vsg  1.1.0
VulkanSceneGraph library
vsg::Window Member List

This is the complete list of members for vsg::Window, including all inherited members.

_attemptDelete() const (defined in vsg::Object)vsg::Objectprotectedvirtual
_availableSemaphore (defined in vsg::Window)vsg::Windowprotected
_clearColor (defined in vsg::Window)vsg::Windowprotected
_depthFormat (defined in vsg::Window)vsg::Windowprotected
_depthImage (defined in vsg::Window)vsg::Windowprotected
_depthImageView (defined in vsg::Window)vsg::Windowprotected
_device (defined in vsg::Window)vsg::Windowprotected
_extent2D (defined in vsg::Window)vsg::Windowprotected
_framebufferSamples (defined in vsg::Window)vsg::Windowprotected
_frames (defined in vsg::Window)vsg::Windowprotected
_imageFormat (defined in vsg::Window)vsg::Windowprotected
_indices (defined in vsg::Window)vsg::Windowprotected
_initDevice() (defined in vsg::Window)vsg::Windowprotected
_initFormats() (defined in vsg::Window)vsg::Windowprotected
_initInstance() (defined in vsg::Window)vsg::Windowprotected
_initPhysicalDevice() (defined in vsg::Window)vsg::Windowprotected
_initRenderPass() (defined in vsg::Window)vsg::Windowprotected
_initSurface()=0 (defined in vsg::Window)vsg::Windowprotectedpure virtual
_initSwapchain() (defined in vsg::Window)vsg::Windowprotected
_instance (defined in vsg::Window)vsg::Windowprotected
_multisampleDepthImage (defined in vsg::Window)vsg::Windowprotected
_multisampleDepthImageView (defined in vsg::Window)vsg::Windowprotected
_multisampleImage (defined in vsg::Window)vsg::Windowprotected
_multisampleImageView (defined in vsg::Window)vsg::Windowprotected
_physicalDevice (defined in vsg::Window)vsg::Windowprotected
_renderPass (defined in vsg::Window)vsg::Windowprotected
_surface (defined in vsg::Window)vsg::Windowprotected
_swapchain (defined in vsg::Window)vsg::Windowprotected
_traits (defined in vsg::Window)vsg::Windowprotected
accept(Visitor &visitor) override (defined in vsg::Inherit< Object, Window >)vsg::Inherit< Object, Window >inlinevirtual
accept(ConstVisitor &visitor) const override (defined in vsg::Inherit< Object, Window >)vsg::Inherit< Object, Window >inlinevirtual
accept(RecordTraversal &visitor) const override (defined in vsg::Inherit< Object, Window >)vsg::Inherit< Object, Window >inlinevirtual
acquireNextImage(uint64_t timeout=std::numeric_limits< uint64_t >::max())vsg::Window
bufferedEventsvsg::Window
buildSwapchain() (defined in vsg::Window)vsg::Windowprotected
cast() (defined in vsg::Object)vsg::Objectinline
cast() const (defined in vsg::Object)vsg::Objectinline
className() const noexcept override (defined in vsg::Inherit< Object, Window >)vsg::Inherit< Object, Window >inlinevirtual
clear() (defined in vsg::Window)vsg::Windowprotectedvirtual
clearColor() (defined in vsg::Window)vsg::Windowinline
clearColor() const (defined in vsg::Window)vsg::Windowinline
compare(const Object &rhs) const override (defined in vsg::Inherit< Object, Window >)vsg::Inherit< Object, Window >inlinevirtual
create(vsg::ref_ptr< WindowTraits > traits)vsg::Windowstatic
create(Args &&... args) (defined in vsg::Inherit< Object, Window >)vsg::Inherit< Object, Window >inlinestatic
create() (defined in vsg::Object)vsg::Objectinlinestatic
create_if(bool flag, Args &&... args) (defined in vsg::Inherit< Object, Window >)vsg::Inherit< Object, Window >inlinestatic
create_if(bool flag) (defined in vsg::Object)vsg::Objectinlinestatic
debugLayersEnabled() const (defined in vsg::Window)vsg::Windowinline
depthFormat() (defined in vsg::Window)vsg::Window
extent2D() const (defined in vsg::Window)vsg::Windowinline
frame(size_t i) (defined in vsg::Window)vsg::Windowinline
framebuffer(size_t i) (defined in vsg::Window)vsg::Windowinline
framebuffer(size_t i) const (defined in vsg::Window)vsg::Windowinline
framebufferSamples() const (defined in vsg::Window)vsg::Windowinline
frames() (defined in vsg::Window)vsg::Windowinline
Frames typedef (defined in vsg::Window)vsg::Window
getAuxiliary() (defined in vsg::Object)vsg::Objectinline
getAuxiliary() const (defined in vsg::Object)vsg::Objectinline
getDepthImage() (defined in vsg::Window)vsg::Windowinline
getDepthImageView() (defined in vsg::Window)vsg::Windowinline
getDevice() (defined in vsg::Window)vsg::Windowinline
getInstance() (defined in vsg::Window)vsg::Windowinline
getObject(const std::string &key)vsg::Object
getObject(const std::string &key) constvsg::Object
getObject(const std::string &key)vsg::Objectinline
