Small town in the Trossachs, Scotland - where VulkanSceneGraph is developed, rendering using vsgCS

OpenSteetMaps imagery rendered using vsg::TileDatabase node

OpenSteetMaps imagery rendered using vsg::TileDatabase node

BingMaps imagery rendered using vsg::TileDatabase node

GLTF model loading provided by vsgXchange::assimp loader with the VulkanSceneGraph’s builtin Physics Based Rendering shaders

Multi-thread loading example illustrates loading & rendering of the glTF-Sample-Models sample set

Simple OpenSceneGraph landing zone model loaded using osg2vsg/vsgXchange and rendering in a Qt window using vsgQt

Rendering of an OpenFlight model concurrently in both OpenSceneGraph and VulkanSceneGraph within the same test application provided by osg2vsg

Multi GPU support illustrated on 3 Geforce 1650 cards rendering an OpenFlight model of Umea, Sweden

Example of rendering high-quality SDF text

Multi-pass rendering used to render an anaglyphic stereo effect

Multi-pass rendering used to render stereo imagery

Rendering of point data cloud using vsgPoints

Illustration of vsgImGui integration with ImGui with custom font

Screenshot from VulkanPBRT - implementation of Ray Tracing using VulkanSceneGraph