Vulkan & C++17 based Scene Graph Project
Vulkan specification is the most comprehensive source of knowledge about the API - it’s long but it is a must for any developer taking it seriously :
As for the books I recommend “Vulkan Programming Guide” written by Graham Sellers. Sometime ago it was even available for free in certain countries on Google Play bookstore :
Active forums discussing Vulkan include Khronos forums :
and Vulkan subreddit :
Sascha Willems wrote a good set of Vulkan demos, that show how to implement certain features :
Vulkan Compute examples:
There’s also a curated list of useful links to everything associated with Vulkan :