15 #include <vsg/state/GraphicsPipeline.h>
26 explicit InputAssemblyState(VkPrimitiveTopology primitiveTopology, VkBool32 primitiveRestart = VK_FALSE);
29 VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
30 VkBool32 primitiveRestartEnable = VK_FALSE;
33 void read(
Input& input)
override;
34 void write(
Output& output)
const override;
35 void apply(
Context& context, VkGraphicsPipelineCreateInfo& pipelineInfo)
const override;