vsg  1.0.4
VulkanSceneGraph library
Public Member Functions | Public Attributes | List of all members
vsg::PhongMaterial Struct Reference

#include <material.h>

Collaboration diagram for vsg::PhongMaterial:
Collaboration graph

Public Member Functions

void read (vsg::Input &input)
void write (vsg::Output &output) const

Public Attributes

vec4 ambient {1.0f, 1.0f, 1.0f, 1.0f}
vec4 diffuse {0.9f, 0.9f, 0.9f, 1.0f}
vec4 specular {0.2f, 0.2f, 0.2f, 1.0f}
vec4 emissive {0.0f, 0.0f, 0.0f, 0.0f}
float shininess {100.0f}
float alphaMask {1.0f}
float alphaMaskCutoff {0.5f}

Detailed Description

PhongMaterial struct for passing material settings, suitable for phong lighting model, as uniform value to fragment shader Used in conjunction with vsg::createPhongShaderSet().

The documentation for this struct was generated from the following file: