15 #include <vsg/ui/KeyEvent.h>
16 #include <vsg/ui/PointerEvent.h>
17 #include <vsg/ui/ScrollWheelEvent.h>
29 bool resetHandled =
true;
31 using Events = std::list<vsg::ref_ptr<vsg::UIEvent>>;
33 Events::iterator events_itr;
34 bool frameEnd =
false;
39 bool dispatchFrameEvents(vsg::UIEvents& viewer_events);
ExposeWindowEvent represents a window expose event.
Definition: WindowEvent.h:41
Definition: ApplicationEvent.h:37
Definition: PlayEvents.h:25
UIEvent is a base class for user interface events.
Definition: UIEvent.h:28