vsg  1.1.0
VulkanSceneGraph library
Public Member Functions | Public Attributes | Protected Member Functions | List of all members
vsg::GraphicsPipelineConfigurator Class Reference

GraphicsPipelineConfigurator utility provides a means of setting up state and geometry using ShaderSet as a guide for required layouts/bindings. More...

#include <GraphicsPipelineConfigurator.h>

Inheritance diagram for vsg::GraphicsPipelineConfigurator:
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Collaboration diagram for vsg::GraphicsPipelineConfigurator:
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Public Member Functions

 GraphicsPipelineConfigurator (ref_ptr< ShaderSet > in_shaderSet={})
 
void traverse (Visitor &visitor) override
 
void traverse (ConstVisitor &visitor) const override
 
void reset ()
 
bool enableArray (const std::string &name, VkVertexInputRate vertexInputRate, uint32_t stride, VkFormat format=VK_FORMAT_UNDEFINED)
 
bool enableDescriptor (const std::string &name)
 
bool enableTexture (const std::string &name)
 
bool assignArray (DataList &arrays, const std::string &name, VkVertexInputRate vertexInputRate, ref_ptr< Data > array)
 
bool assignDescriptor (const std::string &name, ref_ptr< Data > data={}, uint32_t dstArrayElement=0)
 
bool assignDescriptor (const std::string &name, const BufferInfoList &bufferInfoList, uint32_t dstArrayElement=0)
 
bool assignTexture (const std::string &name, ref_ptr< Data > textureData={}, ref_ptr< Sampler > sampler={}, uint32_t dstArrayElement=0)
 
bool assignTexture (const std::string &name, const ImageInfoList &imageInfoList, uint32_t dstArrayElement=0)
 
void assignInheritedState (const StateCommands &stateCommands)
 set the inherited state which if compatible can hint the the state setup and copying to avoid setting inherited state local subgraph
 
bool enableUniform (const std::string &name)
 
bool assignUniform (const std::string &name, ref_ptr< Data > data={})
 
int compare (const Object &rhs) const override
 compare two objects, return -1 if this object is less than rhs, return 0 if it's equal, return 1 if rhs is greater,
 
virtual void init ()
 initialize state objects
 
virtual ref_ptr< ArrayStategetSuitableArrayState () const
 convinience function for calling shaderSet->getSuitableArrayState(shaderHints->defines) to return the appropriate ArrayState object
 
virtual bool copyTo (StateCommands &stateCommands, ref_ptr< SharedObjects > sharedObjects={})
 copy state objects to StateCommands list, return true if is add added.
 
virtual bool copyTo (ref_ptr< StateGroup > stateGroup, ref_ptr< SharedObjects > sharedObjects={})
 copy state objects to StateGroup, return true if state is added.
 
- Public Member Functions inherited from vsg::Inherit< Object, GraphicsPipelineConfigurator >
 Inherit (Args &&... args)
 
std::size_t sizeofObject () const noexcept override
 
const char * className () const noexcept override
 
const std::type_info & type_info () const noexcept override
 
bool is_compatible (const std::type_info &type) const noexcept override
 
int compare (const Object &rhs) const override
 
void accept (Visitor &visitor) override
 
void accept (ConstVisitor &visitor) const override
 
void accept (RecordTraversal &visitor) const override
 
- Public Member Functions inherited from vsg::Object
 Object (const Object &)
 
Objectoperator= (const Object &)
 
template<class T >
T * cast ()
 
template<class T >
const T * cast () const
 
virtual void traverse (RecordTraversal &) const
 
virtual void read (Input &input)
 
virtual void write (Output &output) const
 
void ref () const noexcept
 
void unref () const noexcept
 
void unref_nodelete () const noexcept
 
unsigned int referenceCount () const noexcept
 
template<typename T >
void setValue (const std::string &key, const T &value)
 
void setValue (const std::string &key, const char *value)
 specialization of setValue to handle passing C strings
 
template<typename T >
bool getValue (const std::string &key, T &value) const
 get specified value type, return false if value associated with key is not assigned or is not the correct type
 
void setObject (const std::string &key, ref_ptr< Object > object)
 assign an Object associated with key
 
ObjectgetObject (const std::string &key)
 get Object pointer associated with key, return nullptr if no object associated with key has been assigned
 
const ObjectgetObject (const std::string &key) const
 get const Object pointer associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
T * getObject (const std::string &key)
 get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
const T * getObject (const std::string &key) const
 get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
 
ref_ptr< ObjectgetRefObject (const std::string &key)
 get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned
 
ref_ptr< const ObjectgetRefObject (const std::string &key) const
 get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
ref_ptr< T > getRefObject (const std::string &key)
 get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
const ref_ptr< const T > getRefObject (const std::string &key) const
 get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned
 
void removeObject (const std::string &key)
 remove meta object or value associated with key
 
AuxiliarygetOrCreateAuxiliary ()
 
AuxiliarygetAuxiliary ()
 
const AuxiliarygetAuxiliary () const
 

Public Attributes

GraphicsPipelineStates pipelineStates
 
uint32_t subpass = 0
 
uint32_t baseAttributeBinding = 0
 
ref_ptr< ShaderSetshaderSet
 
ref_ptr< ShaderCompileSettingsshaderHints
 
ref_ptr< DescriptorConfiguratordescriptorConfigurator
 
StateCommands inheritedState
 
std::set< uint32_t > inheritedSets
 
ref_ptr< PipelineLayoutlayout
 
ref_ptr< GraphicsPipelinegraphicsPipeline
 
ref_ptr< BindGraphicsPipelinebindGraphicsPipeline
 

Protected Member Functions

void _assignShaderSetSettings ()
 
void _assignInheritedSets ()
 
- Protected Member Functions inherited from vsg::Object
virtual void _attemptDelete () const
 
void setAuxiliary (Auxiliary *auxiliary)
 

Additional Inherited Members

- Static Public Member Functions inherited from vsg::Inherit< Object, GraphicsPipelineConfigurator >
static ref_ptr< GraphicsPipelineConfiguratorcreate (Args &&... args)
 
static ref_ptr< GraphicsPipelineConfiguratorcreate_if (bool flag, Args &&... args)
 
- Static Public Member Functions inherited from vsg::Object
static ref_ptr< Objectcreate ()
 
static ref_ptr< Objectcreate_if (bool flag)
 
static void * operator new (std::size_t count)
 provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS
 
static void operator delete (void *ptr)
 

Detailed Description

GraphicsPipelineConfigurator utility provides a means of setting up state and geometry using ShaderSet as a guide for required layouts/bindings.


The documentation for this class was generated from the following file: