vsg  1.1.0
VulkanSceneGraph library
Win32_Window.h
1 #pragma once
2 
3 /* <editor-fold desc="MIT License">
4 
5 Copyright(c) 2018 Robert Osfield
6 
7 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
8 
9 The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
10 
11 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12 
13 </editor-fold> */
14 
15 #define VK_USE_PLATFORM_WIN32_KHR
16 
17 #ifndef NOMINMAX
18 # define NOMINMAX
19 #endif
20 
21 #include <vsg/app/Window.h>
22 #include <vsg/ui/KeyEvent.h>
23 #include <vsg/ui/PointerEvent.h>
24 
25 #include <windows.h>
26 #include <windowsx.h>
27 
28 #include <vulkan/vulkan_win32.h>
29 
30 namespace vsgWin32
31 {
32  class KeyboardMap : public vsg::Object
33  {
34  public:
35  KeyboardMap();
36 
37  using VirtualKeyToKeySymbolMap = std::map<uint16_t, vsg::KeySymbol>;
38 
39  bool getKeySymbol(WPARAM wParam, LPARAM lParam, vsg::KeySymbol& keySymbol, vsg::KeySymbol& modifiedKeySymbol, vsg::KeyModifier& keyModifier)
40  {
41  uint16_t modifierMask = 0;
42  uint32_t virtualKey = ::MapVirtualKeyEx((lParam >> 16) & 0xff, MAPVK_VSC_TO_VK_EX, ::GetKeyboardLayout(0));
43  auto itr = _vk2vsg.find(virtualKey);
44 
45  if (itr == _vk2vsg.end())
46  {
47  // What ever the code was in lParam should translate to a Virtual Key that we know of in _vk2vsg
48  // If we cannot find it, we simply return.
49  return false;
50  }
51 
52  // This is the base-key that was pressed. (i.e., the VSG enum of the physical key pressed).
53  keySymbol = itr->second;
54 
55  // Look for any modifiers that may be active.
56  BYTE keyState[256];
57  if (virtualKey == 0 || !::GetKeyboardState(keyState))
58  {
59  // if virtualKey was undefined or we could not get the keyboard state, simply return.
60  return false;
61  }
62 
63  // If any of the specific left/right modifier keys are active
64  // add the side-independent vsg modifier to the modifier Mask
65  switch (virtualKey)
66  {
67  case VK_LSHIFT:
68  case VK_RSHIFT:
69  modifierMask |= vsg::KeyModifier::MODKEY_Shift;
70  break;
71 
72  case VK_LCONTROL:
73  case VK_RCONTROL:
74  modifierMask |= vsg::KeyModifier::MODKEY_Control;
75  break;
76 
77  case VK_LMENU:
78  case VK_RMENU:
79  modifierMask |= vsg::KeyModifier::MODKEY_Alt;
80  break;
81 
82  default:
83  virtualKey = static_cast<int>(wParam);
84  break;
85  }
86 
87  // Check if caps lock or numlock is toggled.
88  if (keyState[VK_CAPITAL] & 0x01) modifierMask |= vsg::KeyModifier::MODKEY_CapsLock;
89  if (keyState[VK_NUMLOCK] & 0x01) modifierMask |= vsg::KeyModifier::MODKEY_NumLock;
90 
91  // Check if the modifier keys are down (these are non-toggle keys, so the high-order bit is relevant!)
92  // again, vsg only has a side-independent modifier
93  if (keyState[VK_LSHIFT] & 0x80) modifierMask |= vsg::KeyModifier::MODKEY_Shift;
94  if (keyState[VK_LSHIFT] & 0x80) modifierMask |= vsg::KeyModifier::MODKEY_Shift;
95  if (keyState[VK_LCONTROL] & 0x80) modifierMask |= vsg::KeyModifier::MODKEY_Control;
96  if (keyState[VK_RCONTROL] & 0x80) modifierMask |= vsg::KeyModifier::MODKEY_Control;
97  if (keyState[VK_LMENU] & 0x80) modifierMask |= vsg::KeyModifier::MODKEY_Alt;
98  if (keyState[VK_LMENU] & 0x80) modifierMask |= vsg::KeyModifier::MODKEY_Alt;
99 
100  // This is the final keyModifier
101  keyModifier = static_cast<vsg::KeyModifier>(modifierMask);
102 
103  // The actual keystroke is what we get after the ::ToAscii call
104  char asciiKey[2];
105  int32_t numChars = ::ToAscii(static_cast<UINT>(wParam), (lParam >> 16) & 0xff, keyState, reinterpret_cast<WORD*>(asciiKey), 0);
106  if (numChars == 1)
107  {
108  // it is indeed an ascii character. 0-127
109  modifiedKeySymbol = static_cast<vsg::KeySymbol>(asciiKey[0]);
110  }
111  else
112  {
113  // otherwise treat the modifiedKeySymbol as the same as the keySymbol.
