vsg  1.1.0
VulkanSceneGraph library
all.h
1 #pragma once
2 
3 /* <editor-fold desc="MIT License">
4 
5 Copyright(c) 2018 Robert Osfield
6 
7 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
8 
9 The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
10 
11 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12 
13 </editor-fold> */
14 
15 // Core header files
16 #include <vsg/core/Allocator.h>
17 #include <vsg/core/Array.h>
18 #include <vsg/core/Array2D.h>
19 #include <vsg/core/Array3D.h>
20 #include <vsg/core/Auxiliary.h>
21 #include <vsg/core/ConstVisitor.h>
22 #include <vsg/core/Data.h>
23 #include <vsg/core/Exception.h>
24 #include <vsg/core/Export.h>
25 #include <vsg/core/External.h>
26 #include <vsg/core/Inherit.h>
27 #include <vsg/core/Mask.h>
28 #include <vsg/core/MemorySlots.h>
29 #include <vsg/core/Object.h>
30 #include <vsg/core/Objects.h>
31 #include <vsg/core/ScratchMemory.h>
32 #include <vsg/core/Value.h>
33 #include <vsg/core/Version.h>
34 #include <vsg/core/Visitor.h>
35 #include <vsg/core/compare.h>
36 #include <vsg/core/contains.h>
37 #include <vsg/core/observer_ptr.h>
38 #include <vsg/core/ref_ptr.h>
39 #include <vsg/core/type_name.h>
40 #include <vsg/core/visit.h>
41 
42 // Maths header files
43 #include <vsg/maths/box.h>
44 #include <vsg/maths/clamp.h>
45 #include <vsg/maths/color.h>
46 #include <vsg/maths/common.h>
47 #include <vsg/maths/mat3.h>
48 #include <vsg/maths/mat4.h>
49 #include <vsg/maths/plane.h>
50 #include <vsg/maths/quat.h>
51 #include <vsg/maths/sample.h>
52 #include <vsg/maths/sphere.h>
53 #include <vsg/maths/transform.h>
54 #include <vsg/maths/vec2.h>
55 #include <vsg/maths/vec3.h>
56 #include <vsg/maths/vec4.h>
57 
58 // Node header files
59 #include <vsg/nodes/AbsoluteTransform.h>
60 #include <vsg/nodes/Bin.h>
61 #include <vsg/nodes/Compilable.h>
62 #include <vsg/nodes/CullGroup.h>
63 #include <vsg/nodes/CullNode.h>
64 #include <vsg/nodes/DepthSorted.h>
65 #include <vsg/nodes/Geometry.h>
66 #include <vsg/nodes/Group.h>
67 #include <vsg/nodes/LOD.h>
68 #include <vsg/nodes/Light.h>
69 #include <vsg/nodes/MatrixTransform.h>
70 #include <vsg/nodes/Node.h>
71 #include <vsg/nodes/PagedLOD.h>
72 #include <vsg/nodes/QuadGroup.h>
73 #include <vsg/nodes/StateGroup.h>
74 #include <vsg/nodes/Switch.h>
75 #include <vsg/nodes/TileDatabase.h>
76 #include <vsg/nodes/Transform.h>
77 #include <vsg/nodes/VertexDraw.h>
78 #include <vsg/nodes/VertexIndexDraw.h>
79 
80 // Commands header files
81 #include <vsg/commands/BeginQuery.h>
82 #include <vsg/commands/BindIndexBuffer.h>
83 #include <vsg/commands/BindVertexBuffers.h>
84 #include <vsg/commands/BlitImage.h>
85 #include <vsg/commands/ClearAttachments.h>
86 #include <vsg/commands/ClearImage.h>
87 #include <vsg/commands/Command.h>
88 #include <vsg/commands/Commands.h>
89 #include <vsg/commands/CopyAndReleaseBuffer.h>
90 #include <vsg/commands/CopyAndReleaseImage.h>
91 #include <vsg/commands/CopyImage.h>
92 #include <vsg/commands/CopyImageToBuffer.h>
93 #include <vsg/commands/CopyImageViewToWindow.h>
94 #include <vsg/commands/CopyQueryPoolResults.h>
95 #include <vsg/commands/Dispatch.h>
96 #include <vsg/commands/Draw.h>
97 #include <vsg/commands/DrawIndexed.h>
98 #include <vsg/commands/DrawIndexedIndirect.h>
99 #include <vsg/commands/DrawIndirect.h>
100 #include <vsg/commands/DrawIndirectCommand.h>
101 #include <vsg/commands/EndQuery.h>
102 #include <vsg/commands/Event.h>
103 #include <vsg/commands/ExecuteCommands.h>
104 #include <vsg/commands/NextSubPass.h>
