vsg
1.1.0
VulkanSceneGraph library
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This is the complete list of members for vsg::WindowAdapter, including all inherited members.
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
_availableSemaphore (defined in vsg::Window) | vsg::Window | protected |
_clearColor (defined in vsg::Window) | vsg::Window | protected |
_depthFormat (defined in vsg::Window) | vsg::Window | protected |
_depthImage (defined in vsg::Window) | vsg::Window | protected |
_depthImageView (defined in vsg::Window) | vsg::Window | protected |
_device (defined in vsg::Window) | vsg::Window | protected |
_extent2D (defined in vsg::Window) | vsg::Window | protected |
_framebufferSamples (defined in vsg::Window) | vsg::Window | protected |
_frames (defined in vsg::Window) | vsg::Window | protected |
_imageFormat (defined in vsg::Window) | vsg::Window | protected |
_indices (defined in vsg::Window) | vsg::Window | protected |
_initDevice() (defined in vsg::Window) | vsg::Window | protected |
_initFormats() (defined in vsg::Window) | vsg::Window | protected |
_initInstance() (defined in vsg::Window) | vsg::Window | protected |
_initPhysicalDevice() (defined in vsg::Window) | vsg::Window | protected |
_initRenderPass() (defined in vsg::Window) | vsg::Window | protected |
_initSurface() override (defined in vsg::WindowAdapter) | vsg::WindowAdapter | inlineprotectedvirtual |
_initSwapchain() (defined in vsg::Window) | vsg::Window | protected |
_instance (defined in vsg::Window) | vsg::Window | protected |
_multisampleDepthImage (defined in vsg::Window) | vsg::Window | protected |
_multisampleDepthImageView (defined in vsg::Window) | vsg::Window | protected |
_multisampleImage (defined in vsg::Window) | vsg::Window | protected |
_multisampleImageView (defined in vsg::Window) | vsg::Window | protected |
_physicalDevice (defined in vsg::Window) | vsg::Window | protected |
_renderPass (defined in vsg::Window) | vsg::Window | protected |
_surface (defined in vsg::Window) | vsg::Window | protected |
_swapchain (defined in vsg::Window) | vsg::Window | protected |
_traits (defined in vsg::Window) | vsg::Window | protected |
accept(Visitor &visitor) override (defined in vsg::Inherit< Window, WindowAdapter >) | vsg::Inherit< Window, WindowAdapter > | inlinevirtual |
accept(ConstVisitor &visitor) const override (defined in vsg::Inherit< Window, WindowAdapter >) | vsg::Inherit< Window, WindowAdapter > | inlinevirtual |
accept(RecordTraversal &visitor) const override (defined in vsg::Inherit< Window, WindowAdapter >) | vsg::Inherit< Window, WindowAdapter > | inlinevirtual |
acquireNextImage(uint64_t timeout=std::numeric_limits< uint64_t >::max()) | vsg::Window | |
bufferedEvents | vsg::Window | |
buildSwapchain() (defined in vsg::Window) | vsg::Window | protected |
cast() (defined in vsg::Object) | vsg::Object | inline |
cast() const (defined in vsg::Object) | vsg::Object | inline |
className() const noexcept override (defined in vsg::Inherit< Window, WindowAdapter >) | vsg::Inherit< Window, WindowAdapter > | inlinevirtual |
clear() (defined in vsg::Window) | vsg::Window | protectedvirtual |
clearColor() (defined in vsg::Window) | vsg::Window | inline |
clearColor() const (defined in vsg::Window) | vsg::Window | inline |
compare(const Object &rhs) const override (defined in vsg::Inherit< Window, WindowAdapter >) | vsg::Inherit< Window, WindowAdapter > | inlinevirtual |
create(Args &&... args) (defined in vsg::Inherit< Window, WindowAdapter >) | vsg::Inherit< Window, WindowAdapter > | inlinestatic |
vsg::Window::create(vsg::ref_ptr< WindowTraits > traits) | vsg::Window | static |
create() (defined in vsg::Object) | vsg::Object | inlinestatic |
create_if(bool flag, Args &&... args) (defined in vsg::Inherit< Window, WindowAdapter >) | vsg::Inherit< Window, WindowAdapter > | inlinestatic |
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
debugLayersEnabled() const (defined in vsg::Window) | vsg::Window | inline |
depthFormat() (defined in vsg::Window) | vsg::Window | |
extent2D() (defined in vsg::WindowAdapter) | vsg::WindowAdapter | inline |
extent2D() const (defined in vsg::Window) | vsg::Window | inline |
frame(size_t i) (defined in vsg::Window) | vsg::Window | inline |
framebuffer(size_t i) (defined in vsg::Window) | vsg::Window | inline |
framebuffer(size_t i) const (defined in vsg::Window) | vsg::Window | inline |
framebufferSamples() const (defined in vsg::Window) | vsg::Window | inline |
frames() (defined in vsg::Window) | vsg::Window | inline |
Frames typedef (defined in vsg::Window) | vsg::Window | |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
getDepthImage() (defined in vsg::Window) | vsg::Window | inline |
getDepthImageView() (defined in vsg::Window) | vsg::Window | inline |
getDevice() (defined in vsg::Window) | vsg::Window | inline |
getInstance() (defined in vsg::Window) | vsg::Window | inline |
getObject(const std::string &key) | vsg::Object | |
getObject(const std::string &key) const | vsg::Object | |
getObject(const std::string &key) | vsg::Object | inline |
getObject(const std::string &key) const | vsg::Object | inline |
