vsg  1.1.0
VulkanSceneGraph library
vsg::State Member List

This is the complete list of members for vsg::State, including all inherited members.

_attemptDelete() const (defined in vsg::Object)vsg::Objectprotectedvirtual
_commandBuffer (defined in vsg::State)vsg::State
_frustumProjected (defined in vsg::State)vsg::State
_frustumStack (defined in vsg::State)vsg::State
_frustumUnit (defined in vsg::State)vsg::State
accept(Visitor &visitor) override (defined in vsg::Inherit< Object, State >)vsg::Inherit< Object, State >inlinevirtual
accept(ConstVisitor &visitor) const override (defined in vsg::Inherit< Object, State >)vsg::Inherit< Object, State >inlinevirtual
accept(RecordTraversal &visitor) const override (defined in vsg::Inherit< Object, State >)vsg::Inherit< Object, State >inlinevirtual
applyFrustum() (defined in vsg::State)vsg::Stateinline
cast() (defined in vsg::Object)vsg::Objectinline
cast() const (defined in vsg::Object)vsg::Objectinline
className() const noexcept override (defined in vsg::Inherit< Object, State >)vsg::Inherit< Object, State >inlinevirtual
compare(const Object &rhs) const override (defined in vsg::Inherit< Object, State >)vsg::Inherit< Object, State >inlinevirtual
create(Args &&... args) (defined in vsg::Inherit< Object, State >)vsg::Inherit< Object, State >inlinestatic
create() (defined in vsg::Object)vsg::Objectinlinestatic
create_if(bool flag, Args &&... args) (defined in vsg::Inherit< Object, State >)vsg::Inherit< Object, State >inlinestatic
create_if(bool flag) (defined in vsg::Object)vsg::Objectinlinestatic
dirty (defined in vsg::State)vsg::State
FrustumStack typedef (defined in vsg::State)vsg::State
getAuxiliary() (defined in vsg::Object)vsg::Objectinline
getAuxiliary() const (defined in vsg::Object)vsg::Objectinline
getObject(const std::string &key)vsg::Object
getObject(const std::string &key) constvsg::Object
getObject(const std::string &key)vsg::Objectinline
getObject(const std::string &key) constvsg::Objectinline
getOrCreateAuxiliary() (defined in vsg::Object)vsg::Object
getRefObject(const std::string &key)vsg::Object
getRefObject(const std::string &key) constvsg::Object
getRefObject(const std::string &key)vsg::Objectinline
getRefObject(const std::string &key) constvsg::Objectinline
getValue(const std::string &key, T &value) constvsg::Object
Inherit(Args &&... args) (defined in vsg::Inherit< Object, State >)vsg::Inherit< Object, State >inline
inheritedProjectionMatrix (defined in vsg::State)vsg::State
inheritedViewMatrix (defined in vsg::State)vsg::State
inheritedViewTransform (defined in vsg::State)vsg::State
inheritViewForLODScaling (defined in vsg::State)vsg::State
intersect(const t_sphere< T > &s) const (defined in vsg::State)vsg::Stateinline
is_compatible(const std::type_info &type) const noexcept override (defined in vsg::Inherit< Object, State >)vsg::Inherit< Object, State >inlinevirtual
lodDistance(const t_sphere< T > &s) const (defined in vsg::State)vsg::Stateinline
modelviewMatrixStack (defined in vsg::State)vsg::State
Object() (defined in vsg::Object)vsg::Object
Object(const Object &) (defined in vsg::Object)vsg::Object
operator delete(void *ptr) (defined in vsg::Object)vsg::Objectstatic
operator new(std::size_t count)vsg::Objectstatic
operator=(const Object &) (defined in vsg::Object)vsg::Object
popFrustum() (defined in vsg::State)vsg::Stateinline
projectionMatrixStack (defined in vsg::State)vsg::State
pushFrustum() (defined in vsg::State)vsg::Stateinline
read(Input &input) (defined in vsg::Object)vsg::Objectvirtual
record() (defined in vsg::State)vsg::Stateinline
ref() const noexcept (defined in vsg::Object)vsg::Objectinline
referenceCount() const noexcept (defined in vsg::Object)vsg::Objectinline
removeObject(const std::string &key)vsg::Object
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object)vsg::Objectprotected
setInhertiedViewProjectionAndViewMatrix(const dmat4 &projMatrix, const dmat4 &viewMatrix) (defined in vsg::State)vsg::Stateinline
setObject(const std::string &key, ref_ptr< Object > object)vsg::Object
setProjectionAndViewMatrix(const dmat4 &projMatrix, const dmat4 &viewMatrix) (defined in vsg::State)vsg::Stateinline
setValue(const std::string &key, const T &value)vsg::Object
setValue(const std::string &key, const char *value)vsg::Objectinline
sizeofObject() const noexcept override (defined in vsg::Inherit< Object, State >)vsg::Inherit< Object, State >inlinevirtual
State(uint32_t maxSlot) (defined in vsg::State)vsg::Stateinlineexplicit
stateStacks (defined in vsg::State)vsg::State
StateStacks typedef (defined in vsg::State)vsg::State
traverse(Visitor &) (defined in vsg::Object)vsg::Objectinlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object)vsg::Objectinlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object)vsg::Objectinlinevirtual
type_info() const noexcept override (defined in vsg::Inherit< Object, State >)vsg::Inherit< Object, State >inlinevirtual
unref() const noexcept (defined in vsg::Object)vsg::Objectinline
unref_nodelete() const noexcept (defined in vsg::Object)vsg::Objectinline
write(Output &output) const (defined in vsg::Object)vsg::Objectvirtual
~Object() (defined in vsg::Object)vsg::Objectprotectedvirtual