105 #include <vsg/commands/PipelineBarrier.h>
106 #include <vsg/commands/ResetQueryPool.h>
107 #include <vsg/commands/ResolveImage.h>
108 #include <vsg/commands/SetDepthBias.h>
109 #include <vsg/commands/SetLineWidth.h>
110 #include <vsg/commands/SetScissor.h>
111 #include <vsg/commands/SetViewport.h>
112 #include <vsg/commands/WriteTimestamp.h>
113 
114 // State header files
115 #include <vsg/state/ArrayState.h>
116 #include <vsg/state/BindDescriptorSet.h>
117 #include <vsg/state/Buffer.h>
118 #include <vsg/state/BufferInfo.h>
119 #include <vsg/state/BufferView.h>
120 #include <vsg/state/ColorBlendState.h>
121 #include <vsg/state/ComputePipeline.h>
122 #include <vsg/state/DepthStencilState.h>
123 #include <vsg/state/Descriptor.h>
124 #include <vsg/state/DescriptorBuffer.h>
125 #include <vsg/state/DescriptorImage.h>
126 #include <vsg/state/DescriptorSet.h>
127 #include <vsg/state/DescriptorSetLayout.h>
128 #include <vsg/state/DescriptorTexelBufferView.h>
129 #include <vsg/state/DynamicState.h>
130 #include <vsg/state/GraphicsPipeline.h>
131 #include <vsg/state/Image.h>
132 #include <vsg/state/ImageInfo.h>
133 #include <vsg/state/ImageView.h>
134 #include <vsg/state/InputAssemblyState.h>
135 #include <vsg/state/MultisampleState.h>
136 #include <vsg/state/PipelineLayout.h>
137 #include <vsg/state/PushConstants.h>
138 #include <vsg/state/QueryPool.h>
139 #include <vsg/state/RasterizationState.h>
140 #include <vsg/state/ResourceHints.h>
141 #include <vsg/state/Sampler.h>
142 #include <vsg/state/ShaderModule.h>
143 #include <vsg/state/ShaderStage.h>
144 #include <vsg/state/StateCommand.h>
145 #include <vsg/state/StateSwitch.h>
146 #include <vsg/state/TessellationState.h>
147 #include <vsg/state/VertexInputState.h>
148 #include <vsg/state/ViewDependentState.h>
149 #include <vsg/state/ViewportState.h>
150 #include <vsg/state/material.h>
151 
152 // Threading header files
153 #include <vsg/threading/ActivityStatus.h>
154 #include <vsg/threading/Affinity.h>
155 #include <vsg/threading/Barrier.h>
156 #include <vsg/threading/FrameBlock.h>
157 #include <vsg/threading/Latch.h>
158 #include <vsg/threading/OperationQueue.h>
159 #include <vsg/threading/OperationThreads.h>
160 #include <vsg/threading/atomics.h>
161 
162 // User Interface abstraction header files
163 #include <vsg/ui/ApplicationEvent.h>
164 #include <vsg/ui/CollectEvents.h>
165 #include <vsg/ui/FrameStamp.h>
166 #include <vsg/ui/KeyEvent.h>
167 #include <vsg/ui/Keyboard.h>
168 #include <vsg/ui/PlayEvents.h>
169 #include <vsg/ui/PointerEvent.h>
170 #include <vsg/ui/PrintEvents.h>
171 #include <vsg/ui/RecordEvents.h>
172 #include <vsg/ui/ScrollWheelEvent.h>
173 #include <vsg/ui/ShiftEventTime.h>
174 #include <vsg/ui/TouchEvent.h>
175 #include <vsg/ui/UIEvent.h>
176 #include <vsg/ui/WindowEvent.h>
177 
178 // Application header files
179 #include <vsg/app/Camera.h>
180 #include <vsg/app/CloseHandler.h>
181 #include <vsg/app/CommandGraph.h>
182 #include <vsg/app/CompileManager.h>
183 #include <vsg/app/CompileTraversal.h>
184 #include <vsg/app/EllipsoidModel.h>
185 #include <vsg/app/Presentation.h>
186 #include <vsg/app/ProjectionMatrix.h>
187 #include <vsg/app/RecordAndSubmitTask.h>
188 #include <vsg/app/RecordTraversal.h>
189 #include <vsg/app/RenderGraph.h>
190 #include <vsg/app/SecondaryCommandGraph.h>
191 #include <vsg/app/Trackball.h>
192 #include <vsg/app/TransferTask.h>
193 #include <vsg/app/UpdateOperations.h>
194 #include <vsg/app/View.h>
195 #include <vsg/app/ViewMatrix.h>
196 #include <vsg/app/Viewer.h>
197 #include <vsg/app/Window.h>
