vsg  1.1.0
VulkanSceneGraph library
glsl.h
1 #pragma once
2 
3 /* <editor-fold desc="MIT License">
4 
5 Copyright(c) 2021 Robert Osfield
6 
7 Permission is hereby granted, free of charge, to any person obtaining a copy of
8 this software and associated documentation files (the "Software"), to deal in
9 the Software without restriction, including without limitation the rights to
10 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
11 the Software, and to permit persons to whom the Software is furnished to do so,
12 subject to the following conditions:
13 
14 The above copyright notice and this permission notice shall be included in all
15 copies or substantial portions of the Software.
16 
17 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
19 FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
20 COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
21 IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 
24 </editor-fold> */
25 
26 #include <vsg/io/ReaderWriter.h>
27 
28 #include <map>
29 
30 namespace vsg
31 {
32 
34  class VSG_DECLSPEC glsl : public vsg::Inherit<vsg::ReaderWriter, glsl>
35  {
36  public:
37  glsl();
38 
39  vsg::ref_ptr<vsg::Object> read(const vsg::Path& filename, vsg::ref_ptr<const vsg::Options> options = {}) const override;
40  ref_ptr<vsg::Object> read(std::istream& fin, ref_ptr<const Options> options = {}) const override;
41  ref_ptr<vsg::Object> read(const uint8_t* ptr, size_t size, ref_ptr<const Options> = {}) const override;
42 
43  bool write(const vsg::Object* object, const vsg::Path& filename, vsg::ref_ptr<const vsg::Options> options = {}) const override;
44 
45  bool getFeatures(Features& features) const override;
46 
48  static bool extensionSupported(const vsg::Path& path);
49 
50  protected:
51  ref_ptr<Object> createShader(const Path& found_filename, std::string& source, VkShaderStageFlagBits stageFlagBits, vsg::ref_ptr<const vsg::Options> options) const;
52  };
53  VSG_type_name(vsg::glsl);
54 
55 } // namespace vsg
Definition: Inherit.h:28
Definition: Object.h:42
Definition: Path.h:32
glsl ReaderWriter supports reading and writing GLSL shader files.
Definition: glsl.h:35
ref_ptr< vsg::Object > read(const uint8_t *ptr, size_t size, ref_ptr< const Options >={}) const override
read object from memory block, return object on success, return null ref_ptr<> if format not supporte...
bool write(const vsg::Object *object, const vsg::Path &filename, vsg::ref_ptr< const vsg::Options > options={}) const override
write object to file, return true on success, return false on failure.
ref_ptr< vsg::Object > read(std::istream &fin, ref_ptr< const Options > options={}) const override
read object from input stream, return object on success, return null ref_ptr<> if format not supporte...
static bool extensionSupported(const vsg::Path &path)
return true if .ext is supported
bool getFeatures(Features &features) const override
get the Features supported by this ReaderWriter
vsg::ref_ptr< vsg::Object > read(const vsg::Path &filename, vsg::ref_ptr< const vsg::Options > options={}) const override
read object from file, return object on success, return null ref_ptr<> if format not supported,...
Definition: ReaderWriter.h:92