Online book: vsgTutorial
vsgTutorial, currently being written, is a multi-part tutorial that teaches developers how to use the VulkanSceneGraph to develop graphics and compute applications.
- Setting the Scene - tour of low and high level APIs and intro to Vulkan & VulkanSceneGraph
- Foundations - base classes, memory management, maths and IO.
- Scene Graph - nodes, geometry and state
- Application - viewers, utilities and threading
- Developing Skills - trouble shooting and optimization