15 #include <vsg/state/GraphicsPipeline.h>
24 using Bindings = std::vector<VkVertexInputBindingDescription>;
25 using Attributes = std::vector<VkVertexInputAttributeDescription>;
33 Attributes vertexAttributeDescriptions;
37 void read(
Input& input)
override;
38 void write(
Output& output)
const override;
40 void apply(
Context& context, VkGraphicsPipelineCreateInfo& pipelineInfo)
const override;