vsg
1.1.0
VulkanSceneGraph library
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vsg::State is used by vsg::RecordTraversal to manage state stacks, projection and modelview matrices and frustum stacks. More...
#include <State.h>
Public Types | |
using | StateStacks = std::vector< StateStack< StateCommand > > |
using | FrustumStack = std::stack< Frustum > |
Public Member Functions | |
State (uint32_t maxSlot) | |
void | setInhertiedViewProjectionAndViewMatrix (const dmat4 &projMatrix, const dmat4 &viewMatrix) |
void | setProjectionAndViewMatrix (const dmat4 &projMatrix, const dmat4 &viewMatrix) |
void | record () |
void | pushFrustum () |
void | applyFrustum () |
void | popFrustum () |
template<typename T > | |
bool | intersect (const t_sphere< T > &s) const |
template<typename T > | |
T | lodDistance (const t_sphere< T > &s) const |
Public Member Functions inherited from vsg::Inherit< Object, State > | |
Inherit (Args &&... args) | |
std::size_t | sizeofObject () const noexcept override |
const char * | className () const noexcept override |
const std::type_info & | type_info () const noexcept override |
bool | is_compatible (const std::type_info &type) const noexcept override |
int | compare (const Object &rhs) const override |
void | accept (Visitor &visitor) override |
void | accept (ConstVisitor &visitor) const override |
void | accept (RecordTraversal &visitor) const override |
Public Member Functions inherited from vsg::Object | |
Object (const Object &) | |
Object & | operator= (const Object &) |
template<class T > | |
T * | cast () |
template<class T > | |
const T * | cast () const |
virtual void | traverse (Visitor &) |
virtual void | traverse (ConstVisitor &) const |
virtual void | traverse (RecordTraversal &) const |
virtual void | read (Input &input) |
virtual void | write (Output &output) const |
void | ref () const noexcept |
void | unref () const noexcept |
void | unref_nodelete () const noexcept |
unsigned int | referenceCount () const noexcept |
template<typename T > | |
void | setValue (const std::string &key, const T &value) |
void | setValue (const std::string &key, const char *value) |
specialization of setValue to handle passing C strings | |
template<typename T > | |
bool | getValue (const std::string &key, T &value) const |
get specified value type, return false if value associated with key is not assigned or is not the correct type | |
void | setObject (const std::string &key, ref_ptr< Object > object) |
assign an Object associated with key | |
Object * | getObject (const std::string &key) |
get Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
const Object * | getObject (const std::string &key) const |
get const Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
T * | getObject (const std::string &key) |
get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const T * | getObject (const std::string &key) const |
get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< Object > | getRefObject (const std::string &key) |
get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< const Object > | getRefObject (const std::string &key) const |
get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
ref_ptr< T > | getRefObject (const std::string &key) |
get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const ref_ptr< const T > | getRefObject (const std::string &key) const |
get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
void | removeObject (const std::string &key) |
remove meta object or value associated with key | |
Auxiliary * | getOrCreateAuxiliary () |
Auxiliary * | getAuxiliary () |
const Auxiliary * | getAuxiliary () const |
Public Attributes | |
ref_ptr< CommandBuffer > | _commandBuffer |
Frustum | _frustumUnit |
Frustum | _frustumProjected |
FrustumStack | _frustumStack |
bool | dirty = true |
bool | inheritViewForLODScaling = false |
dmat4 | inheritedProjectionMatrix |
dmat4 | inheritedViewMatrix |
dmat4 | inheritedViewTransform |
StateStacks | stateStacks |
MatrixStack | projectionMatrixStack {0} |
MatrixStack | modelviewMatrixStack {64} |
Additional Inherited Members | |
Static Public Member Functions inherited from vsg::Inherit< Object, State > | |
static ref_ptr< State > | create (Args &&... args) |
static ref_ptr< State > | create_if (bool flag, Args &&... args) |
Static Public Member Functions inherited from vsg::Object | |
static ref_ptr< Object > | create () |
static ref_ptr< Object > | create_if (bool flag) |
static void * | operator new (std::size_t count) |
provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS | |
static void | operator delete (void *ptr) |
Protected Member Functions inherited from vsg::Object | |
virtual void | _attemptDelete () const |
void | setAuxiliary (Auxiliary *auxiliary) |
vsg::State is used by vsg::RecordTraversal to manage state stacks, projection and modelview matrices and frustum stacks.