getObject(const std::string &key) constvsg::Objectinline
getOrCreateAuxiliary() (defined in vsg::Object)vsg::Object
getOrCreateDepthImage() (defined in vsg::Window)vsg::Window
getOrCreateDepthImageView() (defined in vsg::Window)vsg::Window
getOrCreateDevice() (defined in vsg::Window)vsg::Window
getOrCreateInstance() (defined in vsg::Window)vsg::Window
getOrCreatePhysicalDevice() (defined in vsg::Window)vsg::Window
getOrCreateRenderPass() (defined in vsg::Window)vsg::Window
getOrCreateSurface() (defined in vsg::Window)vsg::Window
getOrCreateSwapchain() (defined in vsg::Window)vsg::Window
getPhysicalDevice() (defined in vsg::Window)vsg::Windowinline
getRefObject(const std::string &key)vsg::Object
getRefObject(const std::string &key) constvsg::Object
getRefObject(const std::string &key)vsg::Objectinline
getRefObject(const std::string &key) constvsg::Objectinline
getRenderPass() (defined in vsg::Window)vsg::Windowinline
getSurface() (defined in vsg::Window)vsg::Windowinline
getSwapchain() (defined in vsg::Window)vsg::Windowinline
getValue(const std::string &key, T &value) constvsg::Object
imageIndex(size_t relativeFrameIndex=0) constvsg::Windowinline
imageView(size_t i) (defined in vsg::Window)vsg::Windowinline
imageView(size_t i) const (defined in vsg::Window)vsg::Windowinline
Inherit(Args &&... args) (defined in vsg::Inherit< Object, Window >)vsg::Inherit< Object, Window >inline
instanceExtensionSurfaceName() const =0 (defined in vsg::Window)vsg::Windowpure virtual
is_compatible(const std::type_info &type) const noexcept override (defined in vsg::Inherit< Object, Window >)vsg::Inherit< Object, Window >inlinevirtual
numFrames() const (defined in vsg::Window)vsg::Windowinline
Object() (defined in vsg::Object)vsg::Object
Object(const Object &) (defined in vsg::Object)vsg::Object
operator delete(void *ptr) (defined in vsg::Object)vsg::Objectstatic
operator new(std::size_t count)vsg::Objectstatic
operator=(const Window &)=delete (defined in vsg::Window)vsg::Window
operator=(const Object &) (defined in vsg::Object)vsg::Object
pollEvents(UIEvents &events)vsg::Windowvirtual
read(Input &input) (defined in vsg::Object)vsg::Objectvirtual
ref() const noexcept (defined in vsg::Object)vsg::Objectinline
referenceCount() const noexcept (defined in vsg::Object)vsg::Objectinline
releaseConnection()vsg::Windowinlinevirtual
releaseWindow()vsg::Windowinlinevirtual
removeObject(const std::string &key)vsg::Object
resize() (defined in vsg::Window)vsg::Windowinlinevirtual
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object)vsg::Objectprotected
setDevice(ref_ptr< Device > device) (defined in vsg::Window)vsg::Window
setInstance(ref_ptr< Instance > instance) (defined in vsg::Window)vsg::Window
setObject(const std::string &key, ref_ptr< Object > object)vsg::Object
setPhysicalDevice(ref_ptr< PhysicalDevice > physicalDevice) (defined in vsg::Window)vsg::Window
setRenderPass(ref_ptr< RenderPass > renderPass) (defined in vsg::Window)vsg::Window
setSurface(ref_ptr< Surface > surface) (defined in vsg::Window)vsg::Window
setValue(const std::string &key, const T &value)vsg::Object
setValue(const std::string &key, const char *value)vsg::Objectinline
share(ref_ptr< Device > device) (defined in vsg::Window)vsg::Windowprotected
sizeofObject() const noexcept override (defined in vsg::Inherit< Object, Window >)vsg::Inherit< Object, Window >inlinevirtual
surfaceFormat() (defined in vsg::Window)vsg::Window
traits() (defined in vsg::Window)vsg::Windowinline
traits() const (defined in vsg::Window)vsg::Windowinline
traverse(Visitor &) (defined in vsg::Object)vsg::Objectinlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object)vsg::Objectinlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object)vsg::Objectinlinevirtual
type_info() const noexcept override (defined in vsg::Inherit< Object, Window >)vsg::Inherit< Object, Window >inlinevirtual
unref() const noexcept (defined in vsg::Object)vsg::Objectinline
unref_nodelete() const noexcept (defined in vsg::Object)vsg::Objectinline
valid() const (defined in vsg::Window)vsg::Windowinlinevirtual
visible() const (defined in vsg::Window)vsg::Windowinlinevirtual
Window(const Window &)=delete (defined in vsg::Window)vsg::Window
Window(ref_ptr< WindowTraits > traits) (defined in vsg::Window)vsg::Windowprotected
write(Output &output) const (defined in vsg::Object)vsg::Objectvirtual
~Object() (defined in vsg::Object)vsg::Objectprotectedvirtual
~Window() (defined in vsg::Window)vsg::Windowprotectedvirtual