vsg  1.1.0
VulkanSceneGraph library
RenderPass.h
1 #pragma once
2 
3 /* <editor-fold desc="MIT License">
4 
5 Copyright(c) 2018 Robert Osfield
6 
7 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
8 
9 The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
10 
11 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12 
13 </editor-fold> */
14 
15 #include <vsg/vk/Device.h>
16 
17 namespace vsg
18 {
21  {
22  VkAttachmentDescriptionFlags flags;
23  VkFormat format;
24  VkSampleCountFlagBits samples;
25  VkAttachmentLoadOp loadOp;
26  VkAttachmentStoreOp storeOp;
27  VkAttachmentLoadOp stencilLoadOp;
28  VkAttachmentStoreOp stencilStoreOp;
29  VkImageLayout initialLayout;
30  VkImageLayout finalLayout;
31  };
32  VSG_type_name(vsg::AttachmentDescription);
33 
36  {
37  uint32_t srcSubpass = 0;
38  uint32_t dstSubpass = 0;
39  VkPipelineStageFlags srcStageMask;
40  VkPipelineStageFlags dstStageMask;
41  VkAccessFlags srcAccessMask;
42  VkAccessFlags dstAccessMask;
43  VkDependencyFlags dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
44 
46  int32_t viewOffset = 0;
47  };
48  VSG_type_name(vsg::SubpassDependency);
49 
52  {
53  uint32_t attachment = 0;
54  VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
55 
57  VkImageAspectFlags aspectMask = 0;
58  };
59  VSG_type_name(vsg::AttachmentReference);
60 
63  {
64  VkSubpassDescriptionFlags flags = 0;
65  VkPipelineBindPoint pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
66 
67  std::vector<AttachmentReference> inputAttachments;
68  std::vector<AttachmentReference> colorAttachments;
69  std::vector<AttachmentReference> resolveAttachments;
70  std::vector<AttachmentReference> depthStencilAttachments;
71 
72  std::vector<uint32_t> preserveAttachments;
73 
75  uint32_t viewMask = 0;
76 
78  VkResolveModeFlagBits depthResolveMode = VK_RESOLVE_MODE_NONE;
79  VkResolveModeFlagBits stencilResolveMode = VK_RESOLVE_MODE_NONE;
80  std::vector<AttachmentReference> depthStencilResolveAttachments;
81  };
82  VSG_type_name(vsg::SubpassDescription);
83 
85  class VSG_DECLSPEC RenderPass : public Inherit<Object, RenderPass>
86  {
87  public:
88  using Attachments = std::vector<AttachmentDescription>;
89  using Subpasses = std::vector<SubpassDescription>;
90  using Dependencies = std::vector<SubpassDependency>;
91  using CorrelatedViewMasks = std::vector<uint32_t>;
92 
93  RenderPass(Device* in_device, const Attachments& in_attachments, const Subpasses& in_subpasses, const Dependencies& in_dependencies, const CorrelatedViewMasks& in_correlatedViewMasks = {});
94 
95  operator VkRenderPass() const { return _renderPass; }
96  VkRenderPass vk() const { return _renderPass; }
97 
98  // configuration of RenderPass used when creating vkRenderPass
99  const ref_ptr<Device> device;
100  const Attachments attachments;
101  const Subpasses subpasses;
102  const Dependencies dependencies;
103  const CorrelatedViewMasks correlatedViewMasks;
104 
107  const VkSampleCountFlagBits maxSamples;
108 
109  protected:
110  virtual ~RenderPass();
111 
113  VkRenderPass _renderPass;
114  };
115  VSG_type_name(vsg::RenderPass);
116 
117  extern VSG_DECLSPEC AttachmentDescription defaultColorAttachment(VkFormat imageFormat);
118  extern VSG_DECLSPEC AttachmentDescription defaultDepthAttachment(VkFormat depthFormat);
119 
121  extern VSG_DECLSPEC ref_ptr<RenderPass> createRenderPass(Device* device, VkFormat imageFormat, VkFormat depthFormat, bool requiresDepthRead = false);
122 
124  extern VSG_DECLSPEC ref_ptr<RenderPass> createMultisampledRenderPass(Device* device, VkFormat imageFormat, VkFormat depthFormat, VkSampleCountFlagBits samples, bool requiresDepthRead = false);
125 
127  extern VSG_DECLSPEC ref_ptr<RenderPass> createRenderPass(Device* device, VkFormat imageFormat);
128 
130  extern VSG_DECLSPEC ref_ptr<RenderPass> createMultisampledRenderPass(Device* device, VkFormat imageFormat, VkSampleCountFlagBits samples);
131 
132 } // namespace vsg
Device encapsulates VkDevice, a logical handle to the PhysicalDevice with capabilities specified duri...
Definition: Device.h:37
Definition: Inherit.h:28
RenderPass encapsulation of VkRenderPass.
Definition: RenderPass.h:86
const VkSampleCountFlagBits maxSamples
Definition: RenderPass.h:107
VkRenderPass _renderPass
Vulkan renderPass handle, created in RenderPass constructor.
Definition: RenderPass.h:113
Definition: ref_ptr.h:22
AttachmentDescription is used by RenderPass to specify VkAttachmentDescription settings.
Definition: RenderPass.h:21
AttachmentReference is used by RenderPass to specify VkAttachmentReference settings.
Definition: RenderPass.h:52
VkImageAspectFlags aspectMask
multiview support requires Vulkan 1.2 or later.
Definition: RenderPass.h:57
SubpassDependency is used by RenderPass to specify VkSubpassDependency settings.
Definition: RenderPass.h:36
int32_t viewOffset
multiview support requires Vulkan 1.2 or later.
Definition: RenderPass.h:46
SubpassDescription is used by RenderPass to specify VkSubpassDescription settings.
Definition: RenderPass.h:63
VkResolveModeFlagBits depthResolveMode
maps to VkSubpassDescriptionDepthStencilResolve, requires Vulkan 1.2 or later or an extension.
Definition: RenderPass.h:78
uint32_t viewMask
multiview support requires Vulkan 1.2 or later.
Definition: RenderPass.h:75