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VkStructureType | sType |
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void * | pNext |
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VkBool32 | separateDenormSettings |
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VkBool32 | separateRoundingModeSettings |
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VkBool32 | shaderSignedZeroInfNanPreserveFloat16 |
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VkBool32 | shaderSignedZeroInfNanPreserveFloat32 |
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VkBool32 | shaderSignedZeroInfNanPreserveFloat64 |
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VkBool32 | shaderDenormPreserveFloat16 |
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VkBool32 | shaderDenormPreserveFloat32 |
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VkBool32 | shaderDenormPreserveFloat64 |
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VkBool32 | shaderDenormFlushToZeroFloat16 |
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VkBool32 | shaderDenormFlushToZeroFloat32 |
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VkBool32 | shaderDenormFlushToZeroFloat64 |
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VkBool32 | shaderRoundingModeRTEFloat16 |
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VkBool32 | shaderRoundingModeRTEFloat32 |
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VkBool32 | shaderRoundingModeRTEFloat64 |
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VkBool32 | shaderRoundingModeRTZFloat16 |
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VkBool32 | shaderRoundingModeRTZFloat32 |
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VkBool32 | shaderRoundingModeRTZFloat64 |
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The documentation for this struct was generated from the following file: