vsg  1.1.0
VulkanSceneGraph library
TopLevelAccelerationStructure.h
1 #pragma once
2 
3 /* <editor-fold desc="MIT License">
4 
5 Copyright(c) 2019 Thomas Hogarth
6 
7 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
8 
9 The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
10 
11 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12 
13 </editor-fold> */
14 
15 #include <vsg/core/Array.h>
16 #include <vsg/core/Value.h>
17 #include <vsg/raytracing/AccelerationStructure.h>
18 #include <vsg/raytracing/BottomLevelAccelerationStructure.h>
19 
20 namespace vsg
21 {
22 
23  // VkGeometryInstance encapsulates the VkAccelerationStructureInstanceKHR settings.
24  // This structure is required to populate the top level structures instance buffer and is essentially the same as VkAccelerationStructureInstanceKHR
25  // https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/chap33.html#acceleration-structure
27  {
28  float transform[12]; // transform matrix
29  uint32_t instanceId : 24; // id available in shader as gl_InstanceCustomIndexNV in shader
30  uint32_t mask : 8; // mask used with rayMask for culling
31  uint32_t instanceOffset : 24; // offset into shader binding table for shaders
32  uint32_t flags : 8; // VkGeometryInstanceFlagBitsNV
33  uint64_t accelerationStructureHandle; // handle to bottomlevel acceleration structure
34  };
35  VSG_value(VkGeometryInstanceValue, VkGeometryInstance);
36  VSG_array(VkGeometryInstanceArray, VkGeometryInstance);
37 
39  class VSG_DECLSPEC GeometryInstance : public Inherit<Object, GeometryInstance>
40  {
41  public:
43 
44  operator VkGeometryInstance() const
45  {
46  VkGeometryInstance inst;
47  inst.instanceId = id;
48  inst.mask = mask;
49  inst.instanceOffset = shaderOffset;
50  inst.flags = flags;
51  inst.accelerationStructureHandle = accelerationStructure->handle();
52 
53  inst.transform[0] = transform[0][0];
54  inst.transform[1] = transform[1][0];
55  inst.transform[2] = transform[2][0];
56  inst.transform[3] = transform[3][0];
57 
58  inst.transform[4] = transform[0][1];
59  inst.transform[5] = transform[1][1];
60  inst.transform[6] = transform[2][1];
61  inst.transform[7] = transform[3][1];
62 
63  inst.transform[8] = transform[0][2];
64  inst.transform[9] = transform[1][2];
65  inst.transform[10] = transform[2][2];
66  inst.transform[11] = transform[3][2];
67 
68  return inst;
69  }
70 
71  mat4 transform;
72  uint32_t id;
73  uint32_t mask;
74  uint32_t shaderOffset;
75  uint32_t flags;
76  ref_ptr<BottomLevelAccelerationStructure> accelerationStructure;
77  };
78  VSG_type_name(vsg::GeometryInstance);
79 
80  using GeometryInstances = std::vector<ref_ptr<GeometryInstance>>;
81 
83  class VSG_DECLSPEC TopLevelAccelerationStructure : public Inherit<AccelerationStructure, TopLevelAccelerationStructure>
84  {
85  public:
86  explicit TopLevelAccelerationStructure(Device* device);
87 
88  void compile(Context& context) override;
89 
90  GeometryInstances geometryInstances;
91 
92  protected:
93  // compiled data
95  ref_ptr<Buffer> _instanceBuffer;
96  };
98 
99 } // namespace vsg
Definition: Context.h:67
Device encapsulates VkDevice, a logical handle to the PhysicalDevice with capabilities specified duri...
Definition: Device.h:37
GeometryInstance is an instance of a bottom level acceleration structure reference by a top level acc...
Definition: TopLevelAccelerationStructure.h:40
Definition: Inherit.h:28
TopLevelAccelerationStructure encapsulates the set up of the top level acceleration structure contain...
Definition: TopLevelAccelerationStructure.h:84
Definition: ref_ptr.h:22
Definition: TopLevelAccelerationStructure.h:27