VulkanSceneGraph (VSG), is a modern, cross platform, high performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17, and follows the CppCoreGuidlines and FOSS Best Practices. The source code is published under the MIT License.
The project aims to bring the performance of Vulkan to the wider developer community by providing a modern, high quality software library that is easy to use and focused on making the development of high performance graphics and compute applications a productive and fun experience.
This repository contains basic documentation, C++ headers and source and CMake build scripts to build the prototype libvsg library. Additional support libraries and examples are provided in separate repositories, links to these are provided below. The software currently builds under Linux, Windows, Android and macOS (using MoltenVk).
The VulkanSceneGraph Discussion Group vsg-users is the place for project news, discussions of latest developments and any questions you have on how to use the software in your applications. The discussion group can be read by anyone, to post to the group you’ll need register.
The above dependency versions are known to work so they’ve been set as the current minimum, it may be possible to build against older versions. If you find success with older versions let us know and we can update the version info.
To build and install the static libvsg library (.a/.lib) in source:
git clone https://github.com/vsg-dev/VulkanSceneGraph.git cd VulkanSceneGraph cmake . make -j 8 make install
Full details on how to build of the VSG (Unix/Windows/Android/macOS) can be found in the INSTALL.md file.
It’s still very early days for the project so we don’t have many projects that use to the VSG to reference, for our own testing purposes we have two project which may serve as an illustration of how to compile against the VSG and how to use parts of it’s API. These projects are:
Two examples within the vsgExamples project that may be of particular interest are ports of Vulkan tutorials to the VSG API. In each case the VSG version requires less than 1/5th the amount of code to achieve the same functionality.