vsg  1.1.0
VulkanSceneGraph library
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vsg::PointLight Member List

This is the complete list of members for vsg::PointLight, including all inherited members.

_attemptDelete() const (defined in vsg::Object)vsg::Objectprotectedvirtual
accept(Visitor &visitor) override (defined in vsg::Inherit< Light, PointLight >)vsg::Inherit< Light, PointLight >inlinevirtual
accept(ConstVisitor &visitor) const override (defined in vsg::Inherit< Light, PointLight >)vsg::Inherit< Light, PointLight >inlinevirtual
accept(RecordTraversal &visitor) const override (defined in vsg::Inherit< Light, PointLight >)vsg::Inherit< Light, PointLight >inlinevirtual
cast() (defined in vsg::Object)vsg::Objectinline
cast() const (defined in vsg::Object)vsg::Objectinline
className() const noexcept override (defined in vsg::Inherit< Light, PointLight >)vsg::Inherit< Light, PointLight >inlinevirtual
color (defined in vsg::Light)vsg::Light
compare(const Object &rhs) const override (defined in vsg::Inherit< Light, PointLight >)vsg::Inherit< Light, PointLight >inlinevirtual
create(Args &&... args) (defined in vsg::Inherit< Light, PointLight >)vsg::Inherit< Light, PointLight >inlinestatic
create() (defined in vsg::Object)vsg::Objectinlinestatic
create_if(bool flag, Args &&... args) (defined in vsg::Inherit< Light, PointLight >)vsg::Inherit< Light, PointLight >inlinestatic
create_if(bool flag) (defined in vsg::Object)vsg::Objectinlinestatic
getAuxiliary() (defined in vsg::Object)vsg::Objectinline
getAuxiliary() const (defined in vsg::Object)vsg::Objectinline
getObject(const std::string &key)vsg::Object
getObject(const std::string &key) constvsg::Object
getObject(const std::string &key)vsg::Objectinline
getObject(const std::string &key) constvsg::Objectinline
getOrCreateAuxiliary() (defined in vsg::Object)vsg::Object
getRefObject(const std::string &key)vsg::Object
getRefObject(const std::string &key) constvsg::Object
getRefObject(const std::string &key)vsg::Objectinline
getRefObject(const std::string &key) constvsg::Objectinline
getValue(const std::string &key, T &value) constvsg::Object
Inherit(Args &&... args) (defined in vsg::Inherit< Light, PointLight >)vsg::Inherit< Light, PointLight >inline
intensity (defined in vsg::Light)vsg::Light
is_compatible(const std::type_info &type) const noexcept override (defined in vsg::Inherit< Light, PointLight >)vsg::Inherit< Light, PointLight >inlinevirtual
name (defined in vsg::Light)vsg::Light
Node() (defined in vsg::Node)vsg::Node
Object() (defined in vsg::Object)vsg::Object
Object(const Object &) (defined in vsg::Object)vsg::Object
operator delete(void *ptr) (defined in vsg::Node)vsg::Nodestatic
operator new(std::size_t count)vsg::Nodestatic
operator=(const Object &) (defined in vsg::Object)vsg::Object
position (defined in vsg::PointLight)vsg::PointLight
read(Input &input) override (defined in vsg::PointLight)vsg::PointLightvirtual
ref() const noexcept (defined in vsg::Object)vsg::Objectinline
referenceCount() const noexcept (defined in vsg::Object)vsg::Objectinline
removeObject(const std::string &key)vsg::Object
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object)vsg::Objectprotected
setObject(const std::string &key, ref_ptr< Object > object)vsg::Object
setValue(const std::string &key, const T &value)vsg::Object
setValue(const std::string &key, const char *value)vsg::Objectinline
shadowMaps (defined in vsg::Light)vsg::Light
sizeofObject() const noexcept override (defined in vsg::Inherit< Light, PointLight >)vsg::Inherit< Light, PointLight >inlinevirtual
traverse(Visitor &) (defined in vsg::Object)vsg::Objectinlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object)vsg::Objectinlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object)vsg::Objectinlinevirtual
type_info() const noexcept override (defined in vsg::Inherit< Light, PointLight >)vsg::Inherit< Light, PointLight >inlinevirtual
unref() const noexcept (defined in vsg::Object)vsg::Objectinline
unref_nodelete() const noexcept (defined in vsg::Object)vsg::Objectinline
write(Output &output) const override (defined in vsg::PointLight)vsg::PointLightvirtual
~Light() (defined in vsg::Light)vsg::Lightinlineprotectedvirtual
~Node() (defined in vsg::Node)vsg::Nodeprotectedvirtual
~Object() (defined in vsg::Object)vsg::Objectprotectedvirtual
~PointLight() (defined in vsg::PointLight)vsg::PointLightinlineprotectedvirtual