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virtual void  | apply (floatArray2D &) | 
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virtual void  | apply (doubleArray2D &) | 
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virtual void  | apply (vec2Array2D &) | 
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virtual void  | apply (vec3Array2D &) | 
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virtual void  | apply (vec4Array2D &) | 
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virtual void  | apply (dvec2Array2D &) | 
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virtual void  | apply (dvec3Array2D &) | 
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virtual void  | apply (dvec4Array2D &) | 
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virtual void  | apply (bvec2Array2D &) | 
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virtual void  | apply (bvec3Array2D &) | 
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virtual void  | apply (bvec4Array2D &) | 
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virtual void  | apply (svec2Array2D &) | 
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virtual void  | apply (svec3Array2D &) | 
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virtual void  | apply (svec4Array2D &) | 
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virtual void  | apply (ivec2Array2D &) | 
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virtual void  | apply (ivec3Array2D &) | 
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virtual void  | apply (ivec4Array2D &) | 
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virtual void  | apply (ubvec2Array2D &) | 
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virtual void  | apply (ubvec3Array2D &) | 
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virtual void  | apply (ubvec4Array2D &) | 
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virtual void  | apply (usvec2Array2D &) | 
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virtual void  | apply (usvec3Array2D &) | 
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virtual void  | apply (usvec4Array2D &) | 
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virtual void  | apply (uivec2Array2D &) | 
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virtual void  | apply (uivec3Array2D &) | 
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virtual void  | apply (uivec4Array2D &) | 
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virtual void  | apply (block64Array2D &) | 
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virtual void  | apply (block128Array2D &) | 
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virtual void  | apply (ubyteArray3D &) | 
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virtual void  | apply (ushortArray3D &) | 
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virtual void  | apply (uintArray3D &) | 
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virtual void  | apply (floatArray3D &) | 
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virtual void  | apply (doubleArray3D &) | 
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virtual void  | apply (vec2Array3D &) | 
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virtual void  | apply (vec3Array3D &) | 
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virtual void  | apply (vec4Array3D &) | 
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virtual void  | apply (dvec2Array3D &) | 
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virtual void  | apply (dvec3Array3D &) | 
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virtual void  | apply (dvec4Array3D &) | 
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virtual void  | apply (ubvec2Array3D &) | 
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virtual void  | apply (ubvec3Array3D &) | 
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virtual void  | apply (ubvec4Array3D &) | 
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virtual void  | apply (block64Array3D &) | 
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virtual void  | apply (block128Array3D &) | 
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virtual void  | apply (Node &) | 
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virtual void  | apply (Compilable &) | 
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virtual void  | apply (Commands &) | 
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virtual void  | apply (Group &) | 
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virtual void  | apply (QuadGroup &) | 
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virtual void  | apply (LOD &) | 
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virtual void  | apply (PagedLOD &) | 
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virtual void  | apply (StateGroup &) | 
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virtual void  | apply (CullGroup &) | 
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virtual void  | apply (CullNode &) | 
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virtual void  | apply (MatrixTransform &) | 
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virtual void  | apply (VertexDraw &) | 
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virtual void  | apply (DepthSorted &) | 
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virtual void  | apply (Bin &) | 
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virtual void  | apply (Switch &) | 
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virtual void  | apply (Light &) | 
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virtual void  | apply (AmbientLight &) | 
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virtual void  | apply (DirectionalLight &) | 
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virtual void  | apply (PointLight &) | 
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virtual void  | apply (SpotLight &) | 
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virtual void  | apply (Text &) | 
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virtual void  | apply (TextGroup &) | 
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virtual void  | apply (TextTechnique &) | 
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virtual void  | apply (TextLayout &) | 
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virtual void  | apply (BufferInfo &) | 
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virtual void  | apply (Command &) | 
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virtual void  | apply (StateCommand &) | 
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virtual void  | apply (StateSwitch &) | 
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virtual void  | apply (CommandBuffer &) | 
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virtual void  | apply (RenderPass &) | 
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virtual void  | apply (BindDescriptorSet &) | 
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virtual void  | apply (BindDescriptorSets &) | 
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virtual void  | apply (BindViewDescriptorSets &) | 
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virtual void  | apply (Descriptor &) | 
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virtual void  | apply (DescriptorBuffer &) | 
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virtual void  | apply (DescriptorImage &) | 
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virtual void  | apply (DescriptorSet &) | 
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virtual void  | apply (BindVertexBuffers &) | 
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virtual void  | apply (BindIndexBuffer &) | 
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virtual void  | apply (BindComputePipeline &) | 
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virtual void  | apply (BindGraphicsPipeline &) | 
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virtual void  | apply (BindRayTracingPipeline &) | 
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virtual void  | apply (GraphicsPipeline &) | 
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virtual void  | apply (ComputePipeline &) | 
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virtual void  | apply (RayTracingPipeline &) | 
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virtual void  | apply (GraphicsPipelineState &) | 
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virtual void  | apply (ShaderStage &) | 
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virtual void  | apply (VertexInputState &) | 
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virtual void  | apply (InputAssemblyState &) | 
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virtual void  | apply (TessellationState &) | 
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virtual void  | apply (ViewportState &) | 
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virtual void  | apply (RasterizationState &) | 
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virtual void  | apply (MultisampleState &) | 
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virtual void  | apply (DepthStencilState &) | 
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virtual void  | apply (ColorBlendState &) | 
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virtual void  | apply (DynamicState &) | 