198 #include <vsg/app/WindowAdapter.h>
199 #include <vsg/app/WindowResizeHandler.h>
200 #include <vsg/app/WindowTraits.h>
201 
202 // Vulkan related header files
203 #include <vsg/vk/AllocationCallbacks.h>
204 #include <vsg/vk/CommandBuffer.h>
205 #include <vsg/vk/CommandPool.h>
206 #include <vsg/vk/Context.h>
207 #include <vsg/vk/DescriptorPool.h>
208 #include <vsg/vk/Device.h>
209 #include <vsg/vk/DeviceExtensions.h>
210 #include <vsg/vk/DeviceFeatures.h>
211 #include <vsg/vk/DeviceMemory.h>
212 #include <vsg/vk/Fence.h>
213 #include <vsg/vk/Framebuffer.h>
214 #include <vsg/vk/Instance.h>
215 #include <vsg/vk/InstanceExtensions.h>
216 #include <vsg/vk/MemoryBufferPools.h>
217 #include <vsg/vk/PhysicalDevice.h>
218 #include <vsg/vk/Queue.h>
219 #include <vsg/vk/RenderPass.h>
220 #include <vsg/vk/ResourceRequirements.h>
221 #include <vsg/vk/Semaphore.h>
222 #include <vsg/vk/State.h>
223 #include <vsg/vk/SubmitCommands.h>
224 #include <vsg/vk/Surface.h>
225 #include <vsg/vk/Swapchain.h>
226 #include <vsg/vk/vk_buffer.h>
227 #include <vsg/vk/vulkan.h>
228 
229 // Input/Output header files
230 #include <vsg/io/AsciiInput.h>
231 #include <vsg/io/AsciiOutput.h>
232 #include <vsg/io/BinaryInput.h>
233 #include <vsg/io/BinaryOutput.h>
234 #include <vsg/io/DatabasePager.h>
235 #include <vsg/io/FileSystem.h>
236 #include <vsg/io/Input.h>
237 #include <vsg/io/Logger.h>
238 #include <vsg/io/ObjectFactory.h>
239 #include <vsg/io/Options.h>
240 #include <vsg/io/Output.h>
241 #include <vsg/io/Path.h>
242 #include <vsg/io/ReaderWriter.h>
243 #include <vsg/io/VSG.h>
244 #include <vsg/io/convert_utf.h>
245 #include <vsg/io/glsl.h>
246 #include <vsg/io/mem_stream.h>
247 #include <vsg/io/read.h>
248 #include <vsg/io/read_line.h>
249 #include <vsg/io/spirv.h>
250 #include <vsg/io/stream.h>
251 #include <vsg/io/tile.h>
252 #include <vsg/io/txt.h>
253 #include <vsg/io/write.h>
254 
255 // Utility header files
256 #include <vsg/utils/AnimationPath.h>
257 #include <vsg/utils/Builder.h>
258 #include <vsg/utils/CommandLine.h>
259 #include <vsg/utils/ComputeBounds.h>
260 #include <vsg/utils/GraphicsPipelineConfigurator.h>
261 #include <vsg/utils/Intersector.h>
262 #include <vsg/utils/LineSegmentIntersector.h>
263 #include <vsg/utils/LoadPagedLOD.h>
264 #include <vsg/utils/ShaderCompiler.h>
265 #include <vsg/utils/ShaderSet.h>
266 #include <vsg/utils/SharedObjects.h>
267 
268 // Text header files
269 #include <vsg/text/CpuLayoutTechnique.h>
270 #include <vsg/text/Font.h>
271 #include <vsg/text/GlyphMetrics.h>
272 #include <vsg/text/GpuLayoutTechnique.h>
273 #include <vsg/text/StandardLayout.h>
274 #include <vsg/text/Text.h>
275 #include <vsg/text/TextGroup.h>
276 #include <vsg/text/TextLayout.h>
277 #include <vsg/text/TextTechnique.h>
278 
279 // Ray tracing header files
280 #include <vsg/raytracing/AccelerationGeometry.h>
281 #include <vsg/raytracing/AccelerationStructure.h>
282 #include <vsg/raytracing/BottomLevelAccelerationStructure.h>
283 #include <vsg/raytracing/BuildAccelerationStructureTraversal.h>
284 #include <vsg/raytracing/DescriptorAccelerationStructure.h>
285 #include <vsg/raytracing/RayTracingPipeline.h>
286 #include <vsg/raytracing/RayTracingShaderGroup.h>
287 #include <vsg/raytracing/TopLevelAccelerationStructure.h>
288 #include <vsg/raytracing/TraceRays.h>
289 
290 // Mesh shader header files
291 #include <vsg/meshshaders/DrawMeshTasks.h>
292 #include <vsg/meshshaders/DrawMeshTasksIndirect.h>
293 #include <vsg/meshshaders/DrawMeshTasksIndirectCount.h>