vsg
1.1.0
VulkanSceneGraph library
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This is the complete list of members for vsgiOS::iOS_Window, including all inherited members.
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protected | |
_availableSemaphore (defined in vsg::Window) | vsg::Window | protected | |
_bufferedEvents (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
_clearColor (defined in vsg::Window) | vsg::Window | protected | |
_depthFormat (defined in vsg::Window) | vsg::Window | protected | |
_depthImage (defined in vsg::Window) | vsg::Window | protected | |
_depthImageView (defined in vsg::Window) | vsg::Window | protected | |
_device (defined in vsg::Window) | vsg::Window | protected | |
_extent2D (defined in vsg::Window) | vsg::Window | protected | |
_first_macos_time_point (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
_first_macos_timestamp (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
_framebufferSamples (defined in vsg::Window) | vsg::Window | protected | |
_frames (defined in vsg::Window) | vsg::Window | protected | |
_imageFormat (defined in vsg::Window) | vsg::Window | protected | |
_indices (defined in vsg::Window) | vsg::Window | protected | |
_initDevice() (defined in vsg::Window) | vsg::Window | protected | |
_initFormats() (defined in vsg::Window) | vsg::Window | protected | |
_initInstance() (defined in vsg::Window) | vsg::Window | protected | |
_initPhysicalDevice() (defined in vsg::Window) | vsg::Window | protected | |
_initRenderPass() (defined in vsg::Window) | vsg::Window | protected | |
- | _initSurface (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected |
_initSwapchain() (defined in vsg::Window) | vsg::Window | protected | |
_instance (defined in vsg::Window) | vsg::Window | protected | |
_keyboard (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
_metalLayer (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
_multisampleDepthImage (defined in vsg::Window) | vsg::Window | protected | |
_multisampleDepthImageView (defined in vsg::Window) | vsg::Window | protected | |
_multisampleImage (defined in vsg::Window) | vsg::Window | protected | |
_multisampleImageView (defined in vsg::Window) | vsg::Window | protected | |
_physicalDevice (defined in vsg::Window) | vsg::Window | protected | |
_renderPass (defined in vsg::Window) | vsg::Window | protected | |
_surface (defined in vsg::Window) | vsg::Window | protected | |
_swapchain (defined in vsg::Window) | vsg::Window | protected | |
_traits (defined in vsg::Window) | vsg::Window | protected | |
_view (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
_window (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected | |
- | accept (defined in vsg::Inherit< vsg::Window, iOS_Window >) | vsg::Inherit< vsg::Window, iOS_Window > | inline |
- | accept (defined in vsg::Inherit< vsg::Window, iOS_Window >) | vsg::Inherit< vsg::Window, iOS_Window > | inline |
- | accept (defined in vsg::Inherit< vsg::Window, iOS_Window >) | vsg::Inherit< vsg::Window, iOS_Window > | inline |
acquireNextImage(uint64_t timeout=std::numeric_limits< uint64_t >::max()) | vsg::Window | ||
bufferedEvents | vsg::Window | ||
buildSwapchain() (defined in vsg::Window) | vsg::Window | protected | |
cast() (defined in vsg::Object) | vsg::Object | inline | |
cast() const (defined in vsg::Object) | vsg::Object | inline | |
- | className (defined in vsg::Inherit< vsg::Window, iOS_Window >) | vsg::Inherit< vsg::Window, iOS_Window > | inline |
clear() (defined in vsg::Window) | vsg::Window | protected | |
clearColor() (defined in vsg::Window) | vsg::Window | inline | |
clearColor() const (defined in vsg::Window) | vsg::Window | inline | |
- | compare (defined in vsg::Inherit< vsg::Window, iOS_Window >) | vsg::Inherit< vsg::Window, iOS_Window > | inline |
+ | create (defined in vsg::Inherit< vsg::Window, iOS_Window >) | vsg::Inherit< vsg::Window, iOS_Window > | inlinestatic |
vsg::Window::create(vsg::ref_ptr< WindowTraits > traits) | vsg::Window | static | |
create() (defined in vsg::Object) | vsg::Object | inlinestatic | |
+ | create_if (defined in vsg::Inherit< vsg::Window, iOS_Window >) | vsg::Inherit< vsg::Window, iOS_Window > | inlinestatic |
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic | |
debugLayersEnabled() const (defined in vsg::Window) | vsg::Window | inline | |
depthFormat() (defined in vsg::Window) | vsg::Window | ||
extent2D() const (defined in vsg::Window) | vsg::Window | inline | |
frame(size_t i) (defined in vsg::Window) | vsg::Window | inline | |
framebuffer(size_t i) (defined in vsg::Window) | vsg::Window | inline | |
framebuffer(size_t i) const (defined in vsg::Window) | vsg::Window | inline | |
framebufferSamples() const (defined in vsg::Window) | vsg::Window | inline | |
Frames typedef (defined in vsg::Window) | vsg::Window | ||
frames() (defined in vsg::Window) | vsg::Window | inline | |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline | |
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline | |
getDepthImage() (defined in vsg::Window) | vsg::Window | inline | |
getDepthImageView() (defined in vsg::Window) | vsg::Window | inline | |
getDevice() (defined in vsg::Window) | vsg::Window | inline | |
- | getEventTime (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | inline |
getInstance() (defined in vsg::Window) | vsg::Window | inline | |
getObject(const std::string &key) | vsg::Object | ||
getObject(const std::string &key) const | vsg::Object | ||
