#include <MemorySlots.h>
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using | OptionalOffset = std::pair< bool, size_t > |
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| MemorySlots (size_t availableMemorySize, int in_memoryTracking=MEMORY_TRACKING_DEFAULT) |
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OptionalOffset | reserve (size_t size, size_t alignment) |
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bool | release (size_t offset, size_t size) |
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bool | full () const |
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bool | empty () const |
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size_t | maximumAvailableSpace () const |
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size_t | totalAvailableSize () const |
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size_t | totalReservedSize () const |
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size_t | totalMemorySize () const |
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void | report (std::ostream &out) const |
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bool | check () const |
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int | memoryTracking = MEMORY_TRACKING_DEFAULT |
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void | insertAvailableSlot (size_t offset, size_t size) |
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void | removeAvailableSlot (size_t offset, size_t size) |
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std::multimap< size_t, size_t > | _availableMemory |
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std::map< size_t, size_t > | _offsetSizes |
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std::map< size_t, size_t > | _reservedMemory |
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size_t | _totalMemorySize |
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class used internally by vsg::Allocator, vsg::DeviceMemory and vsg::Buffer to manage suballocation within a block of CPU or GPU memory.
The documentation for this class was generated from the following file: