vsg
1.1.0
VulkanSceneGraph library
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This is the complete list of members for vsg::State, including all inherited members.
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
_commandBuffer (defined in vsg::State) | vsg::State | |
_frustumProjected (defined in vsg::State) | vsg::State | |
_frustumStack (defined in vsg::State) | vsg::State | |
_frustumUnit (defined in vsg::State) | vsg::State | |
accept(Visitor &visitor) override (defined in vsg::Inherit< Object, State >) | vsg::Inherit< Object, State > | inlinevirtual |
accept(ConstVisitor &visitor) const override (defined in vsg::Inherit< Object, State >) | vsg::Inherit< Object, State > | inlinevirtual |
accept(RecordTraversal &visitor) const override (defined in vsg::Inherit< Object, State >) | vsg::Inherit< Object, State > | inlinevirtual |
applyFrustum() (defined in vsg::State) | vsg::State | inline |
cast() (defined in vsg::Object) | vsg::Object | inline |
cast() const (defined in vsg::Object) | vsg::Object | inline |
className() const noexcept override (defined in vsg::Inherit< Object, State >) | vsg::Inherit< Object, State > | inlinevirtual |
compare(const Object &rhs) const override (defined in vsg::Inherit< Object, State >) | vsg::Inherit< Object, State > | inlinevirtual |
create(Args &&... args) (defined in vsg::Inherit< Object, State >) | vsg::Inherit< Object, State > | inlinestatic |
create() (defined in vsg::Object) | vsg::Object | inlinestatic |
create_if(bool flag, Args &&... args) (defined in vsg::Inherit< Object, State >) | vsg::Inherit< Object, State > | inlinestatic |
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
dirty (defined in vsg::State) | vsg::State | |
FrustumStack typedef (defined in vsg::State) | vsg::State | |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
getObject(const std::string &key) | vsg::Object | |
getObject(const std::string &key) const | vsg::Object | |
getObject(const std::string &key) | vsg::Object | inline |
getObject(const std::string &key) const | vsg::Object | inline |
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | |
getRefObject(const std::string &key) const | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | inline |
getRefObject(const std::string &key) const | vsg::Object | inline |
getValue(const std::string &key, T &value) const | vsg::Object | |
Inherit(Args &&... args) (defined in vsg::Inherit< Object, State >) | vsg::Inherit< Object, State > | inline |
inheritedProjectionMatrix (defined in vsg::State) | vsg::State | |
inheritedViewMatrix (defined in vsg::State) | vsg::State | |
inheritedViewTransform (defined in vsg::State) | vsg::State | |
inheritViewForLODScaling (defined in vsg::State) | vsg::State | |
intersect(const t_sphere< T > &s) const (defined in vsg::State) | vsg::State | inline |
is_compatible(const std::type_info &type) const noexcept override (defined in vsg::Inherit< Object, State >) | vsg::Inherit< Object, State > | inlinevirtual |
lodDistance(const t_sphere< T > &s) const (defined in vsg::State) | vsg::State | inline |
modelviewMatrixStack (defined in vsg::State) | vsg::State | |
Object() (defined in vsg::Object) | vsg::Object | |
Object(const Object &) (defined in vsg::Object) | vsg::Object | |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static |
operator new(std::size_t count) | vsg::Object | static |
operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
popFrustum() (defined in vsg::State) | vsg::State | inline |
projectionMatrixStack (defined in vsg::State) | vsg::State | |
pushFrustum() (defined in vsg::State) | vsg::State | inline |
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual |
record() (defined in vsg::State) | vsg::State | inline |
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
removeObject(const std::string &key) | vsg::Object | |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
setInhertiedViewProjectionAndViewMatrix(const dmat4 &projMatrix, const dmat4 &viewMatrix) (defined in vsg::State) | vsg::State | inline |
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
setProjectionAndViewMatrix(const dmat4 &projMatrix, const dmat4 &viewMatrix) (defined in vsg::State) | vsg::State | inline |
setValue(const std::string &key, const T &value) | vsg::Object | |
setValue(const std::string &key, const char *value) | vsg::Object | inline |
sizeofObject() const noexcept override (defined in vsg::Inherit< Object, State >) | vsg::Inherit< Object, State > | inlinevirtual |
State(uint32_t maxSlot) (defined in vsg::State) | vsg::State | inlineexplicit |
stateStacks (defined in vsg::State) | vsg::State | |
StateStacks typedef (defined in vsg::State) | vsg::State | |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
type_info() const noexcept override (defined in vsg::Inherit< Object, State >) | vsg::Inherit< Object, State > | inlinevirtual |
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual |
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |