vsg
1.1.0
VulkanSceneGraph library
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simple material struct for passing material settings as uniform value to fragment shader More...
#include <material.h>
Public Member Functions | |
void | read (vsg::Input &input) |
void | write (vsg::Output &output) const |
Public Attributes | |
vec4 | ambientColor |
vec4 | diffuseColor |
vec4 | specularColor |
float | shininess {100.0f} |
simple material struct for passing material settings as uniform value to fragment shader