vsg
1.1.0
VulkanSceneGraph library
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GraphicsPipelineConfigurator utility provides a means of setting up state and geometry using ShaderSet as a guide for required layouts/bindings. More...
#include <GraphicsPipelineConfigurator.h>
Public Member Functions | |
GraphicsPipelineConfigurator (ref_ptr< ShaderSet > in_shaderSet={}) | |
void | traverse (Visitor &visitor) override |
void | traverse (ConstVisitor &visitor) const override |
void | reset () |
bool | enableArray (const std::string &name, VkVertexInputRate vertexInputRate, uint32_t stride, VkFormat format=VK_FORMAT_UNDEFINED) |
bool | enableDescriptor (const std::string &name) |
bool | enableTexture (const std::string &name) |
bool | assignArray (DataList &arrays, const std::string &name, VkVertexInputRate vertexInputRate, ref_ptr< Data > array) |
bool | assignDescriptor (const std::string &name, ref_ptr< Data > data={}, uint32_t dstArrayElement=0) |
bool | assignDescriptor (const std::string &name, const BufferInfoList &bufferInfoList, uint32_t dstArrayElement=0) |
bool | assignTexture (const std::string &name, ref_ptr< Data > textureData={}, ref_ptr< Sampler > sampler={}, uint32_t dstArrayElement=0) |
bool | assignTexture (const std::string &name, const ImageInfoList &imageInfoList, uint32_t dstArrayElement=0) |
void | assignInheritedState (const StateCommands &stateCommands) |
set the inherited state which if compatible can hint the the state setup and copying to avoid setting inherited state local subgraph | |
bool | enableUniform (const std::string &name) |
bool | assignUniform (const std::string &name, ref_ptr< Data > data={}) |
int | compare (const Object &rhs) const override |
compare two objects, return -1 if this object is less than rhs, return 0 if it's equal, return 1 if rhs is greater, | |
virtual void | init () |
initialize state objects | |
virtual ref_ptr< ArrayState > | getSuitableArrayState () const |
convinience function for calling shaderSet->getSuitableArrayState(shaderHints->defines) to return the appropriate ArrayState object | |
virtual bool | copyTo (StateCommands &stateCommands, ref_ptr< SharedObjects > sharedObjects={}) |
copy state objects to StateCommands list, return true if is add added. | |
virtual bool | copyTo (ref_ptr< StateGroup > stateGroup, ref_ptr< SharedObjects > sharedObjects={}) |
copy state objects to StateGroup, return true if state is added. | |
Public Member Functions inherited from vsg::Inherit< Object, GraphicsPipelineConfigurator > | |
Inherit (Args &&... args) | |
std::size_t | sizeofObject () const noexcept override |
const char * | className () const noexcept override |
const std::type_info & | type_info () const noexcept override |
bool | is_compatible (const std::type_info &type) const noexcept override |
int | compare (const Object &rhs) const override |
void | accept (Visitor &visitor) override |
void | accept (ConstVisitor &visitor) const override |
void | accept (RecordTraversal &visitor) const override |
Public Member Functions inherited from vsg::Object | |
Object (const Object &) | |
Object & | operator= (const Object &) |
template<class T > | |
T * | cast () |
template<class T > | |
const T * | cast () const |
virtual void | traverse (RecordTraversal &) const |
virtual void | read (Input &input) |
virtual void | write (Output &output) const |
void | ref () const noexcept |
void | unref () const noexcept |
void | unref_nodelete () const noexcept |
unsigned int | referenceCount () const noexcept |
template<typename T > | |
void | setValue (const std::string &key, const T &value) |
void | setValue (const std::string &key, const char *value) |
specialization of setValue to handle passing C strings | |
template<typename T > | |
bool | getValue (const std::string &key, T &value) const |
get specified value type, return false if value associated with key is not assigned or is not the correct type | |
void | setObject (const std::string &key, ref_ptr< Object > object) |
assign an Object associated with key | |
Object * | getObject (const std::string &key) |
get Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
const Object * | getObject (const std::string &key) const |
get const Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
T * | getObject (const std::string &key) |
get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const T * | getObject (const std::string &key) const |
get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< Object > | getRefObject (const std::string &key) |
get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< const Object > | getRefObject (const std::string &key) const |
get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
ref_ptr< T > | getRefObject (const std::string &key) |
get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const ref_ptr< const T > | getRefObject (const std::string &key) const |
get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
void | removeObject (const std::string &key) |
remove meta object or value associated with key | |
Auxiliary * | getOrCreateAuxiliary () |
Auxiliary * | getAuxiliary () |
const Auxiliary * | getAuxiliary () const |
Public Attributes | |
GraphicsPipelineStates | pipelineStates |
uint32_t | subpass = 0 |
uint32_t | baseAttributeBinding = 0 |
ref_ptr< ShaderSet > | shaderSet |
ref_ptr< ShaderCompileSettings > | shaderHints |
ref_ptr< DescriptorConfigurator > | descriptorConfigurator |
StateCommands | inheritedState |
std::set< uint32_t > | inheritedSets |
ref_ptr< PipelineLayout > | layout |
ref_ptr< GraphicsPipeline > | graphicsPipeline |
ref_ptr< BindGraphicsPipeline > | bindGraphicsPipeline |
Protected Member Functions | |
void | _assignShaderSetSettings () |
void | _assignInheritedSets () |
Protected Member Functions inherited from vsg::Object | |
virtual void | _attemptDelete () const |
void | setAuxiliary (Auxiliary *auxiliary) |
Additional Inherited Members | |
Static Public Member Functions inherited from vsg::Inherit< Object, GraphicsPipelineConfigurator > | |
static ref_ptr< GraphicsPipelineConfigurator > | create (Args &&... args) |
static ref_ptr< GraphicsPipelineConfigurator > | create_if (bool flag, Args &&... args) |
Static Public Member Functions inherited from vsg::Object | |
static ref_ptr< Object > | create () |
static ref_ptr< Object > | create_if (bool flag) |
static void * | operator new (std::size_t count) |
provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS | |
static void | operator delete (void *ptr) |
GraphicsPipelineConfigurator utility provides a means of setting up state and geometry using ShaderSet as a guide for required layouts/bindings.