vsg
1.1.0
VulkanSceneGraph library
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This is the complete list of members for vsg::ShaderSet, including all inherited members.
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
_nullAttributeBinding (defined in vsg::ShaderSet) | vsg::ShaderSet | protected |
_nullDescriptorBinding (defined in vsg::ShaderSet) | vsg::ShaderSet | protected |
accept(Visitor &visitor) override (defined in vsg::Inherit< Object, ShaderSet >) | vsg::Inherit< Object, ShaderSet > | inlinevirtual |
accept(ConstVisitor &visitor) const override (defined in vsg::Inherit< Object, ShaderSet >) | vsg::Inherit< Object, ShaderSet > | inlinevirtual |
accept(RecordTraversal &visitor) const override (defined in vsg::Inherit< Object, ShaderSet >) | vsg::Inherit< Object, ShaderSet > | inlinevirtual |
addAttributeBinding(const std::string &name, const std::string &define, uint32_t location, VkFormat format, ref_ptr< Data > data) | vsg::ShaderSet | |
addDescriptorBinding(const std::string &name, const std::string &define, uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Data > data) | vsg::ShaderSet | |
addPushConstantRange(const std::string &name, const std::string &define, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size) | vsg::ShaderSet | |
addUniformBinding(const std::string &name, const std::string &define, uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Data > data) (defined in vsg::ShaderSet) | vsg::ShaderSet | inline |
attributeBindings (defined in vsg::ShaderSet) | vsg::ShaderSet | |
cast() (defined in vsg::Object) | vsg::Object | inline |
cast() const (defined in vsg::Object) | vsg::Object | inline |
className() const noexcept override (defined in vsg::Inherit< Object, ShaderSet >) | vsg::Inherit< Object, ShaderSet > | inlinevirtual |
compare(const Object &rhs) const override | vsg::ShaderSet | virtual |
compatibleDescriptorSetLayout(const DescriptorSetLayout &dsl, const std::set< std::string > &defines, uint32_t set) const | vsg::ShaderSet | virtual |
compatiblePipelineLayout(const PipelineLayout &layout, const std::set< std::string > &defines) const | vsg::ShaderSet | virtual |
create(Args &&... args) (defined in vsg::Inherit< Object, ShaderSet >) | vsg::Inherit< Object, ShaderSet > | inlinestatic |
create() (defined in vsg::Object) | vsg::Object | inlinestatic |
create_if(bool flag, Args &&... args) (defined in vsg::Inherit< Object, ShaderSet >) | vsg::Inherit< Object, ShaderSet > | inlinestatic |
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
createDescriptorSetLayout(const std::set< std::string > &defines, uint32_t set) const | vsg::ShaderSet | virtual |
createPipelineLayout(const std::set< std::string > &defines) | vsg::ShaderSet | inline |
createPipelineLayout(const std::set< std::string > &defines, std::pair< uint32_t, uint32_t > range) const | vsg::ShaderSet | virtual |
customDescriptorSetBindings (defined in vsg::ShaderSet) | vsg::ShaderSet | |
defaultGraphicsPipelineStates (defined in vsg::ShaderSet) | vsg::ShaderSet | |
defaultShaderHints (defined in vsg::ShaderSet) | vsg::ShaderSet | |
definesArrayStates (defined in vsg::ShaderSet) | vsg::ShaderSet | |
descriptorBindings (defined in vsg::ShaderSet) | vsg::ShaderSet | |
descriptorSetRange() const | vsg::ShaderSet | |
getAttributeBinding(const std::string &name) | vsg::ShaderSet | |
getAttributeBinding(const std::string &name) const | vsg::ShaderSet | |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
getDescriptorBinding(const std::string &name) | vsg::ShaderSet | |
getDescriptorBinding(const std::string &name) const | vsg::ShaderSet | |
getObject(const std::string &key) | vsg::Object | |
getObject(const std::string &key) const | vsg::Object | |
getObject(const std::string &key) | vsg::Object | inline |
getObject(const std::string &key) const | vsg::Object | inline |
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | |
getRefObject(const std::string &key) const | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | inline |
getRefObject(const std::string &key) const | vsg::Object | inline |
getShaderStages(ref_ptr< ShaderCompileSettings > scs={}) | vsg::ShaderSet | |
getSuitableArrayState(const std::set< std::string > &defines) const | vsg::ShaderSet | |
getUnifomrBinding(const std::string &name) const (defined in vsg::ShaderSet) | vsg::ShaderSet | inline |
getUniformBinding(const std::string &name) (defined in vsg::ShaderSet) | vsg::ShaderSet | inline |
getValue(const std::string &key, T &value) const | vsg::Object | |
Inherit(Args &&... args) (defined in vsg::Inherit< Object, ShaderSet >) | vsg::Inherit< Object, ShaderSet > | inline |
is_compatible(const std::type_info &type) const noexcept override (defined in vsg::Inherit< Object, ShaderSet >) | vsg::Inherit< Object, ShaderSet > | inlinevirtual |
mutex | vsg::ShaderSet | |
Object() (defined in vsg::Object) | vsg::Object | |
Object(const Object &) (defined in vsg::Object) | vsg::Object | |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static |
operator new(std::size_t count) | vsg::Object | static |
operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
optionalDefines (defined in vsg::ShaderSet) | vsg::ShaderSet | |
pushConstantRanges (defined in vsg::ShaderSet) | vsg::ShaderSet | |
read(Input &input) override (defined in vsg::ShaderSet) | vsg::ShaderSet | virtual |
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
removeObject(const std::string &key) | vsg::Object | |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
setValue(const std::string &key, const T &value) | vsg::Object | |
setValue(const std::string &key, const char *value) | vsg::Object | inline |
ShaderSet() (defined in vsg::ShaderSet) | vsg::ShaderSet | |
ShaderSet(const ShaderStages &in_stages, ref_ptr< ShaderCompileSettings > in_hints={}) (defined in vsg::ShaderSet) | vsg::ShaderSet | explicit |
sizeofObject() const noexcept override (defined in vsg::Inherit< Object, ShaderSet >) | vsg::Inherit< Object, ShaderSet > | inlinevirtual |
stages | vsg::ShaderSet | |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
type_info() const noexcept override (defined in vsg::Inherit< Object, ShaderSet >) | vsg::Inherit< Object, ShaderSet > | inlinevirtual |
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
variants | vsg::ShaderSet | |
write(Output &output) const override (defined in vsg::ShaderSet) | vsg::ShaderSet | virtual |
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |
~ShaderSet() (defined in vsg::ShaderSet) | vsg::ShaderSet | protectedvirtual |