vsg
1.1.0
VulkanSceneGraph library
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t_vec3 template class that represents a 3D vector More...
#include <vec3.h>
Public Types | |
using | value_type = T |
Public Member Functions | |
constexpr | t_vec3 (const t_vec3 &v) |
constexpr t_vec3 & | operator= (const t_vec3 &)=default |
constexpr | t_vec3 (value_type in_x, value_type in_y, value_type in_z) |
template<typename R > | |
constexpr | t_vec3 (const t_vec2< R > &v, value_type in_z) |
template<typename R > | |
constexpr | t_vec3 (const t_vec3< R > &v) |
constexpr std::size_t | size () const |
value_type & | operator[] (std::size_t i) |
value_type | operator[] (std::size_t i) const |
template<typename R > | |
t_vec3 & | operator= (const t_vec3< R > &rhs) |
T * | data () |
const T * | data () const |
void | set (value_type in_x, value_type in_y, value_type in_z) |
t_vec3 & | operator+= (const t_vec3 &rhs) |
t_vec3 & | operator-= (const t_vec3 &rhs) |
t_vec3 & | operator*= (value_type rhs) |
t_vec3 & | operator*= (const t_vec3 &rhs) |
t_vec3 & | operator/= (value_type rhs) |
operator bool () const noexcept | |
Public Attributes | |
union { | |
value_type value [3] | |
struct { | |
value_type x | |
value_type y | |
value_type z | |
} | |
struct { | |
value_type r | |
value_type g | |
value_type b | |
} | |
struct { | |
value_type s | |
value_type t | |
value_type p | |
} | |
}; | |
t_vec3 template class that represents a 3D vector