15 #include <vsg/commands/Command.h>
16 #include <vsg/nodes/Node.h>
17 #include <vsg/state/BufferInfo.h>
29 void read(
Input& input)
override;
30 void write(
Output& output)
const override;
32 void compile(
Context& context)
override;
37 uint32_t vertexCount = 0;
38 uint32_t instanceCount = 0;
39 uint32_t firstVertex = 0;
40 uint32_t firstInstance = 0;
42 uint32_t firstBinding = 0;
43 BufferInfoList arrays;
45 void assignArrays(
const DataList& in_arrays);
CommandBuffer encapsulates VkCommandBuffer.
Definition: CommandBuffer.h:27
Definition: VertexDraw.h:25
vk_buffer that manages a single logical device supported.
Definition: vk_buffer.h:28