15 #include <vsg/core/Inherit.h>
23 using clock = std::chrono::steady_clock;
24 using time_point = clock::time_point;
32 explicit UIEvent(time_point in_time) :
38 void read(
Input& input)
override;
39 void write(
Output& output)
const override;
43 using UIEvents = std::list<ref_ptr<UIEvent>>;
44 using EventHandlers = std::list<vsg::ref_ptr<vsg::Visitor>>;
UIEvent is a base class for user interface events.
Definition: UIEvent.h:28