3rd Party Resources of interest

Vulkan & C++17 based Scene Graph Project

3rd Party Resources of interest

C++ Core Guidelines etc.

Best Practices

Package managers

Documentation tools

Runtime analysis tools

Video presentations


Vulkan Presentations

Vulkan based projects


Image and 3D model loaders


3rd party scene graphs

Suggestions in osg-users ML/forum post from Paweł Księżopolski

Vulkan specification is the most comprehensive source of knowledge about the API - it’s long but it is a must for any developer taking it seriously :

As for the books I recommend “Vulkan Programming Guide” written by Graham Sellers. Sometime ago it was even available for free in certain countries on Google Play bookstore :

Active forums discussing Vulkan include Khronos forums :

and Vulkan subreddit :

Sascha Willems wrote a good set of Vulkan demos, that show how to implement certain features :

Vulkan Compute examples:

There’s also a curated list of useful links to everything associated with Vulkan :