vsgImGui  0.0.0
VulkanSceneGraph 3rd party data integration library
imconfig.h
1 //-----------------------------------------------------------------------------
2 // COMPILE-TIME OPTIONS FOR DEAR IMGUI
3 // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
4 // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
5 //-----------------------------------------------------------------------------
6 // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
7 // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
8 //-----------------------------------------------------------------------------
9 // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
10 // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
11 // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
12 // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
13 //-----------------------------------------------------------------------------
14 
15 #pragma once
16 
17 //---- Define assertion handler. Defaults to calling assert().
18 // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
19 //#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
20 //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
21 
22 //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
23 // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
24 // DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
25 // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
26 //#define IMGUI_API __declspec( dllexport )
27 //#define IMGUI_API __declspec( dllimport )
28 
29 //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
30 //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
31 //#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.
32 
33 //---- Disable all of Dear ImGui or don't implement standard windows/tools.
34 // It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
35 //#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
36 //#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
37 //#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88).
38 
39 //---- Don't implement some functions to reduce linkage requirements.
40 //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
41 //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
42 //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
43 //#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
44 //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
45 //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
46 //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
47 //#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
48 //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
49 //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
50 //#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
51 
52 //---- Include imgui_user.h at the end of imgui.h as a convenience
53 //#define IMGUI_INCLUDE_IMGUI_USER_H
54 
55 //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
56 //#define IMGUI_USE_BGRA_PACKED_COLOR
57 
58 //---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
59 //#define IMGUI_USE_WCHAR32
60 
61 //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
62 // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
63 //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
64 //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
65 //#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if enabled
66 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
67 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
68 
69 //---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
70 // Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
71 //#define IMGUI_USE_STB_SPRINTF
72 
73 //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
74 // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
75 // On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
76 //#define IMGUI_ENABLE_FREETYPE
77 
78 //---- Use stb_truetype to build and rasterize the font atlas (default)
79 // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
80 //#define IMGUI_ENABLE_STB_TRUETYPE
81 
82 //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
83 // This will be inlined as part of ImVec2 and ImVec4 class declarations.
84 /*
85 #define IM_VEC2_CLASS_EXTRA \
86  constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
87  operator MyVec2() const { return MyVec2(x,y); }
88 
89 #define IM_VEC4_CLASS_EXTRA \
90  constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
91  operator MyVec4() const { return MyVec4(x,y,z,w); }
92 */
93 
94 //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
95 // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
96 // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
97 // Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
98 //#define ImDrawIdx unsigned int
99 
100 //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
101 //struct ImDrawList;
102 //struct ImDrawCmd;
103 //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
104 //#define ImDrawCallback MyImDrawCallback
105 
106 //---- Debug Tools: Macro to break in Debugger
107 // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
108 //#define IM_DEBUG_BREAK IM_ASSERT(0)
109 //#define IM_DEBUG_BREAK __debugbreak()
110 
111 //---- Debug Tools: Enable slower asserts
112 //#define IMGUI_DEBUG_PARANOID
113 
114 //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
115 /*
116 namespace ImGui
117 {
118  void MyFunction(const char* name, const MyMatrix44& v);
119 }
120 */