The class definitions for the Vulkan ray tracing nodes of the scene graph can be found in the VulkanSceneGraph/include/vsg/raytracing directory.

Class Header Functionality
  AccelerationGeometry.h  
  AccelerationStructure.h  
  BottomLevelAccelerationStructure.h  
  BuildAccelerationStructureTraversal.h  
  DescriptorAccelerationStructure.h  
  RayTracingPipeline.h  
  RayTracingShaderGroup.h  
  TopLevelAccelerationStructure.h  
  TraceRays.h  
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