| vsg
    1.1.0
    VulkanSceneGraph library | 
ShaderSet provides a collection of shader related settings to provide a form of shader introspection. More...
#include <ShaderSet.h>


| Public Member Functions | |
| ShaderSet (const ShaderStages &in_stages, ref_ptr< ShaderCompileSettings > in_hints={}) | |
| void | addAttributeBinding (const std::string &name, const std::string &define, uint32_t location, VkFormat format, ref_ptr< Data > data) | 
| add an attribute binding, Not thread safe, should only be called when initially setting up the ShaderSet | |
| void | addDescriptorBinding (const std::string &name, const std::string &define, uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Data > data) | 
| add an uniform binding. Not thread safe, should only be called when initially setting up the ShaderSet | |
| void | addUniformBinding (const std::string &name, const std::string &define, uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Data > data) | 
| void | addPushConstantRange (const std::string &name, const std::string &define, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size) | 
| add a push constant range. Not thread safe, should only be called when initially setting up the ShaderSet | |
| AttributeBinding & | getAttributeBinding (const std::string &name) | 
| get the AttributeBinding associated with name | |
| const AttributeBinding & | getAttributeBinding (const std::string &name) const | 
| get the const AttributeBinding associated with name | |
| DescriptorBinding & | getDescriptorBinding (const std::string &name) | 
| get the DescriptorBinding associated with name | |
| const DescriptorBinding & | getDescriptorBinding (const std::string &name) const | 
| get the const DescriptorBinding associated with name | |
| DescriptorBinding & | getUniformBinding (const std::string &name) | 
| const DescriptorBinding & | getUnifomrBinding (const std::string &name) const | 
| ref_ptr< ArrayState > | getSuitableArrayState (const std::set< std::string > &defines) const | 
| get the first ArrayState that has matches with defines in the specified list of defines. | |
| ShaderStages | getShaderStages (ref_ptr< ShaderCompileSettings > scs={}) | 
| get the ShaderStages variant that uses specified ShaderCompileSettings. | |
| std::pair< uint32_t, uint32_t > | descriptorSetRange () const | 
| return the <minimum_set, maximum_set+1> range of set numbers encompassing DescriptorBindings | |
| virtual bool | compatibleDescriptorSetLayout (const DescriptorSetLayout &dsl, const std::set< std::string > &defines, uint32_t set) const | 
| return true of specified descriptor set layout is compatible with what is required for this ShaderSet | |
| virtual ref_ptr< DescriptorSetLayout > | createDescriptorSetLayout (const std::set< std::string > &defines, uint32_t set) const | 
| create the descriptor set layout. | |
| virtual bool | compatiblePipelineLayout (const PipelineLayout &layout, const std::set< std::string > &defines) const | 
| return true of specified pipline layout is compatible with what is required for this ShaderSet | |
| ref_ptr< PipelineLayout > | createPipelineLayout (const std::set< std::string > &defines) | 
| create the pipeline layout for all descriptor sets enabled by specified defines or required by default. | |
| virtual ref_ptr< PipelineLayout > | createPipelineLayout (const std::set< std::string > &defines, std::pair< uint32_t, uint32_t > range) const | 
| int | compare (const Object &rhs) const override | 
| compare two objects, return -1 if this object is less than rhs, return 0 if it's equal, return 1 if rhs is greater, | |
| void | read (Input &input) override | 
| void | write (Output &output) const override | 
|  Public Member Functions inherited from vsg::Inherit< Object, ShaderSet > | |
| Inherit (Args &&... args) | |
| std::size_t | sizeofObject () const noexcept override | 
| const char * | className () const noexcept override | 
| const std::type_info & | type_info () const noexcept override | 
| bool | is_compatible (const std::type_info &type) const noexcept override | 
| int | compare (const Object &rhs) const override | 
| void | accept (Visitor &visitor) override | 
| void | accept (ConstVisitor &visitor) const override | 
| void | accept (RecordTraversal &visitor) const override | 
|  Public Member Functions inherited from vsg::Object | |
| Object (const Object &) | |
| Object & | operator= (const Object &) | 
| template<class T > | |
| T * | cast () | 
