vsg
1.1.0
VulkanSceneGraph library
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This is the complete list of members for vsg::ShaderModule, including all inherited members.
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
_implementation (defined in vsg::ShaderModule) | vsg::ShaderModule | protected |
accept(Visitor &visitor) override (defined in vsg::Inherit< Object, ShaderModule >) | vsg::Inherit< Object, ShaderModule > | inlinevirtual |
accept(ConstVisitor &visitor) const override (defined in vsg::Inherit< Object, ShaderModule >) | vsg::Inherit< Object, ShaderModule > | inlinevirtual |
accept(RecordTraversal &visitor) const override (defined in vsg::Inherit< Object, ShaderModule >) | vsg::Inherit< Object, ShaderModule > | inlinevirtual |
cast() (defined in vsg::Object) | vsg::Object | inline |
cast() const (defined in vsg::Object) | vsg::Object | inline |
className() const noexcept override (defined in vsg::Inherit< Object, ShaderModule >) | vsg::Inherit< Object, ShaderModule > | inlinevirtual |
code | vsg::ShaderModule | |
compare(const Object &rhs_object) const override | vsg::ShaderModule | virtual |
compile(Context &context) (defined in vsg::ShaderModule) | vsg::ShaderModule | |
create(Args &&... args) (defined in vsg::Inherit< Object, ShaderModule >) | vsg::Inherit< Object, ShaderModule > | inlinestatic |
create() (defined in vsg::Object) | vsg::Object | inlinestatic |
create_if(bool flag, Args &&... args) (defined in vsg::Inherit< Object, ShaderModule >) | vsg::Inherit< Object, ShaderModule > | inlinestatic |
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
getObject(const std::string &key) | vsg::Object | |
getObject(const std::string &key) const | vsg::Object | |
getObject(const std::string &key) | vsg::Object | inline |
getObject(const std::string &key) const | vsg::Object | inline |
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | |
getRefObject(const std::string &key) const | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | inline |
getRefObject(const std::string &key) const | vsg::Object | inline |
getValue(const std::string &key, T &value) const | vsg::Object | |
hints (defined in vsg::ShaderModule) | vsg::ShaderModule | |
Inherit(Args &&... args) (defined in vsg::Inherit< Object, ShaderModule >) | vsg::Inherit< Object, ShaderModule > | inline |
is_compatible(const std::type_info &type) const noexcept override (defined in vsg::Inherit< Object, ShaderModule >) | vsg::Inherit< Object, ShaderModule > | inlinevirtual |
Object() (defined in vsg::Object) | vsg::Object | |
Object(const Object &) (defined in vsg::Object) | vsg::Object | |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static |
operator new(std::size_t count) | vsg::Object | static |
operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
read(Input &input) override (defined in vsg::ShaderModule) | vsg::ShaderModule | virtual |
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
release(uint32_t deviceID) (defined in vsg::ShaderModule) | vsg::ShaderModule | inline |
release() (defined in vsg::ShaderModule) | vsg::ShaderModule | inline |
removeObject(const std::string &key) | vsg::Object | |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
setValue(const std::string &key, const T &value) | vsg::Object | |
setValue(const std::string &key, const char *value) | vsg::Object | inline |
ShaderModule() (defined in vsg::ShaderModule) | vsg::ShaderModule | |
ShaderModule(const std::string &in_source, ref_ptr< ShaderCompileSettings > in_hints={}) (defined in vsg::ShaderModule) | vsg::ShaderModule | explicit |
ShaderModule(const SPIRV &in_code) (defined in vsg::ShaderModule) | vsg::ShaderModule | explicit |
ShaderModule(const std::string &source, const SPIRV &in_code) (defined in vsg::ShaderModule) | vsg::ShaderModule | |
sizeofObject() const noexcept override (defined in vsg::Inherit< Object, ShaderModule >) | vsg::Inherit< Object, ShaderModule > | inlinevirtual |
source (defined in vsg::ShaderModule) | vsg::ShaderModule | |
SPIRV typedef (defined in vsg::ShaderModule) | vsg::ShaderModule | |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
type_info() const noexcept override (defined in vsg::Inherit< Object, ShaderModule >) | vsg::Inherit< Object, ShaderModule > | inlinevirtual |
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
vk(uint32_t deviceID) const | vsg::ShaderModule | inline |
write(Output &output) const override (defined in vsg::ShaderModule) | vsg::ShaderModule | virtual |
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |
~ShaderModule() (defined in vsg::ShaderModule) | vsg::ShaderModule | protectedvirtual |