15 #include <vsg/core/Data.h>
16 #include <vsg/state/StateCommand.h>
17 #include <vsg/vk/Device.h>
27 PushConstants(VkShaderStageFlags in_shaderFlags, uint32_t in_offset,
Data* in_data);
29 VkShaderStageFlags stageFlags = 0;
33 void read(
Input& input)
override;
34 void write(
Output& output)
const override;
CommandBuffer encapsulates VkCommandBuffer.
Definition: CommandBuffer.h:27
PushConstants state command encapsulates vkCmdPushConstants functionality.
Definition: PushConstants.h:24