vsg  1.1.0
VulkanSceneGraph library
vsg::ShaderModule Member List

This is the complete list of members for vsg::ShaderModule, including all inherited members.

_attemptDelete() const (defined in vsg::Object)vsg::Objectprotectedvirtual
_implementation (defined in vsg::ShaderModule)vsg::ShaderModuleprotected
accept(Visitor &visitor) override (defined in vsg::Inherit< Object, ShaderModule >)vsg::Inherit< Object, ShaderModule >inlinevirtual
accept(ConstVisitor &visitor) const override (defined in vsg::Inherit< Object, ShaderModule >)vsg::Inherit< Object, ShaderModule >inlinevirtual
accept(RecordTraversal &visitor) const override (defined in vsg::Inherit< Object, ShaderModule >)vsg::Inherit< Object, ShaderModule >inlinevirtual
cast() (defined in vsg::Object)vsg::Objectinline
cast() const (defined in vsg::Object)vsg::Objectinline
className() const noexcept override (defined in vsg::Inherit< Object, ShaderModule >)vsg::Inherit< Object, ShaderModule >inlinevirtual
codevsg::ShaderModule
compare(const Object &rhs_object) const overridevsg::ShaderModulevirtual
compile(Context &context) (defined in vsg::ShaderModule)vsg::ShaderModule
create(Args &&... args) (defined in vsg::Inherit< Object, ShaderModule >)vsg::Inherit< Object, ShaderModule >inlinestatic
create() (defined in vsg::Object)vsg::Objectinlinestatic
create_if(bool flag, Args &&... args) (defined in vsg::Inherit< Object, ShaderModule >)vsg::Inherit< Object, ShaderModule >inlinestatic
create_if(bool flag) (defined in vsg::Object)vsg::Objectinlinestatic
getAuxiliary() (defined in vsg::Object)vsg::Objectinline
getAuxiliary() const (defined in vsg::Object)vsg::Objectinline
getObject(const std::string &key)vsg::Object
getObject(const std::string &key) constvsg::Object
getObject(const std::string &key)vsg::Objectinline
getObject(const std::string &key) constvsg::Objectinline
getOrCreateAuxiliary() (defined in vsg::Object)vsg::Object
getRefObject(const std::string &key)vsg::Object
getRefObject(const std::string &key) constvsg::Object
getRefObject(const std::string &key)vsg::Objectinline
getRefObject(const std::string &key) constvsg::Objectinline
getValue(const std::string &key, T &value) constvsg::Object
hints (defined in vsg::ShaderModule)vsg::ShaderModule
Inherit(Args &&... args) (defined in vsg::Inherit< Object, ShaderModule >)vsg::Inherit< Object, ShaderModule >inline
is_compatible(const std::type_info &type) const noexcept override (defined in vsg::Inherit< Object, ShaderModule >)vsg::Inherit< Object, ShaderModule >inlinevirtual
Object() (defined in vsg::Object)vsg::Object
Object(const Object &) (defined in vsg::Object)vsg::Object
operator delete(void *ptr) (defined in vsg::Object)vsg::Objectstatic
operator new(std::size_t count)vsg::Objectstatic
operator=(const Object &) (defined in vsg::Object)vsg::Object
read(Input &input) override (defined in vsg::ShaderModule)vsg::ShaderModulevirtual
ref() const noexcept (defined in vsg::Object)vsg::Objectinline
referenceCount() const noexcept (defined in vsg::Object)vsg::Objectinline
release(uint32_t deviceID) (defined in vsg::ShaderModule)vsg::ShaderModuleinline
release() (defined in vsg::ShaderModule)vsg::ShaderModuleinline
removeObject(const std::string &key)vsg::Object
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object)vsg::Objectprotected
setObject(const std::string &key, ref_ptr< Object > object)vsg::Object
setValue(const std::string &key, const T &value)vsg::Object
setValue(const std::string &key, const char *value)vsg::Objectinline
ShaderModule() (defined in vsg::ShaderModule)vsg::ShaderModule
ShaderModule(const std::string &in_source, ref_ptr< ShaderCompileSettings > in_hints={}) (defined in vsg::ShaderModule)vsg::ShaderModuleexplicit
ShaderModule(const SPIRV &in_code) (defined in vsg::ShaderModule)vsg::ShaderModuleexplicit
ShaderModule(const std::string &source, const SPIRV &in_code) (defined in vsg::ShaderModule)vsg::ShaderModule
sizeofObject() const noexcept override (defined in vsg::Inherit< Object, ShaderModule >)vsg::Inherit< Object, ShaderModule >inlinevirtual
source (defined in vsg::ShaderModule)vsg::ShaderModule
SPIRV typedef (defined in vsg::ShaderModule)vsg::ShaderModule
traverse(Visitor &) (defined in vsg::Object)vsg::Objectinlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object)vsg::Objectinlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object)vsg::Objectinlinevirtual
type_info() const noexcept override (defined in vsg::Inherit< Object, ShaderModule >)vsg::Inherit< Object, ShaderModule >inlinevirtual
unref() const noexcept (defined in vsg::Object)vsg::Objectinline
unref_nodelete() const noexcept (defined in vsg::Object)vsg::Objectinline
vk(uint32_t deviceID) constvsg::ShaderModuleinline
write(Output &output) const override (defined in vsg::ShaderModule)vsg::ShaderModulevirtual
~Object() (defined in vsg::Object)vsg::Objectprotectedvirtual
~ShaderModule() (defined in vsg::ShaderModule)vsg::ShaderModuleprotectedvirtual