| template<class T > | |
| const T * | cast () const | 
| virtual void | traverse (Visitor &) | 
| virtual void | traverse (ConstVisitor &) const | 
| virtual void | traverse (RecordTraversal &) const | 
| void | ref () const noexcept | 
| void | unref () const noexcept | 
| void | unref_nodelete () const noexcept | 
| unsigned int | referenceCount () const noexcept | 
| template<typename T > | |
| void | setValue (const std::string &key, const T &value) | 
| void | setValue (const std::string &key, const char *value) | 
| specialization of setValue to handle passing C strings | |
| template<typename T > | |
| bool | getValue (const std::string &key, T &value) const | 
| get specified value type, return false if value associated with key is not assigned or is not the correct type | |
| void | setObject (const std::string &key, ref_ptr< Object > object) | 
| assign an Object associated with key | |
| Object * | getObject (const std::string &key) | 
| get Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
| const Object * | getObject (const std::string &key) const | 
| get const Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
| template<class T > | |
| T * | getObject (const std::string &key) | 
| get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
| template<class T > | |
| const T * | getObject (const std::string &key) const | 
| get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
| ref_ptr< Object > | getRefObject (const std::string &key) | 
| get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned | |
| ref_ptr< const Object > | getRefObject (const std::string &key) const | 
| get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned | |
| template<class T > | |
| ref_ptr< T > | getRefObject (const std::string &key) | 
| get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
| template<class T > | |
| const ref_ptr< const T > | getRefObject (const std::string &key) const | 
| get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
| void | removeObject (const std::string &key) | 
| remove meta object or value associated with key | |
| Auxiliary * | getOrCreateAuxiliary () | 
| Auxiliary * | getAuxiliary () | 
| const Auxiliary * | getAuxiliary () const | 
| Public Attributes | |
| ShaderStages | stages | 
| base ShaderStages that other variants are based on. | |
| std::vector< AttributeBinding > | attributeBindings | 
| std::vector< DescriptorBinding > | descriptorBindings | 
| std::vector< PushConstantRange > | pushConstantRanges | 
| std::vector< DefinesArrayState > | definesArrayStates | 
| std::set< std::string > | optionalDefines | 
| GraphicsPipelineStates | defaultGraphicsPipelineStates | 
| std::vector< ref_ptr< CustomDescriptorSetBinding > > | customDescriptorSetBindings | 
| ref_ptr< ShaderCompileSettings > | defaultShaderHints | 
| std::map< ref_ptr< ShaderCompileSettings >, ShaderStages, DereferenceLess > | variants | 
| variants of the rootShaderModule compiled for different combinations of ShaderCompileSettings | |
| std::mutex | mutex | 
| mutex used by getShaderStages(..) to ensure the variants map can be used from multiple threads. | |
| Protected Attributes | |
| AttributeBinding | _nullAttributeBinding | 
| DescriptorBinding | _nullDescriptorBinding | 
| Additional Inherited Members | |
|  Static Public Member Functions inherited from vsg::Inherit< Object, ShaderSet > | |
| static ref_ptr< ShaderSet > | create (Args &&... args) | 
| static ref_ptr< ShaderSet > | create_if (bool flag, Args &&... args) | 
|  Static Public Member Functions inherited from vsg::Object | |
| static ref_ptr< Object > | create () | 
| static ref_ptr< Object > | create_if (bool flag) | 
| static void * | operator new (std::size_t count) | 
| provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS | |
| static void | operator delete (void *ptr) | 
|  Protected Member Functions inherited from vsg::Object | |
| virtual void | _attemptDelete () const | 
| void | setAuxiliary (Auxiliary *auxiliary) | 
ShaderSet provides a collection of shader related settings to provide a form of shader introspection.
| 
 | virtual | 
create pipeline layout for specified range <minimum_set, maximum_set+1> of descriptor sets that are enabled by specified defines or required by default.
Note: the underlying Vulkan call vkCreatePipelineLayout assumes that the array of descriptor sets starts with set 0. Therefore the minimum_set argument should be 0 unless you really know what you're doing.