Online book: vsgTutorial

vsgTutorial, currently being written, is a multi-part tutorial that teaches developers how to use the VulkanSceneGraph to develop graphics and compute applications.

  1. Setting the Scene - tour of low and high level APIs and intro to Vulkan & VulkanSceneGraph
  2. Foundations - base classes, memory management, maths and IO.
  3. Scene Graph - nodes, geometry and state
  4. Application - viewers, utilities and threading
  5. Developing Skills - trouble shooting and optimization

Community/3rd party Tutorials/Blog posts