15 #include <vsg/state/GraphicsPipeline.h>
29 uint32_t patchControlPoints = 1;
33 void read(
Input& input)
override;
34 void write(
Output& output)
const override;
36 void apply(
Context& context, VkGraphicsPipelineCreateInfo& pipelineInfo)
const override;
TessellationState encapsulates VkPipelineTessellationStateCreateInfo settings passed when setting up ...
Definition: TessellationState.h:22
int compare(const Object &rhs) const override
compare two objects, return -1 if this object is less than rhs, return 0 if it's equal,...