Screenshots
Small town in the Trossachs, Scotland - where VulkanSceneGraph is developed, rendering using vsgCS
OpenSteetMaps imagery rendered using vsg::TileDatabase node
OpenSteetMaps imagery rendered using vsg::TileDatabase node
BingMaps imagery rendered using vsg::TileDatabase node
GLTF model loading provided by vsgXchange::assimp loader with the VulkanSceneGraph’s builtin Physics Based Rendering shaders
Multi-thread loading example illustrates loading & rendering of the glTF-Sample-Models sample set
Simple OpenSceneGraph landing zone model loaded using osg2vsg/vsgXchange and rendering in a Qt window using vsgQt
Rendering of an OpenFlight model concurrently in both OpenSceneGraph and VulkanSceneGraph within the same test application provided by osg2vsg
Multi GPU support illustrated on 3 Geforce 1650 cards rendering an OpenFlight model of Umea, Sweden
Example of rendering high-quality SDF text
Multi-pass rendering used to render an anaglyphic stereo effect
Multi-pass rendering used to render stereo imagery
Rendering of point data cloud using vsgPoints
Illustration of vsgImGui integration with ImGui with custom font
Screenshot from VulkanPBRT - implementation of Ray Tracing using VulkanSceneGraph