getObject(const std::string &key) | vsg::Object | inline | |
getObject(const std::string &key) const | vsg::Object | inline | |
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | ||
getOrCreateDepthImage() (defined in vsg::Window) | vsg::Window | ||
getOrCreateDepthImageView() (defined in vsg::Window) | vsg::Window | ||
getOrCreateDevice() (defined in vsg::Window) | vsg::Window | ||
getOrCreateInstance() (defined in vsg::Window) | vsg::Window | ||
getOrCreatePhysicalDevice() (defined in vsg::Window) | vsg::Window | ||
getOrCreateRenderPass() (defined in vsg::Window) | vsg::Window | ||
getOrCreateSurface() (defined in vsg::Window) | vsg::Window | ||
getOrCreateSwapchain() (defined in vsg::Window) | vsg::Window | ||
getPhysicalDevice() (defined in vsg::Window) | vsg::Window | inline | |
getRefObject(const std::string &key) | vsg::Object | ||
getRefObject(const std::string &key) const | vsg::Object | ||
getRefObject(const std::string &key) | vsg::Object | inline | |
getRefObject(const std::string &key) const | vsg::Object | inline | |
getRenderPass() (defined in vsg::Window) | vsg::Window | inline | |
getSurface() (defined in vsg::Window) | vsg::Window | inline | |
getSwapchain() (defined in vsg::Window) | vsg::Window | inline | |
getValue(const std::string &key, T &value) const | vsg::Object | ||
- | handleUIEvent (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | |
imageIndex(size_t relativeFrameIndex=0) const | vsg::Window | inline | |
imageView(size_t i) (defined in vsg::Window) | vsg::Window | inline | |
imageView(size_t i) const (defined in vsg::Window) | vsg::Window | inline | |
- | Inherit (defined in vsg::Inherit< vsg::Window, iOS_Window >) | vsg::Inherit< vsg::Window, iOS_Window > | inline |
- | instanceExtensionSurfaceName (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | inline |
- | iOS_Window (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | |
- | iOS_Window (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | |
- | iOS_Window (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | |
- | is_compatible (defined in vsg::Inherit< vsg::Window, iOS_Window >) | vsg::Inherit< vsg::Window, iOS_Window > | inline |
- | layer (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | inline |
numFrames() const (defined in vsg::Window) | vsg::Window | inline | |
Object() (defined in vsg::Object) | vsg::Object | ||
Object(const Object &) (defined in vsg::Object) | vsg::Object | ||
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static | |
operator new(std::size_t count) | vsg::Object | static | |
- | operator= (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | |
operator=(const Window &)=delete (defined in vsg::Window) | vsg::Window | ||
operator=(const Object &) (defined in vsg::Object) | vsg::Object | ||
- | pollEvents | vsgiOS::iOS_Window | |
- | queueEvent (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | inline |
read(Input &input) (defined in vsg::Object) | vsg::Object | ||
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline | |
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline | |
releaseConnection() | vsg::Window | inline | |
releaseWindow() | vsg::Window | inline | |
removeObject(const std::string &key) | vsg::Object | ||
- | resize (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected | |
setDevice(ref_ptr< Device > device) (defined in vsg::Window) | vsg::Window | ||
setInstance(ref_ptr< Instance > instance) (defined in vsg::Window) | vsg::Window | ||
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | ||
setPhysicalDevice(ref_ptr< PhysicalDevice > physicalDevice) (defined in vsg::Window) | vsg::Window | ||
setRenderPass(ref_ptr< RenderPass > renderPass) (defined in vsg::Window) | vsg::Window | ||
setSurface(ref_ptr< Surface > surface) (defined in vsg::Window) | vsg::Window | ||
setValue(const std::string &key, const T &value) | vsg::Object | ||
setValue(const std::string &key, const char *value) | vsg::Object | inline | |
share(ref_ptr< Device > device) (defined in vsg::Window) | vsg::Window | protected | |
- | sizeofObject (defined in vsg::Inherit< vsg::Window, iOS_Window >) | vsg::Inherit< vsg::Window, iOS_Window > | inline |
surfaceFormat() (defined in vsg::Window) | vsg::Window | ||
traits() (defined in vsg::Window) | vsg::Window | inline | |
traits() const (defined in vsg::Window) | vsg::Window | inline | |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inline | |
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inline | |
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inline | |
- | type_info (defined in vsg::Inherit< vsg::Window, iOS_Window >) | vsg::Inherit< vsg::Window, iOS_Window > | inline |
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline | |
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline | |
- | valid (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | inline |
visible() const (defined in vsg::Window) | vsg::Window | inline | |
- | window (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | inline |
Window(const Window &)=delete (defined in vsg::Window) | vsg::Window | ||
Window(ref_ptr< WindowTraits > traits) (defined in vsg::Window) | vsg::Window | protected | |
write(Output &output) const (defined in vsg::Object) | vsg::Object | ||
- | ~iOS_Window (defined in vsgiOS::iOS_Window) | vsgiOS::iOS_Window | protected |
~Object() (defined in vsg::Object) | vsg::Object | protected | |
~Window() (defined in vsg::Window) | vsg::Window | protected |