vsg
1.1.0
VulkanSceneGraph library
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This is the complete list of members for vsg::ViewDependentState, including all inherited members.
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
accept(Visitor &visitor) override (defined in vsg::Inherit< Object, ViewDependentState >) | vsg::Inherit< Object, ViewDependentState > | inlinevirtual |
accept(ConstVisitor &visitor) const override (defined in vsg::Inherit< Object, ViewDependentState >) | vsg::Inherit< Object, ViewDependentState > | inlinevirtual |
accept(RecordTraversal &visitor) const override (defined in vsg::Inherit< Object, ViewDependentState >) | vsg::Inherit< Object, ViewDependentState > | inlinevirtual |
ambientLights (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
bindDescriptorSets(CommandBuffer &commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual |
cast() (defined in vsg::Object) | vsg::Object | inline |
cast() const (defined in vsg::Object) | vsg::Object | inline |
className() const noexcept override (defined in vsg::Inherit< Object, ViewDependentState >) | vsg::Inherit< Object, ViewDependentState > | inlinevirtual |
clear() (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual |
compare(const Object &rhs) const override (defined in vsg::Inherit< Object, ViewDependentState >) | vsg::Inherit< Object, ViewDependentState > | inlinevirtual |
compile(Context &context) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual |
create(Args &&... args) (defined in vsg::Inherit< Object, ViewDependentState >) | vsg::Inherit< Object, ViewDependentState > | inlinestatic |
create() (defined in vsg::Object) | vsg::Object | inlinestatic |
create_if(bool flag, Args &&... args) (defined in vsg::Inherit< Object, ViewDependentState >) | vsg::Inherit< Object, ViewDependentState > | inlinestatic |
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
descriptor (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
descriptorSet (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
descriptorSetLayout (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
directionalLights (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
getObject(const std::string &key) | vsg::Object | |
getObject(const std::string &key) const | vsg::Object | |
getObject(const std::string &key) | vsg::Object | inline |
getObject(const std::string &key) const | vsg::Object | inline |
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | |
getRefObject(const std::string &key) const | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | inline |
getRefObject(const std::string &key) const | vsg::Object | inline |
getValue(const std::string &key, T &value) const | vsg::Object | |
Inherit(Args &&... args) (defined in vsg::Inherit< Object, ViewDependentState >) | vsg::Inherit< Object, ViewDependentState > | inline |
init(ResourceRequirements &requirements) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual |
is_compatible(const std::type_info &type) const noexcept override (defined in vsg::Inherit< Object, ViewDependentState >) | vsg::Inherit< Object, ViewDependentState > | inlinevirtual |
lambda (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
lightData (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
lightDataBufferInfo (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
maxShadowDistance (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
Object() (defined in vsg::Object) | vsg::Object | |
Object(const Object &) (defined in vsg::Object) | vsg::Object | |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static |
operator new(std::size_t count) | vsg::Object | static |
operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
pointLights (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
preRenderCommandGraph (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
preRenderSwitch (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual |
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
removeObject(const std::string &key) | vsg::Object | |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
setValue(const std::string &key, const T &value) | vsg::Object | |
setValue(const std::string &key, const char *value) | vsg::Object | inline |
shadowDepthImage (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
shadowMapBias (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
shadowMapImages (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
shadowMaps (defined in vsg::ViewDependentState) | vsg::ViewDependentState | mutable |
sizeofObject() const noexcept override (defined in vsg::Inherit< Object, ViewDependentState >) | vsg::Inherit< Object, ViewDependentState > | inlinevirtual |
spotLights (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
t_traverse(N &node, V &visitor) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | inlinestatic |
traverse(Visitor &visitor) override (defined in vsg::ViewDependentState) | vsg::ViewDependentState | inlinevirtual |
traverse(ConstVisitor &visitor) const override (defined in vsg::ViewDependentState) | vsg::ViewDependentState | inlinevirtual |
traverse(RecordTraversal &rt) const override (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual |
type_info() const noexcept override (defined in vsg::Inherit< Object, ViewDependentState >) | vsg::Inherit< Object, ViewDependentState > | inlinevirtual |
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
update(ResourceRequirements &requirements) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | virtual |
view (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
ViewDependentState(View *in_view) (defined in vsg::ViewDependentState) | vsg::ViewDependentState | explicit |
viewportData (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
viewportDataBufferInfo (defined in vsg::ViewDependentState) | vsg::ViewDependentState | |
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual |
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |
~ViewDependentState() (defined in vsg::ViewDependentState) | vsg::ViewDependentState | protected |