114  modifiedKeySymbol = keySymbol;
115  }
116 
117  return true;
118  }
119 
120  protected:
121  VirtualKeyToKeySymbolMap _vk2vsg;
122  };
123 
124  inline vsg::ButtonMask getButtonMask(WPARAM wParam)
125  {
126  auto mask = (wParam & MK_LBUTTON ? vsg::ButtonMask::BUTTON_MASK_1 : 0) | (wParam & MK_MBUTTON ? vsg::ButtonMask::BUTTON_MASK_2 : 0) | (wParam & MK_RBUTTON ? vsg::ButtonMask::BUTTON_MASK_3 : 0) |
127  (wParam & MK_XBUTTON1 ? vsg::ButtonMask::BUTTON_MASK_4 : 0) | (wParam & MK_XBUTTON2 ? vsg::ButtonMask::BUTTON_MASK_5 : 0);
128  return static_cast<vsg::ButtonMask>(mask);
129  }
130 
131  inline uint32_t getButtonDownEventDetail(UINT buttonMsg, WORD wParamHi)
132  {
133  switch (buttonMsg)
134  {
135  case WM_LBUTTONDOWN: return 1;
136  case WM_MBUTTONDOWN: return 2;
137  case WM_RBUTTONDOWN: return 3;
138  case WM_XBUTTONDOWN:
139  if (wParamHi == XBUTTON1)
140  return 4;
141  else if (wParamHi == XBUTTON2)
142  return 5;
143  else
144  return 0;
145  default:
146  return 0;
147  }
148  }
149 
150  inline uint32_t getButtonUpEventDetail(UINT buttonMsg, WORD wParamHi)
151  {
152  switch (buttonMsg)
153  {
154  case WM_LBUTTONUP: return 1;
155  case WM_MBUTTONUP: return 2;
156  case WM_RBUTTONUP: return 3;
157  case WM_XBUTTONUP:
158  if (wParamHi == XBUTTON1)
159  return 4;
160  else if (wParamHi == XBUTTON2)
161  return 5;
162  else
163  return 0;
164  default:
165  return 0;
166  }
167  }
168 
170  class Win32_Window : public vsg::Inherit<vsg::Window, Win32_Window>
171  {
172  public:
174  Win32_Window() = delete;
175  Win32_Window(const Win32_Window&) = delete;
176  Win32_Window operator=(const Win32_Window&) = delete;
177 
178  const char* instanceExtensionSurfaceName() const override { return VK_KHR_WIN32_SURFACE_EXTENSION_NAME; }
179 
180  bool valid() const override { return _window; }
181 
182  bool visible() const override;
183 
184  void releaseWindow() override;
185 
186  bool pollEvents(vsg::UIEvents& events) override;
187 
188  void resize() override;
189 
190  operator HWND() const { return _window; }
191 
192  LRESULT handleWin32Messages(UINT msg, WPARAM wParam, LPARAM lParam);
193 
194  protected:
195  virtual ~Win32_Window();
196 
197  void _initSurface() override;
198 
199  HWND _window;
200  bool _windowMapped = false;
201 
202  vsg::ref_ptr<KeyboardMap> _keyboard;
203  };
204 
205 } // namespace vsgWin32
206 
207 EVSG_type_name(vsgWin32::Win32_Window);
Definition: Win32_Window.h:33
Win32_Window implements Win32 specific window creation, event handling and vulkan Surface setup.
Definition: Win32_Window.h:171
bool pollEvents(vsg::UIEvents &events) override
get the list of events since the last pollEvents() call by splicing bufferEvents with polled windowin...
void releaseWindow() override
Definition: Inherit.h:28
Definition: Object.h:42