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virtual void  | apply (ResourceHints &) | 
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virtual void  | apply (Draw &) | 
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virtual void  | apply (DrawIndexed &) | 
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virtual void  | apply (ClearAttachments &) | 
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virtual void  | apply (ClearColorImage &) | 
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virtual void  | apply (ClearDepthStencilImage &) | 
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virtual void  | apply (QueryPool &) | 
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virtual void  | apply (ResetQueryPool &) | 
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virtual void  | apply (BeginQuery &) | 
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virtual void  | apply (EndQuery &) | 
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virtual void  | apply (WriteTimestamp &) | 
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virtual void  | apply (CopyQueryPoolResults &) | 
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virtual void  | apply (DrawMeshTasks &) | 
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virtual void  | apply (DrawMeshTasksIndirect &) | 
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virtual void  | apply (DrawMeshTasksIndirectCount &) | 
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virtual void  | apply (UIEvent &) | 
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virtual void  | apply (WindowEvent &) | 
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virtual void  | apply (ExposeWindowEvent &) | 
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virtual void  | apply (ConfigureWindowEvent &) | 
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virtual void  | apply (CloseWindowEvent &) | 
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virtual void  | apply (FocusInEvent &) | 
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virtual void  | apply (FocusOutEvent &) | 
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virtual void  | apply (KeyEvent &) | 
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virtual void  | apply (KeyPressEvent &) | 
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virtual void  | apply (KeyReleaseEvent &) | 
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virtual void  | apply (PointerEvent &) | 
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virtual void  | apply (ButtonPressEvent &) | 
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virtual void  | apply (ButtonReleaseEvent &) | 
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virtual void  | apply (MoveEvent &) | 
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virtual void  | apply (TouchEvent &) | 
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virtual void  | apply (TouchDownEvent &) | 
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virtual void  | apply (TouchUpEvent &) | 
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virtual void  | apply (TouchMoveEvent &) | 
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virtual void  | apply (ScrollWheelEvent &) | 
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virtual void  | apply (TerminateEvent &) | 
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virtual void  | apply (FrameEvent &) | 
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virtual void  | apply (AnimationPath &) | 
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virtual void  | apply (ShaderCompileSettings &) | 
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virtual void  | apply (Camera &) | 
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virtual void  | apply (CommandGraph &) | 
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virtual void  | apply (RenderGraph &) | 
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virtual void  | apply (View &) | 
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virtual void  | apply (Viewer &) | 
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virtual void  | apply (FrameStamp &) | 
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  | Object (const Object &) | 
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Object &  | operator= (const Object &) | 
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virtual std::size_t  | sizeofObject () const noexcept | 
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virtual const char *  | className () const noexcept | 
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virtual const std::type_info &  | type_info () const noexcept | 
|   | return the std::type_info of this Object 
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virtual bool  | is_compatible (const std::type_info &type) const noexcept | 
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template<class T >  | 
| T *  | cast () | 
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template<class T >  | 
| const T *  | cast () const | 
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virtual int  | compare (const Object &rhs) const | 
|   | compare two objects, return -1 if this object is less than rhs, return 0 if it's equal, return 1 if rhs is greater, 
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virtual void  | accept (Visitor &visitor) | 
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virtual void  | traverse (Visitor &) | 
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virtual void  | accept (ConstVisitor &visitor) const | 
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virtual void  | traverse (ConstVisitor &) const | 
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virtual void  | accept (RecordTraversal &visitor) const | 
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virtual void  | traverse (RecordTraversal &) const | 
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virtual void  | read (Input &input) | 
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virtual void  | write (Output &output) const | 
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void  | ref () const noexcept | 
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void  | unref () const noexcept | 
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void  | unref_nodelete () const noexcept | 
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unsigned int  | referenceCount () const noexcept | 
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| template<typename T >  | 
| void  | setValue (const std::string &key, const T &value) | 
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void  | setValue (const std::string &key, const char *value) | 
|   | specialization of setValue to handle passing C strings 
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template<typename T >  | 
| bool  | getValue (const std::string &key, T &value) const | 
|   | get specified value type, return false if value associated with key is not assigned or is not the correct type 
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void  | setObject (const std::string &key, ref_ptr< Object > object) | 
|   | assign an Object associated with key 
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Object *  | getObject (const std::string &key) | 
|   | get Object pointer associated with key, return nullptr if no object associated with key has been assigned 
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const Object *  | getObject (const std::string &key) const | 
|   | get const Object pointer associated with key, return nullptr if no object associated with key has been assigned 
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template<class T >  | 
| T *  | getObject (const std::string &key) | 
|   | get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned 
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template<class T >  | 
| const T *  | getObject (const std::string &key) const | 
|   | get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned 
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ref_ptr< Object >  | getRefObject (const std::string &key) | 
|   | get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned 
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ref_ptr< const Object >  | getRefObject (const std::string &key) const | 
|   | get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned 
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template<class T >  | 
| ref_ptr< T >  | getRefObject (const std::string &key) | 
|   | get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned 
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template<class T >  | 
| const ref_ptr< const T >  | getRefObject (const std::string &key) const | 
|   | get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned 
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void  | removeObject (const std::string &key) | 
|   | remove meta object or value associated with key 
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Auxiliary *  | getOrCreateAuxiliary () | 
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Auxiliary *  | getAuxiliary () | 
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const Auxiliary *  | getAuxiliary () const | 
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BuildAccelerationStructureTraversal is a helper class for traversal of a scene graph to build required acceleration structures.