15 #include <vsg/app/Camera.h>
16 #include <vsg/app/Window.h>
17 #include <vsg/core/Export.h>
18 #include <vsg/nodes/Bin.h>
19 #include <vsg/nodes/Group.h>
20 #include <vsg/vk/CommandBuffer.h>
40 int presentFamily = -1;
46 if (!recordTraversal) recordTraversal = RecordTraversal::create(maxSlot);
47 return recordTraversal;
52 virtual VkCommandBufferLevel level()
const;
59 CommandBuffers _commandBuffers;
63 using CommandGraphs = std::vector<ref_ptr<CommandGraph>>;
CommandGraph is a group node that sits at the top of the scene graph and manages the recording of its...
Definition: CommandGraph.h:27