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
getOrCreateDepthImage() (defined in vsg::Window) | vsg::Window | |
getOrCreateDepthImageView() (defined in vsg::Window) | vsg::Window | |
getOrCreateDevice() (defined in vsg::Window) | vsg::Window | |
getOrCreateInstance() (defined in vsg::Window) | vsg::Window | |
getOrCreatePhysicalDevice() (defined in vsg::Window) | vsg::Window | |
getOrCreateRenderPass() (defined in vsg::Window) | vsg::Window | |
getOrCreateSurface() (defined in vsg::Window) | vsg::Window | |
getOrCreateSwapchain() (defined in vsg::Window) | vsg::Window | |
getPhysicalDevice() (defined in vsg::Window) | vsg::Window | inline |
getRefObject(const std::string &key) | vsg::Object | |
getRefObject(const std::string &key) const | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | inline |
getRefObject(const std::string &key) const | vsg::Object | inline |
getRenderPass() (defined in vsg::Window) | vsg::Window | inline |
getSurface() (defined in vsg::Window) | vsg::Window | inline |
getSwapchain() (defined in vsg::Window) | vsg::Window | inline |
getValue(const std::string &key, T &value) const | vsg::Object | |
imageIndex(size_t relativeFrameIndex=0) const | vsg::Window | inline |
imageView(size_t i) (defined in vsg::Window) | vsg::Window | inline |
imageView(size_t i) const (defined in vsg::Window) | vsg::Window | inline |
Inherit(Args &&... args) (defined in vsg::Inherit< Window, WindowAdapter >) | vsg::Inherit< Window, WindowAdapter > | inline |
instanceExtensionSurfaceName() const override (defined in vsg::WindowAdapter) | vsg::WindowAdapter | inlinevirtual |
is_compatible(const std::type_info &type) const noexcept override (defined in vsg::Inherit< Window, WindowAdapter >) | vsg::Inherit< Window, WindowAdapter > | inlinevirtual |
numFrames() const (defined in vsg::Window) | vsg::Window | inline |
Object() (defined in vsg::Object) | vsg::Object | |
Object(const Object &) (defined in vsg::Object) | vsg::Object | |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static |
operator new(std::size_t count) | vsg::Object | static |
operator=(const Window &)=delete (defined in vsg::WindowAdapter) | vsg::WindowAdapter | |
operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
pollEvents(UIEvents &events) | vsg::Window | virtual |
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual |
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
releaseConnection() | vsg::Window | inlinevirtual |
releaseWindow() | vsg::Window | inlinevirtual |
removeObject(const std::string &key) | vsg::Object | |
resize() override (defined in vsg::WindowAdapter) | vsg::WindowAdapter | virtual |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
setDevice(ref_ptr< Device > device) (defined in vsg::Window) | vsg::Window | |
setInstance(ref_ptr< Instance > instance) (defined in vsg::Window) | vsg::Window | |
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
setPhysicalDevice(ref_ptr< PhysicalDevice > physicalDevice) (defined in vsg::Window) | vsg::Window | |
setRenderPass(ref_ptr< RenderPass > renderPass) (defined in vsg::Window) | vsg::Window | |
setSurface(ref_ptr< Surface > surface) (defined in vsg::Window) | vsg::Window | |
setValue(const std::string &key, const T &value) | vsg::Object | |
setValue(const std::string &key, const char *value) | vsg::Object | inline |
share(ref_ptr< Device > device) (defined in vsg::Window) | vsg::Window | protected |
sizeofObject() const noexcept override (defined in vsg::Inherit< Window, WindowAdapter >) | vsg::Inherit< Window, WindowAdapter > | inlinevirtual |
surfaceFormat() (defined in vsg::Window) | vsg::Window | |
traits() (defined in vsg::Window) | vsg::Window | inline |
traits() const (defined in vsg::Window) | vsg::Window | inline |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
type_info() const noexcept override (defined in vsg::Inherit< Window, WindowAdapter >) | vsg::Inherit< Window, WindowAdapter > | inlinevirtual |
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
updateExtents(uint32_t width, uint32_t height) | vsg::WindowAdapter | |
valid() const override (defined in vsg::WindowAdapter) | vsg::WindowAdapter | inlinevirtual |
visible() const override (defined in vsg::WindowAdapter) | vsg::WindowAdapter | inlinevirtual |
Window(const Window &)=delete (defined in vsg::Window) | vsg::Window | |
Window(ref_ptr< WindowTraits > traits) (defined in vsg::Window) | vsg::Window | protected |
WindowAdapter(ref_ptr< Surface > surface, ref_ptr< WindowTraits > traits) (defined in vsg::WindowAdapter) | vsg::WindowAdapter | |
WindowAdapter()=delete (defined in vsg::WindowAdapter) | vsg::WindowAdapter | |
WindowAdapter(const Window &)=delete (defined in vsg::WindowAdapter) | vsg::WindowAdapter | |
windowValid (defined in vsg::WindowAdapter) | vsg::WindowAdapter | |
windowVisible (defined in vsg::WindowAdapter) | vsg::WindowAdapter | |
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual |
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |
~Window() (defined in vsg::Window) | vsg::Window | protectedvirtual |
~WindowAdapter() (defined in vsg::WindowAdapter) | vsg::WindowAdapter | inlineprotectedvirtual |