vsg  1.1.0
VulkanSceneGraph library
Public Member Functions | Public Attributes | Protected Attributes | List of all members
vsg::AsciiOutput Class Reference

#include <AsciiOutput.h>

Inheritance diagram for vsg::AsciiOutput:
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Collaboration diagram for vsg::AsciiOutput:
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Public Member Functions

 AsciiOutput (std::ostream &output, ref_ptr< const Options > in_options={})
 
std::ostream & indent ()
 
void writePropertyName (const char *propertyName) override
 write property name if appropriate for format
 
void writeEndOfLine () override
 write end of line as an

 
template<typename T >
void _write (size_t num, const T *value)
 
template<typename T >
void _write_real (size_t num, const T *value)
 
template<typename R , typename T >
void _write_withcast (size_t num, const T *value)
 
void write (size_t num, const int8_t *value) override
 write contiguous array of value(s)
 
void write (size_t num, const uint8_t *value) override
 
void write (size_t num, const int16_t *value) override
 
void write (size_t num, const uint16_t *value) override
 
void write (size_t num, const int32_t *value) override
 
void write (size_t num, const uint32_t *value) override
 
void write (size_t num, const int64_t *value) override
 
void write (size_t num, const uint64_t *value) override
 
void write (size_t num, const float *value) override
 
void write (size_t num, const double *value) override
 
void _write (const std::string &str)
 
void _write (const std::wstring &str)
 
void write (size_t num, const std::string *value) override
 
void write (size_t num, const std::wstring *value) override
 
void write (size_t num, const Path *value) override
 
void write (const vsg::Object *object) override
 write object
 
- Public Member Functions inherited from vsg::Output
 Output (ref_ptr< const Options > in_options={})
 
Outputoperator= (const Output &rhs)=delete
 
void write (size_t num, const char *value)
 map char to int8_t
 
void write (size_t num, const bool *value)
 
void write (size_t num, const vec2 *value)
 
void write (size_t num, const vec3 *value)
 
void write (size_t num, const vec4 *value)
 
void write (size_t num, const dvec2 *value)
 
void write (size_t num, const dvec3 *value)
 
void write (size_t num, const dvec4 *value)
 
void write (size_t num, const bvec2 *value)
 
void write (size_t num, const bvec3 *value)
 
void write (size_t num, const bvec4 *value)
 
void write (size_t num, const ubvec2 *value)
 
void write (size_t num, const ubvec3 *value)
 
void write (size_t num, const ubvec4 *value)
 
void write (size_t num, const svec2 *value)
 
void write (size_t num, const svec3 *value)
 
void write (size_t num, const svec4 *value)
 
void write (size_t num, const usvec2 *value)
 
void write (size_t num, const usvec3 *value)
 
void write (size_t num, const usvec4 *value)
 
void write (size_t num, const ivec2 *value)
 
void write (size_t num, const ivec3 *value)
 
void write (size_t num, const ivec4 *value)
 
void write (size_t num, const uivec2 *value)
 
void write (size_t num, const uivec3 *value)
 
void write (size_t num, const uivec4 *value)
 
void write (size_t num, const quat *value)
 
void write (size_t num, const dquat *value)
 
void write (size_t num, const mat3 *value)
 
void write (size_t num, const dmat3 *value)
 
void write (size_t num, const mat4 *value)
 
void write (size_t num, const dmat4 *value)
 
void write (size_t num, const sphere *value)
 
void write (size_t num, const dsphere *value)
 
void write (size_t num, const box *value)
 
void write (size_t num, const dbox *value)
 
void write (size_t num, const plane *value)
 
void write (size_t num, const dplane *value)
 
template<typename T >
void write (size_t num, const T *value)
 
template<typename T >
void write (const char *propertyName, const ref_ptr< T > &object)
 
template<typename T >
void writeObjects (const char *propertyName, const T &values)
 
template<typename T >
void writeValues (const char *propertyName, const std::vector< T > &values)
 
template<typename T >
void writeValues (const char *propertyName, const std::set< T > &values)
 
template<typename... Args>
void write (const char *propertyName, Args &... args)
 match propertyname and write value(s)
 
void writeObject (const char *propertyName, const Object *object)
 
template<typename W , typename T >
void writeValue (const char *propertyName, T value)
 write a value casting it to specified type i.e. output.write<uint32_t>("Value", value);
 
virtual bool version_less (uint32_t major, uint32_t minor, uint32_t patch, uint32_t soversion=0) const
 
virtual bool version_greater_equal (uint32_t major, uint32_t minor, uint32_t patch, uint32_t soversion=0) const
 

Public Attributes

int float_precision = 6
 
int double_precision = 12
 
- Public Attributes inherited from vsg::Output
ObjectID objectID = 1
 
ObjectIDMap objectIDMap
 
ref_ptr< const Optionsoptions
 
VsgVersion version
 

Protected Attributes

std::ostream & _output
 
std::size_t _indentationStep = 2
 
std::size_t _indentation = 0
 
std::size_t _maximumIndentation = 0
 
std::size_t _maximumNumbersPerLine = 12
 
const char * _indentationString = " "
 

Additional Inherited Members

- Public Types inherited from vsg::Output
using ObjectID = uint32_t
 
using ObjectIDMap = std::unordered_map< const vsg::Object *, ObjectID >
 

Detailed Description

vsg::Output subclass that implements writing objects as ascii data to an output stream. Used by VSG ReaderWriter when writing objects to native .vsgt ascii files.


The documentation for this class was generated from the following file: